The __Sprite Shape__ is a flexible and powerful world building Asset that features Sprite tiling along a shape's outline that automatically deforms and swaps Sprites based on the angle of the outline. Additionally, you can assign a Fill texture to a Sprite Shape to create filled shapes with tiled textures as backgrounds or other large level-building props.
The following are examples of Sprite Shapes used to construct different parts of various levels.
![](images/2D_SpriteShape_1.png)
![](images/2D_SpriteShape_2.png)
![](images/2D_SpriteShape_3.png)
Sprite Shapes comprise of two parts - the [Sprite Shape Profile](SSProfile.md) Asset, and the [Sprite Shape Controller](SSController.md) component. The Sprite Shape Profile contains the angle settings and Sprites used by the Sprite Shape, and you edit the Sprite Shape's outline with the Sprite Shape Controller component.
When importing Sprites, use the following [property settings](https://docs.unity3d.com/Manual/TextureTypes.html#Sprite) to ensure that the Sprites are compatible for use with Sprite Shape:
1. [Texture Type](https://docs.unity3d.com/Manual/TextureTypes.html#Sprite) - Set this to ‘Sprite (2D and UI)’. Other Texture types are not supported for Sprite Shapes.
2.**Sprite Mode** - Set this to ‘Single’ if the Texture contains only a single Sprite.
3.__Mesh Type__ - This must be set to __Full Rect__ for the Sprite to be used with Sprite Shape.
In addition, if the Sprites used for the Sprite Shape are part of a Sprite Atlas, disable both **Allow Rotation** and **Tight Packing** options under the Sprite Atlas’ properties so that the Sprites can be used by the Sprite Shape.
1. Create a __Sprite Shape Profile__ from the main menu (menu: __Assets > Create > Sprite Shape Profile__). Select from the two available options:
- [Open Shape](SSProfile.html#open-shape)
- [Closed Shape](SSProfile.html#closed-shape)
2. Create [Angle Ranges](SSProfile.html#creating-angle-ranges) and [assign Sprites](SSProfile.html#assigning-sprites) in the __Sprite Shape Profile__.
3. Drag the __Sprite Shape Profile__ into the Scene to automatically generate a __Sprite Shape__ GameObject based on that Profile.
- You can create a Sprite Shape GameObject without a Profile from the main menu (menu: __GameObject > 2D Object > Sprite Shape__). Then select a Sprite Shape Profile in the __Sprite Shape Controller__'s __Profile__ settings. The same Profile can be used by multiple Sprite Shapes.
4. Edit the outline of the Sprite Shape with the [Sprite Shape Controller](SSController.md) component settings.
5. Enable [Physics2D](https://docs.unity3d.com/Manual/class-Physics2DManager.html) interactions for your Sprite Shapes by attaching a [Collider](SSCollision.md) component.