39 lines
956 B
C#
39 lines
956 B
C#
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using System;
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using System.Collections.Generic;
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namespace UnityEditor.U2D.Animation
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{
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internal interface ISkinningSerializer
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{
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bool CanDeserialize(string data);
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SkinningCopyData Deserialize(string data);
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string Serialize(SkinningCopyData skinningData);
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}
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[Serializable]
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internal class SpriteBoneCopyData
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{
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public UnityEngine.U2D.SpriteBone spriteBone;
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public int order;
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}
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[Serializable]
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internal class SkinningCopySpriteData
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{
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public string spriteName;
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public List<SpriteBoneCopyData> spriteBones;
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public List<Vertex2D> vertices;
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public List<int> indices;
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public List<Edge> edges;
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public List<string> boneWeightNames;
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}
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[Serializable]
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internal class SkinningCopyData
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{
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public float pixelsPerUnit;
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public List<SkinningCopySpriteData> copyData = new List<SkinningCopySpriteData>();
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}
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}
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