PO/Library/PackageCache/com.unity.2d.animation@5.0.7/Editor/SkinningModule/SpriteMeshData/Vertex2D.cs

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2022-01-12 10:06:03 +03:00
using UnityEngine;
using System;
namespace UnityEditor.U2D.Animation
{
[Serializable]
internal class Vertex2D
{
public Vector2 position
{
get { return m_Position; }
set { m_Position = value; }
}
public EditableBoneWeight editableBoneWeight
{
get { return m_EditableBoneWeight; }
set { m_EditableBoneWeight = value; }
}
public Vertex2D(Vector2 position)
{
m_Position = position;
m_EditableBoneWeight = EditableBoneWeightUtility.CreateFromBoneWeight(new BoneWeight());
}
public Vertex2D(Vector2 position, BoneWeight weights)
{
m_Position = position;
m_EditableBoneWeight = EditableBoneWeightUtility.CreateFromBoneWeight(weights);
}
[SerializeField]
Vector2 m_Position;
[SerializeField]
EditableBoneWeight m_EditableBoneWeight;
}
}