PO/Library/PackageCache/com.unity.2d.animation@5.0.7/Editor/SkinningModule/CopyTool.cs

662 lines
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C#
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2022-01-12 10:06:03 +03:00
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor.U2D.Layout;
using UnityEngine.U2D;
namespace UnityEditor.U2D.Animation
{
internal interface ICopyToolStringStore
{
string stringStore
{
get;
set;
}
}
internal class SystemCopyBufferStringStore : ICopyToolStringStore
{
public string stringStore
{
get { return EditorGUIUtility.systemCopyBuffer; }
set { EditorGUIUtility.systemCopyBuffer = value; }
}
}
internal class CopyTool : MeshToolWrapper
{
public class NewBonesStore
{
public BoneCache[] newBones;
public Dictionary<string, string> newBoneNameDict;
public NewBonesStore()
{
newBones = null;
newBoneNameDict = new Dictionary<string, string>();
}
public void MapAllExistingBones()
{
foreach (var bone in newBones)
newBoneNameDict.Add(bone.name, bone.name);
}
}
private ICopyToolStringStore m_CopyToolStringStore;
private CopyToolView m_CopyToolView;
public float pixelsPerUnit
{
private get;
set;
}
public ICopyToolStringStore copyToolStringStore
{
set { m_CopyToolStringStore = value; }
}
internal override void OnCreate()
{
m_CopyToolView = new CopyToolView();
m_CopyToolView.onPasteActivated += OnPasteActivated;
m_CopyToolStringStore = new SystemCopyBufferStringStore();
disableMeshEditor = true;
}
public override void Initialize(LayoutOverlay layout)
{
m_CopyToolView.Initialize(layout);
}
protected override void OnActivate()
{
base.OnActivate();
m_CopyToolView.Show();
}
protected override void OnDeactivate()
{
base.OnDeactivate();
m_CopyToolView.Hide();
}
private void CopyMeshFromSpriteCache(SpriteCache sprite, SkinningCopySpriteData skinningSpriteData)
{
if (meshTool == null)
return;
meshTool.SetupSprite(sprite);
skinningSpriteData.vertices = meshTool.mesh.vertices;
skinningSpriteData.indices = meshTool.mesh.indices;
skinningSpriteData.edges = meshTool.mesh.edges;
skinningSpriteData.boneWeightNames = new List<string>();
foreach (var bone in meshTool.mesh.bones)
{
skinningSpriteData.boneWeightNames.Add(bone.name);
}
}
public void OnCopyActivated()
{
SkinningCopyData skinningCopyData;
var selectedSprite = skinningCache.selectedSprite;
if (selectedSprite == null)
{
skinningCopyData = CopyAll();
}
else
{
skinningCopyData = CopySingle(selectedSprite);
}
if (skinningCopyData != null)
m_CopyToolStringStore.stringStore = SkinningCopyUtility.SerializeSkinningCopyDataToString(skinningCopyData);
skinningCache.events.copy.Invoke();
}
public SkinningCopyData CopyAll()
{
var skinningCopyData = new SkinningCopyData();
skinningCopyData.pixelsPerUnit = pixelsPerUnit;
var sprites = skinningCache.GetSprites();
foreach (var sprite in sprites)
{
var skinningSpriteData = new SkinningCopySpriteData();
skinningSpriteData.spriteName = sprite.name;
var skeleton = skinningCache.GetEffectiveSkeleton(sprite);
if (skeleton != null && skeleton.BoneCount > 0)
{
if (skinningCache.hasCharacter)
{
// Order doesn't matter for character bones
skinningSpriteData.spriteBones = skeleton.bones.ToSpriteBone(Matrix4x4.identity).Select(x => new SpriteBoneCopyData()
{
spriteBone = x,
order = -1
}).ToList();
}
else
{
skinningSpriteData.spriteBones = new List<SpriteBoneCopyData>();
var bones = skeleton.bones.FindRoots();
foreach (var bone in bones)
GetSpriteBoneDataRecursively(skinningSpriteData.spriteBones, bone, skeleton.bones.ToList());
