PO/Library/PackageCache/com.unity.2d.animation@5.0.7/Editor/SkinningModule/TextContent.cs

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2022-01-12 10:06:03 +03:00
using UnityEngine;
namespace UnityEditor.U2D.Animation
{
internal static class TextContent
{
// Undo
public static string setMode = "Set Mode";
public static string setTool = "Set Tool";
public static string pasteData = "Paste Data";
public static string generateGeometry = "Generate Geometry";
public static string generateWeights = "Generate Weights";
public static string normalizeWeights = "Normalize Weights";
public static string clearWeights = "Clear Weights";
public static string restorePose = "Restore Pose";
public static string selection = "Selection";
public static string clearSelection = "Clear Selection";
public static string editWeights = "Edit Weights";
public static string boneName = "Bone Name";
public static string boneDepth = "Bone Depth";
public static string rotateBone = "Rotate Bone";
public static string moveBone = "Move Bone";
public static string freeMoveBone = "Free Move Bone";
public static string moveJoint = "Move Joint";
public static string moveEndPoint = "Move End Point";
public static string boneLength = "Bone Length";
public static string createBone = "Create Bone";
public static string splitBone = "Split Bone";
public static string removeBone = "Remove Bone";
public static string moveVertices = "Move Vertices";
public static string createVertex = "Create Vertex";
public static string createEdge = "Create Edge";
public static string splitEdge = "Split Edge";
public static string removeEdge = "Remove Edge";
public static string removeVertices = "Remove Vertices";
public static string selectionChange = "Selection Change";
public static string boneVisibility = "Bone Visibility";
public static string setParentBone = "Set Parent Bone";
public static string visibilityChange = "VisibilityChange";
public static string boneSelection = "Bone Selection";
public static string expandBones = "Expand Bones";
public static string meshVisibility = "Mesh Visibility";
public static string meshOpacity = "Mesh Opacity";
public static string opacityChange = "Opacity Change";
// Tooltips
public static string visibilityIconTooltip = "Visibility tool";
public static string characterIconTooltip = "Restore bind pose";
public static string spriteSheetIconTooltip = "Switch between Sprite sheet and Character mode";
public static string copyTooltip = "Copy";
public static string pasteTooltip = "Paste";
public static string onTooltip = "On";
public static string offTooltip = "Off";
// Horizontal tool bar button txt
public static string visibilityIconText = "Visibility";
public static string characterIconText = "Reset Pose";
public static string spriteSheetIconText = "Sprite Sheet";
public static string copyText = "Copy";
public static string pasteText = "Paste";
// Settings
public static string selectedOutlineColor = "Selected Outline Color";
public static string spriteOutlineSize = "Sprite Outline Size";
public static string boneOutlineSize = "Bone Outline Size";
// Sprite Library
public static string convertGroupToCategory = "Convert Group to Category";
public static string newTrailingDots = "New...";
public static string removeEmptyCategory = "Remove Empty Category";
public static string convertLayerToCategory = "Convert Layer to Category";
public static string clearAllCategory = "Clear All Category";
public static string spriteCategoryChanged = "Sprite Category Changed";
public static string spriteCategoryIndexChanged = "Sprite Category Index Changed";
public static string category = "Category";
public static string label = "Label";
// Other
public static string generatingGeometry = "Generating Geometry";
public static string generatingWeights = "Generating Weights";
public static string vertexWeight = "Vertex Weight";
public static string vertexWeightToolTip = "Adjust bone weights for selected vertex";
public static string bone = "Bone";
public static string depth = "Depth";
public static string sprite = "Sprite";
public static string spriteVisibility = "SpriteVisibility";
public static string name = "Name";
public static string none = "None";
public static string size = "Size";
public static string visibilityTab = "Visibility Tab";
public static string addBoneInfluence = "Add Bone Influence";
public static string removeBoneInfluence = "Remove Bone Influence";
public static string reorderBoneInfluence = "Reorder Bone Influence";
public static string noSpriteSelected = "No sprite selected";
public static string weightSlider = "Weight Slider";
public static string weightBrush = "Weight Brush";
public static string generateAll = "Generate All";
public static string generate = "Generate";
public static string smoothMeshError = "Generated mesh could not be smoothed. Please try using different parameters";
public static string copyError1 = "Unable to convert copied data to Skinning Module paste data.";
public static string copyError2 = "There is no copied data to paste.";
public static string copyError3 = "Target has a different number of Sprites ({0}) compared to copied source ({1}) for Mesh copy.";
public static string mode = "Mode";
public static string modeTooltip = "Different operation mode for weight adjustment";
public static string boneToolTip = "The bone that is affecting";
}
}