42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
|
using UnityEngine;
|
||
|
|
||
|
namespace UnityEditor.Tilemaps
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Tool for doing a flood fill with the Tile Palette
|
||
|
/// </summary>
|
||
|
public sealed class FillTool : TilemapEditorTool
|
||
|
{
|
||
|
private static class Styles
|
||
|
{
|
||
|
public static string tooltipStringFormat = "|Flood fill with active brush ({0})";
|
||
|
public static string shortcutId = "Grid Painting/Fill";
|
||
|
public static GUIContent toolContent = EditorGUIUtility.IconContent("Grid.FillTool", GetTooltipText(tooltipStringFormat, shortcutId));
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Tooltip String Format for the FillTool
|
||
|
/// </summary>
|
||
|
protected override string tooltipStringFormat
|
||
|
{
|
||
|
get { return Styles.tooltipStringFormat; }
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Shortcut Id for the FillTool
|
||
|
/// </summary>
|
||
|
protected override string shortcutId
|
||
|
{
|
||
|
get { return Styles.shortcutId; }
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Toolbar Icon for the FillTool
|
||
|
/// </summary>
|
||
|
public override GUIContent toolbarIcon
|
||
|
{
|
||
|
get { return Styles.toolContent; }
|
||
|
}
|
||
|
}
|
||
|
}
|