PO/Library/PackageCache/com.unity.2d.animation@5.0.7/IK/Editor/IKGizmos.cs

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using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.U2D.IK;
namespace UnityEditor.U2D.IK
{
internal class IKGizmos : ScriptableSingleton<IKGizmos>
{
private static readonly int kTargetHashCode = "IkTarget".GetHashCode();
private Color enabledColor = Color.green;
private Color disabledColor = Color.grey;
private const float kCircleHandleRadius = 0.1f;
private const float kNodeRadius = 0.05f;
private const float kDottedLineLength = 5f;
private const float kFadeStart = 0.75f;
private const float kFadeEnd = 1.75f;
private Dictionary<IKChain2D, Vector3> m_ChainPositionOverrides = new Dictionary<IKChain2D, Vector3>();
public bool isDragging { get; private set; }
public void DoSolverGUI(Solver2D solver)
{
if (solver == null || !solver.isValid)
return;
IKManager2D manager = IKEditorManager.instance.FindManager(solver);
if (!solver.isActiveAndEnabled || manager == null || !manager.isActiveAndEnabled)
return;
var solverData = manager.GetSolverEditorData(solver);
if (!solverData.showGizmo)
return;
DrawSolver(solver, solverData);
var allChainsHaveTargets = solver.allChainsHaveTargets;
for (int i = 0; i < solver.chainCount; ++i)
{
var chain = solver.GetChain(i);
if (chain == null)
continue;
if (allChainsHaveTargets)
{
if (!IsTargetTransformSelected(chain))
DoTargetGUI(solver, chain);
}
else if(chain.target == null)
DoIkPoseGUI(solver, chain);
}
if(GUIUtility.hotControl == 0)
isDragging = false;
}
private void DoTargetGUI(Solver2D solver, IKChain2D chain)
{
int controlId = GUIUtility.GetControlID(kTargetHashCode, FocusType.Passive);
var color = FadeFromChain(Color.white, chain);
if (!isDragging && (color.a == 0f || !IsVisible(chain.target.position)))
return;
EditorGUI.BeginChangeCheck();
Handles.color = color;
var newPosition = Handles.Slider2D(controlId, chain.target.position, chain.target.forward, chain.target.up, chain.target.right, HandleUtility.GetHandleSize(chain.effector.position) * kCircleHandleRadius, Handles.CircleHandleCap, Vector2.zero);
if (EditorGUI.EndChangeCheck())
{
if(!isDragging)
{
isDragging = true;
IKEditorManager.instance.RegisterUndo(solver, "Move Target");
}
Undo.RecordObject(chain.target, "Move Target");
chain.target.position = newPosition;
}
}
private void DoIkPoseGUI(Solver2D solver, IKChain2D chain)
{
int controlId = GUIUtility.GetControlID(kTargetHashCode, FocusType.Passive);
var color = FadeFromChain(Color.white, chain);
if (!isDragging && (color.a == 0f || !IsVisible(chain.effector.position)))
return;
if (HandleUtility.nearestControl == controlId && Event.current.type == EventType.MouseDown && Event.current.button == 0)
StoreSolverPositionOverrides(solver);
EditorGUI.BeginChangeCheck();
Handles.color = color;
Vector3 newPosition = Handles.Slider2D(controlId, chain.effector.position, chain.effector.forward, chain.effector.up, chain.effector.right, HandleUtility.GetHandleSize(chain.effector.position) * kCircleHandleRadius, Handles.CircleHandleCap, Vector2.zero);
if (EditorGUI.EndChangeCheck())
{
if(!isDragging)
isDragging = true;
IKEditorManager.instance.Record(solver, "IK Pose");
SetSolverPositionOverrides();
IKEditorManager.instance.SetChainPositionOverride(chain, newPosition);
IKEditorManager.instance.UpdateSolverImmediate(solver, true);
}
}
private void StoreSolverPositionOverrides(Solver2D solver)
{