}
}
if (meshTool != null)
{
CopyMeshFromSpriteCache(sprite, skinningSpriteData);
}
skinningCopyData.copyData.Add(skinningSpriteData);
}
if (meshTool != null)
{
meshTool.SetupSprite(null);
}
return skinningCopyData;
}
public SkinningCopyData CopySingle(SpriteCache sprite)
{
var skinningCopyData = new SkinningCopyData();
skinningCopyData.pixelsPerUnit = pixelsPerUnit;
// Mesh
var skinningSpriteData = new SkinningCopySpriteData();
skinningCopyData.copyData.Add(skinningSpriteData);
CopyMeshFromSpriteCache(sprite, skinningSpriteData);
// Bones
var rootBones = new List<BoneCache>();
BoneCache[] boneCache = null;
if (skinningCache.hasCharacter)
{
var characterPart = skinningCache.GetCharacterPart(sprite);
if (characterPart != null && characterPart.bones != null)
{
boneCache = characterPart.bones;
var bones = characterPart.bones.FindRoots();
foreach (var bone in bones)
rootBones.Add(bone);
}
}
else
{
var skeleton = skinningCache.GetEffectiveSkeleton(sprite);
if (skeleton != null && skeleton.BoneCount > 0)
{
boneCache = skeleton.bones;
var bones = boneCache.FindRoots();
foreach (var bone in bones)
rootBones.Add(bone);
}
}
if (rootBones.Count > 0)
{
skinningSpriteData.spriteBones = new List<SpriteBoneCopyData>();
foreach (var rootBone in rootBones)
{
var rootBoneIndex = skinningSpriteData.spriteBones.Count;
GetSpriteBoneDataRecursively(skinningSpriteData.spriteBones, rootBone, boneCache.ToList());
if (skinningCache.hasCharacter)
{
// Offset the bones based on the currently selected Sprite in Character mode
var characterPart = sprite.GetCharacterPart();
if (characterPart != null)
{
var offset = characterPart.position;
var rootSpriteBone = skinningSpriteData.spriteBones[rootBoneIndex];
rootSpriteBone.spriteBone.position = rootSpriteBone.spriteBone.position - offset;
skinningSpriteData.spriteBones[rootBoneIndex] = rootSpriteBone;
}
}
}
}
return skinningCopyData;
}
private void GetSpriteBoneDataRecursively(List<SpriteBoneCopyData> bones, BoneCache rootBone, List<BoneCache> boneCache)
{
AppendSpriteBoneDataRecursively(bones, rootBone, -1, boneCache);
}
private void AppendSpriteBoneDataRecursively(List<SpriteBoneCopyData> spriteBones, BoneCache bone, int parentIndex, List<BoneCache> boneCache)
{
int currentParentIndex = spriteBones.Count;
var boneCopyData = new SpriteBoneCopyData()
{
spriteBone = new SpriteBone()
{
name = bone.name,
parentId = parentIndex
},
order = boneCache.FindIndex(x => x == bone)
};
if (boneCopyData.order < 0)
{
boneCopyData.order = boneCache.Count;
boneCache.Add(bone);
}
if (parentIndex == -1 && bone.parentBone != null)
{
boneCopyData.spriteBone.position = bone.position;
boneCopyData.spriteBone.rotation = bone.rotation;
}
else
{
boneCopyData.spriteBone.position = bone.localPosition;
boneCopyData.spriteBone.rotation = bone.localRotation;
}
boneCopyData.spriteBone.position = new Vector3(boneCopyData.spriteBone.position.x, boneCopyData.spriteBone.position.y, bone.depth);
boneCopyData.spriteBone.length = bone.localLength;
spriteBones.Add(boneCopyData);
foreach (var child in bone)
{
var childBone = child as BoneCache;
if (childBone != null)
AppendSpriteBoneDataRecursively(spriteBones, childBone, currentParentIndex, boneCache);
}
}
public void OnPasteActivated(bool bone, bool mesh, bool flipX, bool flipY)
{
var copyBuffer = m_CopyToolStringStore.stringStore;
if (!SkinningCopyUtility.CanDeserializeStringToSkinningCopyData(copyBuffer))
{
