enemy prefab
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ArtifactDBCurrentLayout-default.dwltInspectorExpandedItems.assetSceneVisibilityState.asset
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File diff suppressed because it is too large
Load Diff
|
@ -5,6 +5,7 @@ using UnityEngine.UI;
|
||||||
|
|
||||||
public class DeckManager : MonoBehaviour
|
public class DeckManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public static DeckManager main;
|
||||||
[SerializeField] private List<GameObject> deck = new List<GameObject>();
|
[SerializeField] private List<GameObject> deck = new List<GameObject>();
|
||||||
[SerializeField] private List<Transform> cardsPosition = new List<Transform>();
|
[SerializeField] private List<Transform> cardsPosition = new List<Transform>();
|
||||||
private List<GameObject> currentDeck = new List<GameObject>();
|
private List<GameObject> currentDeck = new List<GameObject>();
|
||||||
|
@ -17,6 +18,18 @@ public class DeckManager : MonoBehaviour
|
||||||
[HideInInspector] public int stamina;
|
[HideInInspector] public int stamina;
|
||||||
|
|
||||||
public bool waitingEnemyTurn = false;
|
public bool waitingEnemyTurn = false;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (main != null && main != this)
|
||||||
|
{
|
||||||
|
Debug.LogWarning("2 base enemy turn on the scene");
|
||||||
|
Destroy(this);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
main = this;
|
||||||
|
}
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
stamina = 3;
|
stamina = 3;
|
||||||
|
|
|
@ -6,9 +6,6 @@ using UnityEngine.UI;
|
||||||
|
|
||||||
public class Enemy : MonoBehaviour
|
public class Enemy : MonoBehaviour
|
||||||
{
|
{
|
||||||
public EnemyConfig enemyConfig;
|
|
||||||
public GameObject enemyPosition;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
[SerializeField] private Text enemyName;
|
[SerializeField] private Text enemyName;
|
||||||
|
@ -16,15 +13,21 @@ public class Enemy : MonoBehaviour
|
||||||
[SerializeField] private Text enemyHp;
|
[SerializeField] private Text enemyHp;
|
||||||
[SerializeField] private Slider enemyHealthbar;
|
[SerializeField] private Slider enemyHealthbar;
|
||||||
|
|
||||||
[SerializeField] private int hp;
|
|
||||||
|
|
||||||
[Header("For checking. dont touch this")]
|
[Header("For checking. dont touch this")]
|
||||||
|
[SerializeField] private int hp;
|
||||||
|
public EnemyConfig enemyConfig;
|
||||||
|
public GameObject enemyPosition;
|
||||||
[SerializeField] int phaseAttack = 0;
|
[SerializeField] int phaseAttack = 0;
|
||||||
public List<UnityEvent> attackLoop = new List<UnityEvent>();
|
public List<UnityEvent> attackLoop = new List<UnityEvent>();
|
||||||
[HideInInspector] public int index;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public void onClick()
|
||||||
|
{
|
||||||
|
DeckManager.main.ActionInEnemy(this);
|
||||||
|
}
|
||||||
|
|
||||||
public void ChangeHp(int damage)
|
public void ChangeHp(int damage)
|
||||||
{
|
{
|
||||||
|
@ -54,14 +57,15 @@ public class Enemy : MonoBehaviour
|
||||||
enemyHealthbar.maxValue = _character.maxHp;
|
enemyHealthbar.maxValue = _character.maxHp;
|
||||||
enemyHealthbar.value = _character.maxHp;
|
enemyHealthbar.value = _character.maxHp;
|
||||||
hp = _character.maxHp;
|
hp = _character.maxHp;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Death()
|
public void Death()
|
||||||
{
|
{
|
||||||
SpriteRenderer _sprRend = enemyPosition.GetComponent<SpriteRenderer>();
|
SpriteRenderer _sprRend = enemyPosition.GetComponent<SpriteRenderer>();
|
||||||
_sprRend.sprite = null;
|
_sprRend.sprite = null;
|
||||||
Session.instance.EnemyDeath(index);
|
Session.instance.EnemyDeath();
|
||||||
gameObject.SetActive(false);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Turn()
|
public void Turn()
|
||||||
|
|
|
@ -24,8 +24,9 @@ public class Session : MonoBehaviour
|
||||||
[Header("BASE SETTINGS. Don't touch!")]
|
[Header("BASE SETTINGS. Don't touch!")]
