346 lines
11 KiB
C#
346 lines
11 KiB
C#
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
using UnityEditor.IMGUI.Controls;
|
||
|
using System;
|
||
|
using System.Linq;
|
||
|
using UnityEngine.UIElements;
|
||
|
|
||
|
namespace UnityEditor.U2D.Animation
|
||
|
{
|
||
|
internal class MeshVisibilityTool : IVisibilityTool
|
||
|
{
|
||
|
private MeshVisibilityToolView m_View;
|
||
|
private MeshVisibilityToolModel m_Model;
|
||
|
private SkinningCache m_SkinningCache;
|
||
|
public SkinningCache skinningCache { get { return m_SkinningCache; } }
|
||
|
|
||
|
public MeshVisibilityTool(SkinningCache s)
|
||
|
{
|
||
|
m_SkinningCache = s;
|
||
|
}
|
||
|
|
||
|
public void Setup()
|
||
|
{
|
||
|
m_Model = skinningCache.CreateCache<MeshVisibilityToolModel>();
|
||
|
m_View = new MeshVisibilityToolView(skinningCache)
|
||
|
{
|
||
|
GetModel = () => m_Model,
|
||
|
SetAllVisibility = SetAllVisibility,
|
||
|
GetAllVisibility = GetAllVisibility
|
||
|
};
|
||
|
}
|
||
|
|
||
|
public void Dispose()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
public VisualElement view { get { return m_View; } }
|
||
|
public string name { get { return "Mesh"; } }
|
||
|
|
||
|
public void Activate()
|
||
|
{
|
||
|
skinningCache.events.selectedSpriteChanged.AddListener(OnSelectionChange);
|
||
|
skinningCache.events.skinningModeChanged.AddListener(OnViewModeChanged);
|
||
|
OnViewModeChanged(skinningCache.mode);
|
||
|
if (m_Model.previousVisiblity != m_Model.allVisibility)
|
||
|
{
|
||
|
SetAllMeshVisibility();
|
||
|
m_Model.previousVisiblity = m_Model.allVisibility;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void Deactivate()
|
||
|
{
|
||
|
skinningCache.events.selectedSpriteChanged.RemoveListener(OnSelectionChange);
|
||
|
skinningCache.events.skinningModeChanged.RemoveListener(OnViewModeChanged);
|
||
|
}
|
||
|
|
||
|
public bool isAvailable
|
||
|
{
|
||
|
get { return false; }
|
||
|
}
|
||
|
|
||
|
public void SetAvailabilityChangeCallback(Action callback)
|
||
|
{}
|
||
|
|
||
|
private void OnViewModeChanged(SkinningMode characterMode)
|
||
|
{
|
||
|
if (characterMode == SkinningMode.Character)
|
||
|
{
|
||
|
m_View.Setup(skinningCache.GetSprites());
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_View.Setup(new[] { skinningCache.selectedSprite });
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void OnSelectionChange(SpriteCache sprite)
|
||
|
{
|
||
|
OnViewModeChanged(skinningCache.mode);
|
||
|
SetAllMeshVisibility();
|
||
|
}
|
||
|
|
||
|
void SetAllVisibility(bool visibility)
|
||
|
{
|
||
|
using (skinningCache.UndoScope(TextContent.meshVisibility))
|
||
|
{
|
||
|
m_Model.allVisibility = visibility;
|
||
|
SetAllMeshVisibility();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void SetAllMeshVisibility()
|
||
|
{
|
||
|
SpriteCache[] sprites;
|
||
|
if (skinningCache.mode == SkinningMode.Character)
|
||
|
sprites = skinningCache.GetSprites();
|
||
|
else
|
||
|
sprites = new[] { skinningCache.selectedSprite };
|
||
|
|
||
|
foreach (var spr in sprites)
|
||
|
{
|
||
|
if (spr != null)
|
||
|
m_Model.SetMeshVisibility(spr, m_Model.allVisibility);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool GetAllVisibility()
|
||
|
{
|
||
|
return m_Model.allVisibility;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
internal class MeshVisibilityToolModel : SkinningObject
|
||
|
{
|
||
|
[SerializeField]
|
||
|
bool m_AllVisibility = true;
|
||
|
bool m_PreviousVisibility = true;
|
||
|
|
||
|
public bool allVisibility