Debug.LogError(TextContent.copyError1);
return;
}
var skinningCopyData = SkinningCopyUtility.DeserializeStringToSkinningCopyData(copyBuffer);
if (skinningCopyData == null || skinningCopyData.copyData.Count == 0)
{
Debug.LogError(TextContent.copyError2);
return;
}
var scale = 1f;
if (skinningCopyData.pixelsPerUnit > 0f)
scale = pixelsPerUnit / skinningCopyData.pixelsPerUnit;
var sprites = skinningCache.GetSprites();
var copyMultiple = skinningCopyData.copyData.Count > 1;
if (copyMultiple && skinningCopyData.copyData.Count != sprites.Length && mesh)
{
Debug.LogError(String.Format(TextContent.copyError3, sprites.Length, skinningCopyData.copyData.Count));
return;
}
using (skinningCache.UndoScope(TextContent.pasteData))
{
NewBonesStore newBonesStore = null;
if (bone && copyMultiple && skinningCache.hasCharacter)
{
newBonesStore = new NewBonesStore();
var skinningSpriteData = skinningCopyData.copyData[0];
newBonesStore.newBones = skinningCache.CreateBoneCacheFromSpriteBones(skinningSpriteData.spriteBones.Select(y => y.spriteBone).ToArray(), scale);
if (flipX || flipY)
{
var characterRect = new Rect(Vector2.zero, skinningCache.character.dimension);
var newPositions = new Vector3[newBonesStore.newBones.Length];
var newRotations = new Quaternion[newBonesStore.newBones.Length];
for (var i = 0; i < newBonesStore.newBones.Length; ++i)
{
newPositions[i] = GetFlippedBonePosition(newBonesStore.newBones[i], Vector2.zero, characterRect, flipX, flipY);
newRotations[i] = GetFlippedBoneRotation(newBonesStore.newBones[i], flipX, flipY);
}
for (var i = 0; i < newBonesStore.newBones.Length; ++i)
{
newBonesStore.newBones[i].position = newPositions[i];
newBonesStore.newBones[i].rotation = newRotations[i];
}
}
newBonesStore.MapAllExistingBones();
var skeleton = skinningCache.character.skeleton;
skeleton.SetBones(newBonesStore.newBones);
skinningCache.events.skeletonTopologyChanged.Invoke(skeleton);
}
foreach (var skinningSpriteData in skinningCopyData.copyData)
{
SpriteCache sprite = null;
if (!String.IsNullOrEmpty(skinningSpriteData.spriteName))
{
sprite = sprites.FirstOrDefault(x => x.name == skinningSpriteData.spriteName);
}
if (sprite == null && (skinningCopyData.copyData.Count == 1 || String.IsNullOrEmpty(skinningSpriteData.spriteName)))
{
sprite = skinningCache.selectedSprite;
}
if (sprite == null)
continue;
if (bone && (!skinningCache.hasCharacter || !copyMultiple))
{
var spriteBones = new SpriteBone[skinningSpriteData.spriteBones.Count];
for (int i = 0; i < skinningSpriteData.spriteBones.Count; ++i)
{
var order = skinningSpriteData.spriteBones[i].order;
spriteBones[order] = skinningSpriteData.spriteBones[i].spriteBone;
var parentId = spriteBones[order].parentId;
if (parentId >= 0)
{
spriteBones[order].parentId = skinningSpriteData.spriteBones[parentId].order;
}
}
newBonesStore = PasteSkeletonBones(sprite, spriteBones.ToList(), flipX, flipY, scale);
}
if (mesh && meshTool != null)
{
PasteMesh(sprite, skinningSpriteData, flipX, flipY, scale, newBonesStore);
}
}
if (newBonesStore != null && newBonesStore.newBones != null)
{
skinningCache.skeletonSelection.elements = newBonesStore.newBones;
skinningCache.events.boneSelectionChanged.Invoke();
}
}
skinningCache.events.paste.Invoke(bone, mesh, flipX, flipY);
}
private Vector3 GetFlippedBonePosition(BoneCache bone, Vector2 startPosition, Rect spriteRect
, bool flipX, bool flipY)
{
Vector3 position = startPosition;
if (flipX)
{
position.x += spriteRect.width - bone.position.x;
