PO/Library/PackageCache/com.unity.2d.animation@5.0.7/Editor/SpriteLib/SpriteResolverInspector.cs

207 lines
9.6 KiB
C#
Raw Normal View History

2022-01-12 10:06:03 +03:00
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.U2D.Animation;
using UnityEngine;
using UnityEngine.Experimental.U2D.Animation;
using UnityEngine.U2D.Animation;
namespace UnityEditor.Experimental.U2D.Animation
{
[CustomEditor(typeof(SpriteResolver))]
internal class SpriteResolverInspector : Editor
{
static class Style
{
public static GUIContent noSpriteLibContainer = EditorGUIUtility.TrTextContent("No Sprite Library Container Component found or Sprite Library has no categories.");
public static GUIContent categoryLabel = EditorGUIUtility.TrTextContent("Category");
public static GUIContent labelLabel = EditorGUIUtility.TrTextContent("Label");
public static GUIContent categoryIsEmptyLabel = EditorGUIUtility.TrTextContent("Category is Empty");
}
struct SpriteCategorySelectionList
{
public string categoryName;
public int categoryNameHash;
public string[] names;
public int[] nameHash;
public Sprite[] sprites;
}
private SerializedProperty m_SpriteCategoryHash;
private SerializedProperty m_SpritelabelHash;
private SpriteSkin m_SpriteSkin;
Dictionary<int, SpriteCategorySelectionList> m_SpriteLibSelection = new Dictionary<int, SpriteCategorySelectionList>();
string[] m_CategorySelection;
int[] m_CategorySelectionHash;
int m_CategorySelectionIndex = 0;
int m_PreviousCategoryHash = 0;
int m_labelSelectionIndex = 0;
int m_PreviouslabelHash = 0;
SpriteSelectorWidget m_SpriteSelectorWidget = new SpriteSelectorWidget();
public void OnEnable()
{
m_SpriteCategoryHash = serializedObject.FindProperty("m_CategoryHash");
m_SpritelabelHash = serializedObject.FindProperty("m_labelHash");
m_SpriteSkin = (target as SpriteResolver).GetComponent<SpriteSkin>();
m_PreviousCategoryHash = SpriteResolver.ConvertFloatToInt(m_SpriteCategoryHash.floatValue);
m_PreviouslabelHash = SpriteResolver.ConvertFloatToInt(m_SpritelabelHash.floatValue);
UpdateSpriteLibrary();
}
SpriteResolver spriteResolver { get {return target as SpriteResolver; } }
void UpdateSpriteLibrary()
{
m_SpriteLibSelection.Clear();
int categoryHash = SpriteResolver.ConvertFloatToInt(m_SpriteCategoryHash.floatValue);
int labelHash = SpriteResolver.ConvertFloatToInt(m_SpritelabelHash.floatValue);
var spriteLib = spriteResolver.spriteLibrary;
if (spriteLib != null)
{
foreach (var labels in spriteLib.labels)
{
if (!m_SpriteLibSelection.ContainsKey(labels.hash))
{
var nameHash = labels.categoryList.Select(x => x.hash).Distinct().ToArray();
if (nameHash.Length > 0)
{
var selectionList = new SpriteCategorySelectionList()
{
names = nameHash.Select(x =>
{
var v = labels.categoryList.FirstOrDefault(y => y.hash == x);
return v.name;
}).ToArray(),
nameHash = nameHash,
sprites = nameHash.Select(x =>
{
var v = labels.categoryList.FirstOrDefault(y => y.hash == x);
return v.sprite;
}).ToArray(),
categoryName = labels.name,
categoryNameHash = labels.hash
};
m_SpriteLibSelection.Add(labels.hash, selectionList);
}
}
}
}
m_CategorySelection = new string[1 + m_SpriteLibSelection.Keys.Count];
m_CategorySelection[0] = TextContent.none;
m_CategorySelectionHash = new int[1 + m_SpriteLibSelection.Keys.Count];
m_CategorySelectionHash[0] = SpriteLibraryAsset.GetStringHash(TextContent.none);
for (int i = 0; i < m_SpriteLibSelection.Keys.Count; ++i)
{
var selection = m_SpriteLibSelection[m_SpriteLibSelection.Keys.ElementAt(i)];
m_CategorySelection[i + 1] = selection.categoryName;