|
||||||
[Space]
|
[Space]
|
||||||
|
|
||||||
[SerializeField] private List<GameObject> enemyPositions = new List<GameObject>();
|
[SerializeField] private List<GameObject> enemySpritePositions = new List<GameObject>();
|
||||||
[SerializeField] private List<GameObject> enemies = new List<GameObject>();
|
[SerializeField] private List<Transform> enemyUIPositions = new List<Transform>();
|
||||||
|
[SerializeField] private GameObject enemyPrefab;
|
||||||
[Header("Player")]
|
[Header("Player")]
|
||||||
[SerializeField] private Transform playerPosition;
|
[SerializeField] private Transform playerPosition;
|
||||||
[SerializeField] private GameObject player;
|
[SerializeField] private GameObject player;
|
||||||
|
@ -111,10 +112,10 @@ public class Session : MonoBehaviour
|
||||||
{
|
{
|
||||||
onDefeat?.Invoke();
|
onDefeat?.Invoke();
|
||||||
}
|
}
|
||||||
public void EnemyDeath(int index)
|
public void EnemyDeath()
|
||||||
{
|
{
|
||||||
quantityEnemies--;
|
quantityEnemies--;
|
||||||
currentEnemies[index] = null;
|
//currentEnemies[index] = null;
|
||||||
if (quantityEnemies == 0)
|
if (quantityEnemies == 0)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
@ -157,13 +158,12 @@ public class Session : MonoBehaviour
|
||||||
|
|
||||||
public GameObject CreateEnemies(EnemyConfig _config, int _position)
|
public GameObject CreateEnemies(EnemyConfig _config, int _position)
|
||||||
{
|
{
|
||||||
Enemy _enemy = enemies[_position].GetComponent<Enemy>();
|
GameObject _enemy = Instantiate(enemyPrefab, enemyUIPositions[_position]);
|
||||||
enemies[_position].SetActive(true);
|
Enemy _enemyCode = _enemy.GetComponent<Enemy>();
|
||||||
_enemy.enemyPosition = enemyPositions[_position];
|
_enemyCode.enemyPosition = enemySpritePositions[_position];
|
||||||
_enemy.enemyConfig = _config;
|
_enemyCode.enemyConfig = _config;
|
||||||
_enemy.NewInformation();
|
_enemyCode.NewInformation();
|
||||||
_enemy.index = _position;
|
return (_enemy);
|
||||||
return (enemies[_position]);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CreatePlayer()
|
public void CreatePlayer()
|
||||||
|
|
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|
@ -19,9 +19,9 @@ MonoBehaviour:
|
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width: 1536
|
width: 1536
|
||||||
height: 780.8
|
height: 780.8
|
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m_ShowMode: 4
|
m_ShowMode: 4
|
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m_Title: Game
|
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|
m_RootView: {fileID: 2}
|
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m_MinSize: {x: 875, y: 492}
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m_MinSize: {x: 875, y: 300}
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m_MaxSize: {x: 10000, y: 10000}
|
m_MaxSize: {x: 10000, y: 10000}
|
||||||
m_Maximized: 1
|
m_Maximized: 1
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||||||
--- !u!114 &2
|
--- !u!114 &2
|
||||||
|
@ -100,10 +100,10 @@ MonoBehaviour:
|
||||||
y: 30
|
y: 30
|
||||||
width: 1536
|
width: 1536
|
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height: 731
|
height: 731
|
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m_MinSize: {x: 910, y: 442}
|
m_MinSize: {x: 911, y: 442}
|
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m_MaxSize: {x: 22005, y: 10021}
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m_MaxSize: {x: 22006, y: 10021}
|
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vertical: 0
|
vertical: 0
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controlID: 59
|
controlID: 149
|
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--- !u!114 &5
|
--- !u!114 &5
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 52
|
m_ObjectHideFlags: 52
|
||||||
|
@ -167,10 +167,10 @@ MonoBehaviour:
|
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serializedVersion: 2
|
serializedVersion: 2
|
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x: 712
|
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y: 0
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|
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height: 731
|
height: 731
|
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m_MinSize: {x: 202, y: 221}
|
m_MinSize: {x: 200, y: 200}
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m_MaxSize: {x: 4002, y: 4021}
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m_MaxSize: {x: 4000, y: 4000}
|
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m_ActualView: {fileID: 12}
|
m_ActualView: {fileID: 12}
|
||||||
m_Panes:
|
m_Panes:
|
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- {fileID: 12}
|
- {fileID: 12}
|
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|
@ -191,9 +191,9 @@ MonoBehaviour:
|
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m_Children: []
|
m_Children: []
|
||||||
m_Position:
|
m_Position:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
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x: 957.6
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height: 731
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height: 731
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|
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m_MaxSize: {x: 10002, y: 10021}
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m_MaxSize: {x: 10002, y: 10021}
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|
@ -246,7 +246,7 @@ MonoBehaviour:
|
