Finished poison
This commit is contained in:
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efc1780110
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- name: poison
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- name: poison
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icon: {fileID: 21300000, guid: aaede90ffe96b2940b8e63f884f5e7d4, type: 3}
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icon: {fileID: 21300000, guid: 664fb4e4278a75745bf61ff9b2105118, type: 3}
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picture: {fileID: 21300000, guid: 81903c5799d202f458fd2fa30bb13cd9, type: 3}
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description: This is small damage
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description: This is small damage
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@ -189,6 +189,7 @@ public class DeckManager : MonoBehaviour
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enemy.effectsName.Add(currentCard.CardCharacteristics.effects[i].effect.ToString());
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enemy.effectsName.Add(currentCard.CardCharacteristics.effects[i].effect.ToString());
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enemy.effectsDamage.Add(currentCard.CardCharacteristics.effects[i].damage);
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}
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}
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}
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}
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||||||
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||||||
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@ -127,22 +127,22 @@ public class Enemy : MonoBehaviour
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{
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{
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for (int i = 0; i < effectsName.Count; i++)
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for (int i = 0; i < effectsName.Count; i++)
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{
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{
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for (int j = 0; j < effectsLink.Count; j++)
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if (effectsName[i] == "poison")
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||||||
{
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{
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||||||
effectsLink.RemoveAt(j);
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LibraryEffects.main.Poison(gameObject, effectsDamage[i]);
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||||||
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//LibraryEffects.main.InstantiateEffect("poison", gameObject, effectsDamage[i]);
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||||||
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effectsTurns[i] -= 1;
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}
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}
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effectsLink.Clear();
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if (effectsTurns[i] == 0)
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||||||
|
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if(effectsTurns[i] == 0)
|
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||||||
{
|
{
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effectsName.Remove(effectsName[i]);
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effectsName.Remove(effectsName[i]);
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effectsTurns.Remove(effectsTurns[i]);
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effectsTurns.Remove(effectsTurns[i]);
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effectsDamage.Remove(effectsDamage[i]);
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effectsDamage.Remove(effectsDamage[i]);
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||||||
}
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for (int j = 0; j < effectsLink.Count; j++)
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else if(effectsName[i] == "poison")
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{
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{
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Destroy(effectsLink[0]);
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||||||
LibraryEffects.main.Poison(gameObject, effectsDamage[i]);
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}
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effectsTurns[i] -= 1;
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effectsLink.Clear();
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}
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}
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}
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}
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}
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}
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@ -26,17 +26,23 @@ public class LibraryEffects : MonoBehaviour
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}
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}
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||||||
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||||||
public void Poison(GameObject _enemy, int _damage)
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public void Poison(GameObject _enemy, int _damage)
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||||||
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{
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||||||
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_enemy.GetComponent<Enemy>().ChangeHp(_damage);
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||||||
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}
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||||||