m_CategorySelectionHash[i + 1] = selection.categoryNameHash;
if (selection.categoryNameHash == categoryHash)
m_CategorySelectionIndex = i + 1;
}
ValidateCategorySelectionIndexValue();
if (m_CategorySelectionIndex > 0)
{
m_SpriteSelectorWidget.UpdateContents(m_SpriteLibSelection[m_CategorySelectionHash[m_CategorySelectionIndex]].sprites);
if (m_SpriteLibSelection.ContainsKey(categoryHash))
{
m_labelSelectionIndex = Array.FindIndex(m_SpriteLibSelection[categoryHash].nameHash, x => x == labelHash);
}
}
spriteResolver.spriteLibChanged = false;
}
void ValidateCategorySelectionIndexValue()
{
if (m_CategorySelectionIndex < 0 || m_CategorySelectionHash.Length <= m_CategorySelectionIndex)
m_CategorySelectionIndex = 0;
}
public override void OnInspectorGUI()
{
serializedObject.Update();
if (spriteResolver.spriteLibChanged)
UpdateSpriteLibrary();
var currentlabelHashValue = SpriteResolver.ConvertFloatToInt(m_SpritelabelHash.floatValue);
var currentCategoryHashValue = SpriteResolver.ConvertFloatToInt(m_SpriteCategoryHash.floatValue);
m_CategorySelectionIndex = Array.FindIndex(m_CategorySelectionHash, x => x == currentCategoryHashValue);
ValidateCategorySelectionIndexValue();
if (m_CategorySelection.Length == 1)
{
EditorGUILayout.LabelField(Style.noSpriteLibContainer);
}
else
{
EditorGUI.BeginChangeCheck();
m_CategorySelectionIndex = EditorGUILayout.Popup(Style.categoryLabel, m_CategorySelectionIndex, m_CategorySelection);
if (m_CategorySelectionIndex != 0)
{
var selection = m_SpriteLibSelection[m_CategorySelectionHash[m_CategorySelectionIndex]];
if (selection.names.Length <= 0)
{
EditorGUILayout.LabelField(Style.categoryIsEmptyLabel);
}
else
{
if (m_labelSelectionIndex < 0 || m_labelSelectionIndex >= selection.names.Length)
m_labelSelectionIndex = 0;
m_labelSelectionIndex = EditorGUILayout.Popup(Style.labelLabel, m_labelSelectionIndex, selection.names);
m_labelSelectionIndex = m_SpriteSelectorWidget.ShowGUI(m_labelSelectionIndex);
}
}
if (EditorGUI.EndChangeCheck())
{
currentCategoryHashValue = m_CategorySelectionHash[m_CategorySelectionIndex];
if (m_SpriteLibSelection.ContainsKey(currentCategoryHashValue))
{
var hash = m_SpriteLibSelection[currentCategoryHashValue].nameHash;
if (hash.Length > 0)
{
if (m_labelSelectionIndex < 0 || m_labelSelectionIndex >= hash.Length)
m_labelSelectionIndex = 0;
currentlabelHashValue = m_SpriteLibSelection[currentCategoryHashValue].nameHash[m_labelSelectionIndex];
}
}
m_SpriteCategoryHash.floatValue = SpriteResolver.ConvertIntToFloat(currentCategoryHashValue);
m_SpritelabelHash.floatValue = SpriteResolver.ConvertIntToFloat(currentlabelHashValue);
serializedObject.ApplyModifiedProperties();
var sf = target as SpriteResolver;
if (m_SpriteSkin != null)
m_SpriteSkin.ignoreNextSpriteChange = true;
sf.ResolveSpriteToSpriteRenderer();
}
if (m_PreviousCategoryHash != currentCategoryHashValue)
{
if (m_SpriteLibSelection.ContainsKey(currentCategoryHashValue))
{
m_SpriteSelectorWidget.UpdateContents(m_SpriteLibSelection[currentCategoryHashValue].sprites);
}
m_PreviousCategoryHash = currentCategoryHashValue;
}
if (m_PreviouslabelHash != currentlabelHashValue)
{
if (m_SpriteLibSelection.ContainsKey(currentCategoryHashValue))
m_labelSelectionIndex = Array.FindIndex(m_SpriteLibSelection[currentCategoryHashValue].nameHash, x => x == currentlabelHashValue);
m_PreviouslabelHash = currentlabelHashValue;
}
serializedObject.ApplyModifiedProperties();
if (m_SpriteSelectorWidget.NeedUpdatePreview())
this.Repaint();
}
}
}
}