|
||
|
{
|
||
|
get {return m_AllVisibility; }
|
||
|
set { m_AllVisibility = value; }
|
||
|
}
|
||
|
|
||
|
public void SetMeshVisibility(SpriteCache sprite, bool visibility)
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
public bool GetMeshVisibility(SpriteCache sprite)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
public bool ShouldDisable(SpriteCache sprite)
|
||
|
{
|
||
|
var mesh = sprite.GetMesh();
|
||
|
return mesh == null || mesh.vertices.Count == 0;
|
||
|
}
|
||
|
|
||
|
public bool previousVisiblity
|
||
|
{
|
||
|
get { return m_PreviousVisibility; }
|
||
|
set { m_PreviousVisibility = value; }
|
||
|
}
|
||
|
}
|
||
|
|
||
|
internal class MeshVisibilityToolView : VisibilityToolViewBase
|
||
|
{
|
||
|
public Func<MeshVisibilityToolModel> GetModel = () => null;
|
||
|
public Action<bool> SetAllVisibility = (b) => {};
|
||
|
public Func<bool> GetAllVisibility = () => true;
|
||
|
public SkinningCache skinningCache { get; set; }
|
||
|
|
||
|
public MeshVisibilityToolView(SkinningCache s)
|
||
|
{
|
||
|
skinningCache = s;
|
||
|
var columns = new MultiColumnHeaderState.Column[2];
|
||
|
columns[0] = new MultiColumnHeaderState.Column
|
||
|
{
|
||
|
headerContent = EditorGUIUtility.TrTextContent(TextContent.name),
|
||
|
headerTextAlignment = TextAlignment.Center,
|
||
|
width = 200,
|
||
|
minWidth = 130,
|
||
|
autoResize = true,
|
||
|
allowToggleVisibility = false
|
||
|
};
|
||
|
columns[1] = new MultiColumnHeaderState.Column
|
||
|
{
|
||
|
headerContent = new GUIContent(EditorGUIUtility.FindTexture("visibilityOn")),
|
||
|
headerTextAlignment = TextAlignment.Center,
|
||
|
width = 32,
|
||
|
minWidth = 32,
|
||
|
maxWidth = 32,
|
||
|
autoResize = false,
|
||
|
allowToggleVisibility = true
|
||
|
};
|
||
|
var multiColumnHeaderState = new MultiColumnHeaderState(columns);
|
||
|
var multiColumnHeader = new VisibilityToolColumnHeader(multiColumnHeaderState)
|
||
|
{
|
||
|
GetAllVisibility = InternalGetAllVisibility,
|
||
|
SetAllVisibility = InternalSetAllVisibility,
|
||
|
canSort = false,
|
||
|
height = 20,
|
||
|
visibilityColumn = 1
|
||
|
};
|
||
|
m_TreeView = new MeshTreeView(m_TreeViewState, multiColumnHeader)
|
||
|
{
|
||
|
GetModel = InternalGetModel
|
||
|
};
|
||
|
SetupSearchField();
|
||
|
}
|
||
|
|
||
|
MeshVisibilityToolModel InternalGetModel()
|
||
|
{
|
||
|
return GetModel();
|
||
|
}
|
||
|
|
||
|
public void Setup(SpriteCache[] sprites)
|
||
|
{
|
||
|
((MeshTreeView)m_TreeView).Setup(sprites);
|
||
|
((MeshTreeView)m_TreeView).SetSelection(skinningCache.selectedSprite);
|
||
|
}
|
||
|
|
||
|
bool InternalGetAllVisibility()
|
||
|
{
|
||
|
return GetAllVisibility();
|
||
|
}
|
||
|
|
||
|
void InternalSetAllVisibility(bool visibility)
|
||
|
{
|
||
|
SetAllVisibility(visibility);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
class MeshTreeView : VisibilityTreeViewBase
|
||
|
{
|
||
|
private List<SpriteCache> m_Sprites = new List<SpriteCache>();
|
||
|
|
||
|
public MeshTreeView(TreeViewState treeViewState, MultiColumnHeader header)
|
||
|
: base(treeViewState, header)
|
||
|
{
|
||
|
this.showAlternatingRowBackgrounds = true;
|
||
|
this.useScrollView = true;
|
||
|
Reload();
|
||
|
}
|
||
|
|
||
|
public Func<MeshVisibilityToolModel> GetModel = () => null;
|
||
|
|
||
|
public void Setup(SpriteCache[] sprites)
|
||
|
{
|
||
|
m_Sprites.Clear();
|
||
|
m_Sprites.AddRange(sprites);
|
||
|
Reload();
|
||
|
}
|
||
|
|
||
|
private static TreeViewItem CreateTreeViewItem(SpriteCache part)
|
||
|
{
