PO/Library/PackageCache/com.unity.2d.animation@5.0.7/Runtime/SpriteLib/SpriteLibraryAsset.cs

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2022-01-12 10:06:03 +03:00
using System;
using System.Linq;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine.Assertions;
namespace UnityEngine.Experimental.U2D.Animation
{
internal interface INameHash
{
string name { get; set; }
int hash { get; }
}
[Serializable]
internal class Categorylabel : INameHash
{
[SerializeField]
string m_Name;
[SerializeField]
[HideInInspector]
int m_Hash;
[SerializeField]
Sprite m_Sprite;
public string name
{
get { return m_Name; }
set
{
m_Name = value;
m_Hash = SpriteLibraryAsset.GetStringHash(m_Name);
}
}
public int hash { get { return m_Hash; } }
public Sprite sprite {get { return m_Sprite; } set { m_Sprite = value; }}
public void UpdateHash()
{
m_Hash = SpriteLibraryAsset.GetStringHash(m_Name);
}
}
[Serializable]
internal class SpriteLibCategory : INameHash
{
[SerializeField]
string m_Name;
[SerializeField]
int m_Hash;
[SerializeField]
List<Categorylabel> m_CategoryList;
public string name
{
get { return m_Name; }
set
{
m_Name = value;
m_Hash = SpriteLibraryAsset.GetStringHash(m_Name);
}
}
public int hash { get { return m_Hash; } }
public List<Categorylabel> categoryList
{
get { return m_CategoryList; }
set { m_CategoryList = value; }
}
public void UpdateHash()
{
m_Hash = SpriteLibraryAsset.GetStringHash(m_Name);
foreach (var s in m_CategoryList)
s.UpdateHash();
}
internal void ValidateLabels()
{
SpriteLibraryAsset.RenameDuplicate(m_CategoryList,
(originalName, newName)
=>
{
Debug.LogWarning(string.Format("Label {0} renamed to {1} due to hash clash", originalName, newName));
});
}
}
/// <summary>
/// A custom Asset that stores Sprites grouping
/// </summary>
/// <Description>
/// Sprites are grouped under a given category as categories. Each category and label needs to have
/// a name specified so that it can be queried.
/// </Description>
[CreateAssetMenu(order = 9, menuName = "2D/Sprite Library Asset")]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.2d.animation@latest/index.html?subfolder=/manual/SLAsset.html")]
2022-01-12 10:06:03 +03:00
public class SpriteLibraryAsset : ScriptableObject
{
[SerializeField]
private List<SpriteLibCategory> m_Labels = new List<SpriteLibCategory>();
internal List<SpriteLibCategory> categories
{
get
{
return m_Labels;
}
set
{
m_Labels = value;
ValidateCategories();
}
}
internal Sprite GetSprite(int categoryHash, int labelHash)
{
var category = m_Labels.FirstOrDefault(x => x.hash == categoryHash);
if (category != null)
{
var spritelabel = category.categoryList.FirstOrDefault(x => x.hash == labelHash);
if (spritelabel != null)
{
return spritelabel.sprite;
}
}
return null;
}
internal Sprite GetSprite(int categoryHash, int labelHash, out bool validEntry)
{
SpriteLibCategory category = null;
for (int i = 0; i < m_Labels.Count; ++i)
{
if (m_Labels[i].hash == categoryHash)
{
category = m_Labels[i];
break;
}
}
if (category != null)
{
Categorylabel spritelabel = null;
for (int i = 0; i < category.categoryList.Count; ++i)
{
if (category.categoryList[i].hash == labelHash)
{
spritelabel = category.categoryList[i];
break;
}
}
if (spritelabel != null)
{
validEntry = true;
return spritelabel.sprite;
}
}
validEntry = false;
return null;
}
/// <summary>
/// Returns the Sprite registered in the Asset given the Category and Label value
/// </summary>
/// <param name="category">Category string value</param>
/// <param name="label">Label string value</param>
/// <returns></returns>
public Sprite GetSprite(string category, string label)
{
var categoryHash = SpriteLibraryAsset.GetStringHash(category);
var labelHash = SpriteLibraryAsset.GetStringHash(label);
return GetSprite(categoryHash, labelHash);
}
/// <summary>
/// Return all the Category names of the Sprite Library Asset that is associated.
