PO/Library/PackageCache/com.unity.2d.animation@5.0.7/Editor/Assets/SkinningModule/GenerateGeometryPanel.uxml

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2022-01-12 10:06:03 +03:00
<?xml version="1.0" encoding="utf-8"?>
<UXML xmlns:ui="UnityEngine.UIElements" xmlns:eui="UnityEditor.UIElements" xmlns:aui="UnityEditor.U2D.Animation">
<aui:GenerateGeometryPanel name="GenerateGeometryPanel" picking-mode="Ignore">
<ui:PopupWindow text="Geometry">
<ui:VisualElement name="Content">
<ui:VisualElement class="form-row">
<ui:Label name="OutlineDetailLabel" tooltip="Accuracy of the generated outline. Small values will produce simpler outlines. Large values will produce denser outlines that fit to the Sprite better" text="Outline Detail" />
<ui:VisualElement class="form-editor">
<ui:Slider name="OutlineDetailSlider" direction="Horizontal" low-value="0" high-value="100" />
<eui:IntegerField name="OutlineDetailField" class="slider-field" value="0" />
</ui:VisualElement>
</ui:VisualElement>
<ui:VisualElement class="form-row">
<ui:Label name="AlphaToleranceLabel" tooltip="Pixels with alpha value smaller than tolerance will be considered transparent during outline detection" text="Alpha Tolerance" />
<ui:VisualElement class="form-editor">
<ui:Slider name="AlphaToleranceSlider" direction="Horizontal" low-value="0" high-value="254" />
<eui:IntegerField name="AlphaToleranceField" class="slider-field" value="0" />
</ui:VisualElement>
</ui:VisualElement>
<ui:VisualElement class="form-row">
<ui:Label name="SubdivideLabel" tooltip="Tesselate the Sprite by adding vertices inside the generated outline" text="Subdivide" />
<ui:VisualElement class="form-editor">
<ui:Slider name="SubdivideSlider" direction="Horizontal" low-value="0" high-value="100" />
<eui:IntegerField name="SubdivideField" class="slider-field" value="0" />
</ui:VisualElement>
</ui:VisualElement>
<ui:VisualElement class="form-row">
<ui:Label name="GenerateWeightsLabel" tooltip="Initialize weights automatically for the generated geometry" text="Weights" />
<ui:Toggle name="GenerateWeightsField" class="form-editor" value="true" />
</ui:VisualElement>
<ui:VisualElement class="form-row-space" />
<ui:VisualElement name="GenerateSingleSprite" class="form-row">
<ui:Button name="GenerateGeometryButton" text="Generate For Selected" tooltip="Generate Geometry for the selected Sprite"/>
</ui:VisualElement>
<ui:VisualElement name="GenerateMultipleSprite" class="form-row">
<ui:Button name="GenerateGeometryAllButton" text="Generate For All Visible" tooltip="Generate Geometry for all the Sprites"/>
</ui:VisualElement>
</ui:VisualElement>
</ui:PopupWindow>
</aui:GenerateGeometryPanel>
</UXML>