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||||||
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public void InstantiateEffect(string _name, GameObject _parent, int _damageText)
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||||||
{
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{
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||||||
for (int i = 0; i < effectIcons.Length; i++)
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for (int i = 0; i < effectIcons.Length; i++)
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||||||
{
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{
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if(effectIcons[i].name == "poison")
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if (effectIcons[i].name == _name)
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||||||
{
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{
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||||||
effectPrefab.GetComponentInChildren<Image>().sprite = effectIcons[i].icon;
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effectPrefab.GetComponentInChildren<Image>().sprite = effectIcons[i].icon;
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||||||
}
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}
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||||||
}
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}
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||||||
effectPrefab.GetComponentInChildren<Text>().text = _damage.ToString();
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var _move = new Vector3(520, -369, 0);
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_enemy.GetComponent<Enemy>().ChangeHp(_damage);
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effectPrefab.GetComponentInChildren<Text>().text = _damageText.ToString();
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||||||
GameObject link = Instantiate(effectPrefab, _enemy.transform);
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GameObject link = Instantiate(effectPrefab, _parent.transform);
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||||||
_enemy.GetComponent<Enemy>().effectsLink.Add(link);
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link.transform.localPosition = _move;
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_parent.GetComponent<Enemy>().effectsLink.Add(link);
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}
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}
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}
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m_IsLocked: 0
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m_IsLocked: 0
|
||||||
m_FolderTreeState:
|
m_FolderTreeState:
|
||||||
scrollPos: {x: 0, y: 35}
|
scrollPos: {x: 0, y: 0}
|
||||||
m_SelectedIDs: 18470000
|
m_SelectedIDs: e6580000
|
||||||
m_LastClickedID: 18200
|
m_LastClickedID: 22758
|
||||||
m_ExpandedIDs: 000000000e470000124700001c4700002247000000ca9a3b
|
m_ExpandedIDs: 00000000264700002c470000364700008e50000000ca9a3b
|
||||||
m_RenameOverlay:
|
m_RenameOverlay:
|
||||||
m_UserAcceptedRename: 0
|
m_UserAcceptedRename: 0
|
||||||
m_Name:
|
m_Name:
|
||||||
|
@ -412,7 +412,7 @@ MonoBehaviour:
|
||||||
scrollPos: {x: 0, y: 0}
|
scrollPos: {x: 0, y: 0}
|
||||||
m_SelectedIDs:
|
m_SelectedIDs:
|
||||||
m_LastClickedID: 0
|
m_LastClickedID: 0
|
||||||
m_ExpandedIDs: 000000000e470000
|
m_ExpandedIDs: 0000000026470000
|
||||||
m_RenameOverlay:
|
m_RenameOverlay:
|
||||||
m_UserAcceptedRename: 0
|
m_UserAcceptedRename: 0
|
||||||
m_Name:
|
m_Name:
|
||||||
|
@ -533,9 +533,9 @@ MonoBehaviour:
|
||||||
m_SceneHierarchy:
|
m_SceneHierarchy:
|
||||||
m_TreeViewState:
|
m_TreeViewState:
|
||||||
scrollPos: {x: 0, y: 0}
|
scrollPos: {x: 0, y: 0}
|
||||||
m_SelectedIDs:
|
m_SelectedIDs: 7a420000
|
||||||
m_LastClickedID: 0
|
m_LastClickedID: 17018
|
||||||
m_ExpandedIDs: 46d7ffffbad7ffff60dbffff36e2ffffdce5ffffe2ecffff7ef9ffff3efbffff40fbffffa84300001044000016440000486500005a650000746500004e67000060670000766700007a670000
|
m_ExpandedIDs: 1a39ffff2639ffffcc3cffff824affffdc4bffffbe4fffff6453ffff5e6bffff669dffff649effff0aa2ffff04f4ffff1ef8ffff40fbffff92590000a4590000ba590000be5900007c6d00008e6d0000a86d0000ae740000c0740000da740000787600008a760000a4760000667c0000787c0000927c0000
|
||||||
m_RenameOverlay:
|
m_RenameOverlay:
|
||||||
m_UserAcceptedRename: 0
|
m_UserAcceptedRename: 0
|
||||||
m_Name:
|
m_Name:
|
||||||
|
@ -595,9 +595,9 @@ MonoBehaviour:
|
||||||
m_PlayAudio: 0
|
m_PlayAudio: 0
|
||||||
m_AudioPlay: 0
|
m_AudioPlay: 0
|
||||||
m_Position:
|
m_Position:
|
||||||
m_Target: {x: 1502.8994, y: 1105.9774, z: -50.28237}
|
m_Target: {x: 1526.882, y: 958.54706, z: -118.527534}
|
||||||
speed: 2
|
speed: 2
|
||||||
m_Value: {x: 723.1668, y: 737.3668, z: -39.373474}
|
m_Value: {x: 1526.882, y: 958.54706, z: -118.527534}
|
||||||
m_RenderMode: 0
|
m_RenderMode: 0
|
||||||
m_CameraMode:
|
m_CameraMode:
|
||||||
drawMode: 0
|
drawMode: 0
|
||||||
|
@ -648,9 +648,9 @@ MonoBehaviour:
|
||||||
speed: 2
|
speed: 2
|
||||||
m_Value: {x: 0, y: 0, z: 0, w: 1}
|
m_Value: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_Size:
|
m_Size:
|
||||||
m_Target: 217.41884
|
m_Target: 191.46387
|
||||||
speed: 2
|
speed: 2
|
||||||
m_Value: 489.8413
|
m_Value: 191.46387
|
||||||
m_Ortho:
|
m_Ortho:
|
||||||
m_Target: 1
|
m_Target: 1
|
||||||
speed: 2
|
speed: 2
|
||||||
|
|
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|
@ -2,3 +2,5 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
|
||||||
Cmd: initializeCompiler
|
Cmd: initializeCompiler
|
||||||
|
|
||||||
Cmd: shutdown
|
Cmd: shutdown
|
||||||
|
|
||||||
|
Quitting shader compiler process
|
||||||
|
|
|
@ -2,3 +2,5 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
|
||||||
Cmd: initializeCompiler
|
Cmd: initializeCompiler
|
||||||
|
|
||||||
Cmd: shutdown
|
Cmd: shutdown
|
||||||
|
|
||||||
|
Quitting shader compiler process
|
||||||
|
|
Loading…
Reference in New Issue