}
else
{
position.x += bone.position.x;
}
if (flipY)
{
position.y += spriteRect.height - bone.position.y;
}
else
{
position.y += bone.position.y;
}
position.z = bone.position.z;
return position;
}
private Quaternion GetFlippedBoneRotation(BoneCache bone, bool flipX, bool flipY)
{
var euler = bone.rotation.eulerAngles;
if (flipX)
{
if (euler.z <= 180)
{
euler.z = 180 - euler.z;
}
else
{
euler.z = 540 - euler.z;
}
}
if (flipY)
{
euler.z = 360 - euler.z;
}
return Quaternion.Euler(euler);
}
void SetBonePositionAndRotation(BoneCache[] boneCache, TransformCache bone, Vector3[] position, Quaternion[] rotation)
{
var index = Array.FindIndex(boneCache, x => x == bone);
if (index >= 0)
{
bone.position = position[index];
bone.rotation = rotation[index];
}
foreach (var child in bone.children)
{
SetBonePositionAndRotation(boneCache, child, position, rotation);
}
}
public NewBonesStore PasteSkeletonBones(SpriteCache sprite, List<SpriteBone> spriteBones, bool flipX, bool flipY, float scale = 1.0f)
{
NewBonesStore newBonesStore = new NewBonesStore();
newBonesStore.newBones = skinningCache.CreateBoneCacheFromSpriteBones(spriteBones.ToArray(), scale);
if (newBonesStore.newBones.Length == 0)
return null;
if (sprite == null || (skinningCache.mode == SkinningMode.SpriteSheet && skinningCache.hasCharacter))
return null;
var spriteRect = sprite.textureRect;
var skeleton = skinningCache.GetEffectiveSkeleton(sprite);
var rectPosition = spriteRect.position;
if (skinningCache.mode == SkinningMode.Character)
{
var characterPart = sprite.GetCharacterPart();
if (characterPart == null)
return null;
rectPosition = characterPart.position;
}
var newPositions = new Vector3[newBonesStore.newBones.Length];
var newRotations = new Quaternion[newBonesStore.newBones.Length];
for (var i = 0; i < newBonesStore.newBones.Length; ++i)
{
newPositions[i] = GetFlippedBonePosition(newBonesStore.newBones[i], rectPosition, spriteRect, flipX, flipY);
newRotations[i] = GetFlippedBoneRotation(newBonesStore.newBones[i], flipX, flipY);
}
for (var i = 0; i < newBonesStore.newBones.Length; ++i)
{
if(newBonesStore.newBones[i].parent == null)
SetBonePositionAndRotation(newBonesStore.newBones, newBonesStore.newBones[i], newPositions, newRotations);
}
if (skinningCache.mode == SkinningMode.SpriteSheet)
{
newBonesStore.MapAllExistingBones();
skeleton.SetBones(newBonesStore.newBones);
}
else
{
var existingBoneNames = skeleton.bones.Select(x => x.name).ToList();
skeleton.AddBones(newBonesStore.newBones);
var bones = skeleton.bones;
// Update names of all newly pasted bones
foreach (var bone in newBonesStore.newBones)
{
if (existingBoneNames.Contains(bone.name))
{
var oldBoneName = bone.name;
bone.name = SkeletonController.AutoBoneName(bone.parentBone, bones);
existingBoneNames.Add(bone.name);
newBonesStore.newBoneNameDict.Add(oldBoneName, bone.name);
}
else
{
newBonesStore.newBoneNameDict.Add(bone.name, bone.name);
}
}
skeleton.SetDefaultPose();
}
skinningCache.events.skeletonTopologyChanged.Invoke(skeleton);
return newBonesStore;
}
public void PasteMesh(SpriteCache sprite, SkinningCopySpriteData skinningSpriteData, bool flipX, bool flipY, float scale, NewBonesStore newBonesStore)
{
if (sprite == null)
return;
meshTool.SetupSprite(sprite);
meshTool.mesh.vertices = skinningSpriteData.vertices;
if (!Mathf.Approximately(scale, 1f) || flipX || flipY)
{
var spriteRect = sprite.textureRect;
foreach (var vertex in meshTool.mesh.vertices)