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{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":true,"audioPlay":false,"sceneViewState":{"m_AlwaysRefresh":false,"showFog":true,"showSkybox":true,"showFlares":true,"showImageEffects":true,"showParticleSystems":true,"showVisualEffectGraphs":true,"m_FxEnabled":true},"in2DMode":true,"pivot":{"x":1030.3785400390625,"y":590.8377685546875,"z":-271.3141784667969},"rotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},"size":885.83251953125,"orthographic":true}
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|
@ -0,0 +1 @@
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{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":false,"audioPlay":false,"sceneViewState":{"m_AlwaysRefresh":false,"showFog":true,"showSkybox":false,"showFlares":true,"showImageEffects":true,"showParticleSystems":true,"showVisualEffectGraphs":true,"m_FxEnabled":true},"in2DMode":true,"pivot":{"x":1040.9998779296875,"y":1359.739990234375,"z":0.0},"rotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},"size":183.8906707763672,"orthographic":true}
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|
@ -218,3 +218,73 @@ C# parse time : 165ms
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||||||
|
[api-updater (non-obsolete-error-filter)] 13.01.2022 11:20:53 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||||
|
[api-updater (non-obsolete-error-filter)]
|
||||||
|
----------------------------------
|
||||||
|
jit/startup time : 684,9962ms
|
||||||
|
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|
||||||
|
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|
||||||
|
C# parse time : 269ms
|
||||||
|
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|
||||||
|
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|
||||||
|
|
||||||
|
[api-updater (non-obsolete-error-filter)] 13.01.2022 11:21:10 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||||
|
[api-updater (non-obsolete-error-filter)]
|
||||||
|
----------------------------------
|
||||||
|
jit/startup time : 83,7731ms
|
||||||
|
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|
||||||
|
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|
||||||
|
C# parse time : 170ms
|
||||||
|
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|
||||||
|
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|
||||||
|
|
||||||
|
[api-updater (non-obsolete-error-filter)] 13.01.2022 11:26:57 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||||
|
[api-updater (non-obsolete-error-filter)]
|
||||||
|
----------------------------------
|
||||||
|
jit/startup time : 72,8039ms
|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
||||||
|
[api-updater (non-obsolete-error-filter)] 13.01.2022 11:28:27 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||||
|
[api-updater (non-obsolete-error-filter)]
|
||||||
|
----------------------------------
|
||||||
|
jit/startup time : 79,8158ms
|
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|
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|
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|
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|
||||||
|
[api-updater (non-obsolete-error-filter)] 13.01.2022 11:29:11 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||||
|
[api-updater (non-obsolete-error-filter)]
|
||||||
|
----------------------------------
|
||||||
|
jit/startup time : 70,1875ms
|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
||||||
|
[api-updater (non-obsolete-error-filter)] 13.01.2022 11:29:53 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||||
|
[api-updater (non-obsolete-error-filter)]
|
||||||
|
----------------------------------
|
||||||
|
jit/startup time : 109,7229ms
|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
||||||
|
[api-updater (non-obsolete-error-filter)] 13.01.2022 11:30:17 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||||
|
[api-updater (non-obsolete-error-filter)]
|
||||||
|
----------------------------------
|
||||||
|
jit/startup time : 67,82ms
|
||||||
|
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|
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|
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|
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|
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|
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|
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|
||||||
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -1,3 +1,4 @@
|
||||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
||||||
Cmd: initializeCompiler
|
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|
||||||
|
|
||||||
|
Cmd: shutdown
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
||||||
Cmd: initializeCompiler
|
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||||||
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|
||||||
|
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|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
||||||
Cmd: initializeCompiler
|
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||||||
|
|
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|
Cmd: shutdown
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
||||||
Cmd: initializeCompiler
|
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|
|
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|
Cmd: shutdown
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
||||||
Cmd: initializeCompiler
|
Cmd: initializeCompiler
|
||||||
|
|
||||||
|
Cmd: shutdown
|
||||||
|
|
Loading…
Reference in New Issue