PO/Library/PackageCache/com.unity.ugui@1.0.0/Tests/Runtime/ScrollRect/ScrollRectScale.cs

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using System.IO;
using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
using UnityEngine.UI;
using UnityEditor;
public class ScrollRectScale : IPrebuildSetup
{
const string kPrefabPath = "Assets/Resources/ScrollRectScalePrefab.prefab";
public void Setup()
{
#if UNITY_EDITOR
var rootGO = new GameObject("Canvas", typeof(Canvas), typeof(CanvasScaler));
rootGO.transform.SetParent(rootGO.transform);
var rootGOTransform = rootGO.transform as RectTransform;
rootGOTransform.anchoredPosition3D = new Vector3(679, -122, 783);
rootGOTransform.sizeDelta = new Vector2(1165, 765);
rootGOTransform.localRotation = Quaternion.Euler(20, 30, 0);
var bodyGO = new GameObject("Body", typeof(RectTransform), typeof(Image), typeof(ScrollRect));
bodyGO.transform.SetParent(rootGO.transform);
var bodyGORectTransform = bodyGO.transform as RectTransform;
bodyGORectTransform.localRotation = Quaternion.identity;
bodyGORectTransform.anchorMin = Vector2.zero;
bodyGORectTransform.anchorMax = Vector2.one;
bodyGORectTransform.localPosition = Vector3.zero;
bodyGORectTransform.anchoredPosition = new Vector2(8, -8);
bodyGORectTransform.sizeDelta = new Vector2(-16, -16);
bodyGORectTransform.pivot = new Vector2(0, 1);
var sizer = new GameObject("Sizer", typeof(RectTransform));
var sizerTransform = sizer.transform as RectTransform;
sizerTransform.SetParent(bodyGO.transform);
sizerTransform.localRotation = Quaternion.identity;
sizerTransform.sizeDelta = new Vector2(1149, 3700);
sizerTransform.anchoredPosition3D = Vector3.zero;
sizerTransform.anchorMin = new Vector2(0, 1);
sizerTransform.anchorMax = new Vector2(0, 1);
sizerTransform.pivot = new Vector2(0, 1);
var bodyGOScrollRect = bodyGO.GetComponent<ScrollRect>();
bodyGOScrollRect.content = sizerTransform;
bodyGOScrollRect.movementType = ScrollRect.MovementType.Clamped;
bodyGOScrollRect.decelerationRate = 0.135f;
for (int i = 0; i < 19; ++i)
{
var row = new GameObject("Row" + i, typeof(Image));
var rowTransform = row.transform as RectTransform;
rowTransform.SetParent(sizer.transform);
rowTransform.localRotation = Quaternion.identity;
rowTransform.anchorMin = new Vector2(0, 1);
rowTransform.anchorMax = new Vector2(0, 1);
rowTransform.pivot = new Vector2(0, 1);
rowTransform.sizeDelta = new Vector2(1149, 37);
rowTransform.anchoredPosition3D = new Vector3(0, i * -37, 0);
}
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
UnityEditor.PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
GameObject.DestroyImmediate(rootGO);
#endif
}
GameObject m_CanvasGO;
[SetUp]
public void TestSetup()
{
m_CanvasGO = Object.Instantiate(Resources.Load("ScrollRectScalePrefab")) as GameObject;
}
[UnityTest]
[Description("Rect Transform position values are set to NaN, when Rect Transform is created via script and canvas is scaled to 0.01(case 893559)")]
public IEnumerator SmallScaleDoesNotCauseInvalidContentPosition()
{
var canvas = m_CanvasGO.GetComponent<Canvas>();
var scrollRect = canvas.GetComponentInChildren<ScrollRect>();
var contentRt = scrollRect.content.GetComponent<RectTransform>();
var contentLocalPosition = contentRt.localPosition;
var rt = canvas.GetComponent<RectTransform>();
rt.localScale = new Vector3(0.1f, 0.1f, 0.1f);
yield return null;
Assert.AreEqual(contentLocalPosition.x, contentRt.localPosition.x, 0.001f);
Assert.AreEqual(contentLocalPosition.y, contentRt.localPosition.y, 0.001f);
Assert.AreEqual(contentLocalPosition.z, contentRt.localPosition.z, 0.001f);
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_CanvasGO);
#if UNITY_EDITOR
AssetDatabase.DeleteAsset(kPrefabPath);
#endif
}
}