Finished poison

This commit is contained in:
Беляев Даниил 2022-02-13 21:56:03 +03:00
parent efc1780110
commit 3e56a55e37
21 changed files with 2540 additions and 2789 deletions

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@ -34,8 +34,8 @@ RectTransform:
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--- !u!222 &109837387070460922 --- !u!222 &109837387070460922
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@ -58,7 +58,7 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
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@ -307,4 +307,4 @@ MonoBehaviour:
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effectIcons: effectIcons:
- name: poison - name: poison
icon: {fileID: 21300000, guid: aaede90ffe96b2940b8e63f884f5e7d4, type: 3} icon: {fileID: 21300000, guid: 664fb4e4278a75745bf61ff9b2105118, type: 3}

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@ -27,7 +27,7 @@ MonoBehaviour:
enemyCount: 0 enemyCount: 0
effects: effects:
- effect: 0 - effect: 0
turns: 1 turns: 2
damage: 1 damage: 1
quantityStamina2: 0 quantityStamina2: 0
quantityHealth2: 0 quantityHealth2: 0

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@ -17,9 +17,21 @@ MonoBehaviour:
picture: {fileID: 21300000, guid: 81903c5799d202f458fd2fa30bb13cd9, type: 3} picture: {fileID: 21300000, guid: 81903c5799d202f458fd2fa30bb13cd9, type: 3}
description: This is small damage description: This is small damage
specialization: 0 specialization: 0
improvedLevel: 0
quantityStamina: 1 quantityStamina: 1
quantityHealth: 0 quantityHealth: 0
damage: 5 damage: 5
healing: 0 addHealth: 0
addStamina: 0 addStamina: 0
armor: 0 addArmor: 0
enemyCount: 0
effects:
- effect: 0
turns: 1
damage: 1
quantityStamina2: 0
quantityHealth2: 0
damage2: 0
addHealth2: 0
addStamina2: 0
addArmor2: 0

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@ -189,6 +189,7 @@ public class DeckManager : MonoBehaviour
enemy.effectsName.Add(currentCard.CardCharacteristics.effects[i].effect.ToString()); enemy.effectsName.Add(currentCard.CardCharacteristics.effects[i].effect.ToString());
enemy.effectsDamage.Add(currentCard.CardCharacteristics.effects[i].damage); enemy.effectsDamage.Add(currentCard.CardCharacteristics.effects[i].damage);
enemy.effectsTurns.Add(currentCard.CardCharacteristics.effects[i].turns); enemy.effectsTurns.Add(currentCard.CardCharacteristics.effects[i].turns);
LibraryEffects.main.InstantiateEffect(currentCard.CardCharacteristics.effects[i].effect.ToString(), enemy.gameObject, currentCard.CardCharacteristics.effects[i].damage);
} }
} }

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@ -127,23 +127,23 @@ public class Enemy : MonoBehaviour
{ {
for (int i = 0; i < effectsName.Count; i++) for (int i = 0; i < effectsName.Count; i++)
{ {
for (int j = 0; j < effectsLink.Count; j++) if (effectsName[i] == "poison")
{ {
effectsLink.RemoveAt(j); LibraryEffects.main.Poison(gameObject, effectsDamage[i]);
//LibraryEffects.main.InstantiateEffect("poison", gameObject, effectsDamage[i]);
effectsTurns[i] -= 1;
} }
effectsLink.Clear(); if (effectsTurns[i] == 0)
if(effectsTurns[i] == 0)
{ {
effectsName.Remove(effectsName[i]); effectsName.Remove(effectsName[i]);
effectsTurns.Remove(effectsTurns[i]); effectsTurns.Remove(effectsTurns[i]);
effectsDamage.Remove(effectsDamage[i]); effectsDamage.Remove(effectsDamage[i]);
} for (int j = 0; j < effectsLink.Count; j++)
else if(effectsName[i] == "poison") {
{ Destroy(effectsLink[0]);
LibraryEffects.main.Poison(gameObject, effectsDamage[i]); }
effectsTurns[i] -= 1; effectsLink.Clear();
} }
} }
} }

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@ -26,17 +26,23 @@ public class LibraryEffects : MonoBehaviour
} }
public void Poison(GameObject _enemy, int _damage) public void Poison(GameObject _enemy, int _damage)
{
_enemy.GetComponent<Enemy>().ChangeHp(_damage);
}
public void InstantiateEffect(string _name, GameObject _parent, int _damageText)
{ {
for (int i = 0; i < effectIcons.Length; i++) for (int i = 0; i < effectIcons.Length; i++)
{ {
if(effectIcons[i].name == "poison") if (effectIcons[i].name == _name)
{ {
effectPrefab.GetComponentInChildren<Image>().sprite = effectIcons[i].icon; effectPrefab.GetComponentInChildren<Image>().sprite = effectIcons[i].icon;
} }
} }
effectPrefab.GetComponentInChildren<Text>().text = _damage.ToString(); var _move = new Vector3(520, -369, 0);
_enemy.GetComponent<Enemy>().ChangeHp(_damage); effectPrefab.GetComponentInChildren<Text>().text = _damageText.ToString();
GameObject link = Instantiate(effectPrefab, _enemy.transform); GameObject link = Instantiate(effectPrefab, _parent.transform);
_enemy.GetComponent<Enemy>().effectsLink.Add(link); link.transform.localPosition = _move;
_parent.GetComponent<Enemy>().effectsLink.Add(link);
} }
} }

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m_Maximized: 1 m_Maximized: 1
--- !u!114 &2 --- !u!114 &2
@ -45,10 +45,10 @@ MonoBehaviour:
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--- !u!114 &10 --- !u!114 &10
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@ -249,10 +249,10 @@ MonoBehaviour:
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m_LastProjectPath: "E:\\Projects \u0441#\\Unity\\omega" m_LastProjectPath: "E:\\Projects \u0441#\\Unity\\omega"
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@ -412,7 +412,7 @@ MonoBehaviour:
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@ -2,3 +2,5 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: shutdown Cmd: shutdown
Quitting shader compiler process

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@ -2,3 +2,5 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: shutdown Cmd: shutdown
Quitting shader compiler process