Debug.Assert(solver.allChainsHaveTargets == false);
m_ChainPositionOverrides.Clear();
IKManager2D manager = IKEditorManager.instance.FindManager(solver);
foreach (Solver2D l_solver in manager.solvers)
{
if(l_solver == null || l_solver.allChainsHaveTargets)
continue;
for (int i = 0; i < l_solver.chainCount; ++i)
{
var chain = l_solver.GetChain(i);
if (chain.effector != null)
m_ChainPositionOverrides[chain] = chain.effector.position;
}
}
}
private void SetSolverPositionOverrides()
{
foreach (var pair in m_ChainPositionOverrides)
IKEditorManager.instance.SetChainPositionOverride(pair.Key, pair.Value);
}
private bool IsTargetTransformSelected(IKChain2D chain)
{
Debug.Assert(chain.target != null);
return Selection.Contains(chain.target.gameObject);
}
private void DrawSolver(Solver2D solver, IKManager2D.SolverEditorData editorData)
{
if (Event.current.type != EventType.Repaint)
return;
for (int i = 0; i < solver.chainCount; ++i)
{
var chain = solver.GetChain(i);
if (chain != null)
DrawChain(chain, editorData.color, solver.allChainsHaveTargets);
}
}
private void DrawChain(IKChain2D chain, Color solverColor, bool solverHasTargets)
{
Handles.matrix = Matrix4x4.identity;
Color color = FadeFromChain(solverColor, chain);
if (color.a == 0f)
return;
Transform currentTransform = chain.effector;
for (int i = 0; i < chain.transformCount - 1; ++i)
{
var parentPosition = currentTransform.parent.position;
var position = currentTransform.position;
Vector3 projectedLocalPosition = Vector3.Project(currentTransform.localPosition, Vector3.right);
Vector3 projectedEndPoint = currentTransform.parent.position + currentTransform.parent.TransformVector(projectedLocalPosition);
var visible = IsVisible(projectedEndPoint) || IsVisible(position);
if (visible && currentTransform.localPosition.sqrMagnitude != projectedLocalPosition.sqrMagnitude)
{
Color red = Color.red;
red.a = color.a;
Handles.color = red;
Handles.DrawDottedLine(projectedEndPoint, position, kDottedLineLength);
}
visible = IsVisible(parentPosition) || IsVisible(projectedEndPoint);
Handles.color = color;
if (visible)
Handles.DrawDottedLine(parentPosition, projectedEndPoint, kDottedLineLength);
currentTransform = currentTransform.parent;
}
Handles.color = color;
currentTransform = chain.effector;
for (int i = 0; i < chain.transformCount; ++i)
{
var position = currentTransform.position;
var size = HandleUtility.GetHandleSize(position);
if (IsVisible(position))
Handles.DrawSolidDisc(position, currentTransform.forward, kNodeRadius * size);
currentTransform = currentTransform.parent;
}
Handles.color = Color.white;
}
private Color FadeFromChain(Color color, IKChain2D chain)
{
var size = HandleUtility.GetHandleSize(chain.effector.position);
var scaleFactor = 1f;
var lengths = chain.lengths;
foreach (var length in lengths)
scaleFactor = Mathf.Max(scaleFactor, length);
return FadeFromSize(color, size, kFadeStart * scaleFactor, kFadeEnd * scaleFactor);
}
private Color FadeFromSize(Color color, float size, float fadeStart, float fadeEnd)
{
float alpha = Mathf.Lerp(1f, 0f, (size - fadeStart) / (fadeEnd - fadeStart));
color.a = alpha;
return color;
}
private bool IsVisible(Vector3 position)
{
var screenPos = HandleUtility.GUIPointToScreenPixelCoordinate(HandleUtility.WorldToGUIPoint(position));
if (screenPos.x < 0f || screenPos.x > Camera.current.pixelWidth || screenPos.y < 0f || screenPos.y > Camera.current.pixelHeight)
return false;
return true;
}
}
}