{
var position = vertex.position;
if (!Mathf.Approximately(scale, 1f))
position = position * scale;
if (flipX)
position.x = spriteRect.width - vertex.position.x;
if (flipY)
position.y = spriteRect.height - vertex.position.y;
vertex.position = position;
}
}
meshTool.mesh.indices = skinningSpriteData.indices;
meshTool.mesh.edges = skinningSpriteData.edges;
int[] copyBoneToNewBones = new int[skinningSpriteData.boneWeightNames.Count];
BoneCache[] setBones = null;
if (newBonesStore != null && newBonesStore.newBones != null)
{
// Update bone weights with new bone indices
var setBonesList = new List<BoneCache>();
copyBoneToNewBones = new int[skinningSpriteData.boneWeightNames.Count];
int index = 0;
for (int i = 0; i < skinningSpriteData.boneWeightNames.Count; ++i)
{
string oldBoneName = skinningSpriteData.boneWeightNames[i];
string newBoneName;
newBonesStore.newBoneNameDict.TryGetValue(oldBoneName, out newBoneName);
var newBone = newBonesStore.newBones.FirstOrDefault(bone => bone.name == newBoneName);
copyBoneToNewBones[i] = -1;
if (newBone == null)
continue;
for (int j = 0; j < skinningSpriteData.spriteBones.Count; ++j)
{
if (skinningSpriteData.spriteBones[j].spriteBone.name == oldBoneName)
{
copyBoneToNewBones[i] = index++;
setBonesList.Add(newBone);
break;
}
}
}
setBones = setBonesList.ToArray();
}
else
{
// Attempt to link weights based on existing bone names
var skeleton = skinningCache.GetEffectiveSkeleton(sprite);
var characterBones = new List<BoneCache>();
for (int i = 0; i < skinningSpriteData.boneWeightNames.Count; ++i)
{
copyBoneToNewBones[i] = -1;
var boneName = skinningSpriteData.boneWeightNames[i];
for (int j = 0; j < skeleton.bones.Length; ++j)
{
if (skeleton.bones[j].name == boneName)
{
copyBoneToNewBones[i] = characterBones.Count;
characterBones.Add(skeleton.bones[j]);
break;
}
}
}
setBones = characterBones.ToArray();
}
// Remap new bone indexes from copied bone indexes
foreach (var vertex in meshTool.mesh.vertices)
{
var editableBoneWeight = vertex.editableBoneWeight;
for (var i = 0; i < editableBoneWeight.Count; ++i)
{
if (!editableBoneWeight[i].enabled)
continue;
if (copyBoneToNewBones.Length > editableBoneWeight[i].boneIndex)
{
var boneIndex = copyBoneToNewBones[editableBoneWeight[i].boneIndex];
if (boneIndex != -1)
editableBoneWeight[i].boneIndex = boneIndex;
}
}
}
// Update associated bones for mesh
meshTool.mesh.SetCompatibleBoneSet(setBones);
meshTool.mesh.bones = setBones; // Fixes weights for bones that do not exist
// Update associated bones for character
if (skinningCache.hasCharacter)
{
var characterPart = sprite.GetCharacterPart();
if (characterPart != null)
{
characterPart.bones = setBones;
skinningCache.events.characterPartChanged.Invoke(characterPart);
}
}
meshTool.UpdateMesh();
}
}
internal class CopyToolView
{
private PastePanel m_PastePanel;
public event Action<bool, bool, bool, bool> onPasteActivated = (bone, mesh, flipX, flipY) => {};
public void Show()
{
m_PastePanel.SetHiddenFromLayout(false);
}
public void Hide()
{
m_PastePanel.SetHiddenFromLayout(true);
}
public void Initialize(LayoutOverlay layoutOverlay)
{
m_PastePanel = PastePanel.GenerateFromUXML();
BindElements();
layoutOverlay.rightOverlay.Add(m_PastePanel);
m_PastePanel.SetHiddenFromLayout(true);
}
void BindElements()
{
m_PastePanel.onPasteActivated += OnPasteActivated;
}
void OnPasteActivated(bool bone, bool mesh, bool flipX, bool flipY)
{
onPasteActivated(bone, mesh, flipX, flipY);
}
}
}