|
||
|
return new TreeViewItemBase<SpriteCache>(part.GetInstanceID(), -1, part.name, part);
|
||
|
}
|
||
|
|
||
|
private void AddTreeViewItem(IList<TreeViewItem> rows, SpriteCache part)
|
||
|
{
|
||
|
if (string.IsNullOrEmpty(searchString) || part.name.IndexOf(searchString, StringComparison.OrdinalIgnoreCase) >= 0)
|
||
|
{
|
||
|
var item = CreateTreeViewItem(part);
|
||
|
rows.Add(item);
|
||
|
rootItem.AddChild(item);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void CellGUI(Rect cellRect, TreeViewItem item, int column, ref RowGUIArgs args)
|
||
|
{
|
||
|
CenterRectUsingSingleLineHeight(ref cellRect);
|
||
|
switch (column)
|
||
|
{
|
||
|
case 0:
|
||
|
DrawNameCell(cellRect, item, ref args);
|
||
|
break;
|
||
|
case 1:
|
||
|
DrawVisibilityCell(cellRect, item);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void DrawVisibilityCell(Rect cellRect, TreeViewItem item)
|
||
|
{
|
||
|
GUIStyle style = MultiColumnHeader.DefaultStyles.columnHeaderCenterAligned;
|
||
|
var itemView = item as TreeViewItemBase<SpriteCache>;
|
||
|
var shouldDisable = GetModel().ShouldDisable(itemView.customData);
|
||
|
using (new EditorGUI.DisabledScope(shouldDisable))
|
||
|
{
|
||
|
EditorGUI.BeginChangeCheck();
|
||
|
bool visible = GetModel().GetMeshVisibility(itemView.customData);
|
||
|
visible = GUI.Toggle(cellRect, visible, visible ? VisibilityIconStyle.visibilityOnIcon : VisibilityIconStyle.visibilityOffIcon, style);
|
||
|
if (EditorGUI.EndChangeCheck())
|
||
|
GetModel().SetMeshVisibility(itemView.customData, visible);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void DrawNameCell(Rect cellRect, TreeViewItem item, ref RowGUIArgs args)
|
||
|
{
|
||
|
args.rowRect = cellRect;
|
||
|
base.RowGUI(args);
|
||
|
}
|
||
|
|
||
|
protected override void RowGUI(RowGUIArgs args)
|
||
|
{
|
||
|
var item = args.item;
|
||
|
|
||
|
for (int i = 0; i < args.GetNumVisibleColumns(); ++i)
|
||
|
{
|
||
|
CellGUI(args.GetCellRect(i), item, args.GetColumn(i), ref args);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
protected override void SelectionChanged(IList<int> selectedIds)
|
||
|
{
|
||
|
SpriteCache newSelected = null;
|
||
|
if (selectedIds.Count > 0)
|
||
|
{
|
||
|
var selected = GetRows().FirstOrDefault(x => ((TreeViewItemBase<SpriteCache>)x).customData.GetInstanceID() == selectedIds[0]) as TreeViewItemBase<SpriteCache>;
|
||
|
if (selected != null)
|
||
|
newSelected = selected.customData;
|
||
|
}
|
||
|
|
||
|
var skinningCache = newSelected.skinningCache;
|
||
|
|
||
|
using (skinningCache.UndoScope(TextContent.selectionChange))
|
||
|
{
|
||
|
skinningCache.events.selectedSpriteChanged.Invoke(newSelected);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void SetSelection(SpriteCache sprite)
|
||
|
{
|
||
|
var rows = GetRows();
|
||
|
for (int i = 0; rows != null && i < rows.Count; ++i)
|
||
|
{
|
||
|
var r = (TreeViewItemBase<SpriteCache>)rows[i];
|
||
|
if (r.customData == sprite)
|
||
|
{
|
||
|
SetSelection(new[] { r.customData.GetInstanceID() }, TreeViewSelectionOptions.RevealAndFrame);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
protected override IList<TreeViewItem> BuildRows(TreeViewItem root)
|
||
|
{
|
||
|
var rows = GetRows() ?? new List<TreeViewItem>(200);
|
||
|
rows.Clear();
|
||
|
|
||
|
m_Sprites.RemoveAll(s => s == null);
|
||
|
|
||
|
foreach (var sprite in m_Sprites)
|
||
|
AddTreeViewItem(rows, sprite);
|
||
|
|
||
|
SetupDepthsFromParentsAndChildren(root);
|
||
|
return rows;
|
||
|
}
|
||
|
}
|
||
|
}
|