/// </summary>
/// <returns>A Enumerable string value representing the name</returns>
public IEnumerable<string> GetCategoryNames()
{
return m_Labels.Select(x => x.name);
}
/// <summary>
/// (Obsolete) Returns the labels' name for the given name
/// </summary>
/// <param name="category">Category name</param>
/// <returns>A Enumerable string representing labels' name</returns>
[Obsolete("GetCategorylabelNames has been deprecated. Please use GetCategoryLabelNames (UnityUpgradable) -> GetCategoryLabelNames(*)")]
public IEnumerable<string> GetCategorylabelNames(string category)
{
return GetCategoryLabelNames(category);
}
/// <summary>
/// Returns the labels' name for the given name
/// </summary>
/// <param name="category">Category name</param>
/// <returns>A Enumerable string representing labels' name</returns>
public IEnumerable<string> GetCategoryLabelNames(string category)
{
var label = m_Labels.FirstOrDefault(x => x.name == category);
return label == null ? new string[0] : label.categoryList.Select(x => x.name);
}
internal string GetCategoryNameFromHash(int hash)
{
var label = m_Labels.FirstOrDefault(x => x.hash == hash);
return label == null ? "" : label.name;
}
/// <summary>
/// Add or replace and existing Sprite into the given Category and Label
/// </summary>
/// <param name="sprite">Sprite to add</param>
/// <param name="category">Category to add the Sprite to</param>
/// <param name="label">Label of the Category to add the Sprite to</param>
public void AddCategoryLabel(Sprite sprite, string category, string label)
{
category = category.Trim();
label = label.Trim();
if (string.IsNullOrEmpty(category) || string.IsNullOrEmpty(label))
{
Debug.LogError("Cannot add label with empty or null Category or label string");
}
var catHash = SpriteLibraryAsset.GetStringHash(category);
Categorylabel categorylabel = null;
SpriteLibCategory libCategory = null;
libCategory = m_Labels.FirstOrDefault(x => x.hash == catHash);
if (libCategory != null)
{
Assert.AreEqual(libCategory.name, category, "Category string hash clashes with another existing Category. Please use another string");
var labelHash = SpriteLibraryAsset.GetStringHash(label);
categorylabel = libCategory.categoryList.FirstOrDefault(y => y.hash == labelHash);
if (categorylabel != null)
{
Assert.AreEqual(categorylabel.name, label, "Label string hash clashes with another existing label. Please use another string");
categorylabel.sprite = sprite;
}
else
{
categorylabel = new Categorylabel()
{
name = label,
sprite = sprite
};
libCategory.categoryList.Add(categorylabel);
}
}
else
{
var slc = new SpriteLibCategory()
{
categoryList = new List<Categorylabel>()
{
new Categorylabel()
{
name = label,
sprite = sprite
}
},
name = category
};
m_Labels.Add(slc);
}
#if UNITY_EDITOR
EditorUtility.SetDirty(this);
#endif
}
/// <summary>
/// Remove a Label from a given Category
/// </summary>
/// <param name="category">Category to remove from</param>
/// <param name="label">Label to remove</param>
/// <param name="deleteCategory">Indicate to remove the Category if it is empty</param>
public void RemoveCategoryLabel(string category, string label, bool deleteCategory)
{
var catHash = SpriteLibraryAsset.GetStringHash(category);
SpriteLibCategory libCategory = null;
libCategory = m_Labels.FirstOrDefault(x => x.hash == catHash);
if (libCategory != null)
{
var labelHash = SpriteLibraryAsset.GetStringHash(label);
libCategory.categoryList.RemoveAll(x => x.hash == labelHash);
if (deleteCategory && libCategory.categoryList.Count == 0)
m_Labels.RemoveAll(x => x.hash == libCategory.hash);
#if UNITY_EDITOR
EditorUtility.SetDirty(this);
#endif
}
}
internal string GetLabelNameFromHash(int categoryHas, int labelHash)
{
var labels = m_Labels.FirstOrDefault(x => x.hash == categoryHas);
if (labels != null)
{
var label = labels.categoryList.FirstOrDefault(x => x.hash == labelHash);
return label == null ? "" : label.name;
}
return "";
}
internal void UpdateHashes()
{
foreach (var e in m_Labels)
e.UpdateHash();
#if UNITY_EDITOR
UnityEditor.EditorUtility.SetDirty(this);
#endif
}
internal void ValidateCategories()
{
RenameDuplicate(m_Labels, (originalName, newName)
=>
{
Debug.LogWarning(string.Format("Category {0} renamed to {1} due to hash clash", originalName, newName));
});
for (int i = 0; i < m_Labels.Count; ++i)
{
// Verify categories have no hash clash
var category = m_Labels[i];
// Verify labels have no clash
category.ValidateLabels();
}
}
internal static void RenameDuplicate(IEnumerable<INameHash> nameHashList, Action<string, string> onRename)
{
const int k_IncrementMax = 1000;
for (int i = 0; i < nameHashList.Count(); ++i)
{
// Verify categories have no hash clash
var category = nameHashList.ElementAt(i);
var categoriesClash = nameHashList.Where(x => (x.hash == category.hash || x.name == category.name) && x != category);
int increment = 0;
for (int j = 0; j < categoriesClash.Count(); ++j)
{
var categoryClash = categoriesClash.ElementAt(j);
while (increment < k_IncrementMax)
{
var name = categoryClash.name;
name = string.Format("{0}_{1}", name, increment);
var nameHash = SpriteLibraryAsset.GetStringHash(name);
var exist = nameHashList.FirstOrDefault(x => (x.hash == nameHash || x.name == name) && x != categoryClash);
if (exist == null)
{
onRename(categoryClash.name, name);
categoryClash.name = name;
break;
}
++increment;
}
}
}
}
// Allow delegate override for test
internal static Func<string, int> GetStringHash = Default_GetStringHash;
internal static int Default_GetStringHash(string value)
{
#if DEBUG_GETSTRINGHASH_CLASH
if (value == "abc" || value == "123")
value = "abc";
#endif
var hash = Animator.StringToHash(value);
var bytes = BitConverter.GetBytes(hash);
var exponentialBit = BitConverter.IsLittleEndian ? 3 : 1;
if (bytes[exponentialBit] == 0xFF)
bytes[exponentialBit] -= 1;
return BitConverter.ToInt32(bytes, 0);
}
}
}