Finished poison
This commit is contained in:
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@ -307,4 +307,4 @@ MonoBehaviour:
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effectIcons:
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- name: poison
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icon: {fileID: 21300000, guid: aaede90ffe96b2940b8e63f884f5e7d4, type: 3}
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icon: {fileID: 21300000, guid: 664fb4e4278a75745bf61ff9b2105118, type: 3}
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@ -27,7 +27,7 @@ MonoBehaviour:
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@ -17,9 +17,21 @@ MonoBehaviour:
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picture: {fileID: 21300000, guid: 81903c5799d202f458fd2fa30bb13cd9, type: 3}
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description: This is small damage
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specialization: 0
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@ -189,6 +189,7 @@ public class DeckManager : MonoBehaviour
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enemy.effectsName.Add(currentCard.CardCharacteristics.effects[i].effect.ToString());
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enemy.effectsDamage.Add(currentCard.CardCharacteristics.effects[i].damage);
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enemy.effectsTurns.Add(currentCard.CardCharacteristics.effects[i].turns);
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LibraryEffects.main.InstantiateEffect(currentCard.CardCharacteristics.effects[i].effect.ToString(), enemy.gameObject, currentCard.CardCharacteristics.effects[i].damage);
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}
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}
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@ -127,22 +127,22 @@ public class Enemy : MonoBehaviour
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{
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for (int i = 0; i < effectsName.Count; i++)
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{
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for (int j = 0; j < effectsLink.Count; j++)
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if (effectsName[i] == "poison")
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{
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effectsLink.RemoveAt(j);
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LibraryEffects.main.Poison(gameObject, effectsDamage[i]);
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//LibraryEffects.main.InstantiateEffect("poison", gameObject, effectsDamage[i]);
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effectsTurns[i] -= 1;
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}
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effectsLink.Clear();
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{
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effectsDamage.Remove(effectsDamage[i]);
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}
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else if(effectsName[i] == "poison")
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for (int j = 0; j < effectsLink.Count; j++)
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{
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LibraryEffects.main.Poison(gameObject, effectsDamage[i]);
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effectsTurns[i] -= 1;
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Destroy(effectsLink[0]);
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}
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effectsLink.Clear();
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}
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}
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@ -26,17 +26,23 @@ public class LibraryEffects : MonoBehaviour
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}
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public void Poison(GameObject _enemy, int _damage)
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{
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_enemy.GetComponent<Enemy>().ChangeHp(_damage);
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}
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public void InstantiateEffect(string _name, GameObject _parent, int _damageText)
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{
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for (int i = 0; i < effectIcons.Length; i++)
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{
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if (effectIcons[i].name == _name)
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{
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_enemy.GetComponent<Enemy>().ChangeHp(_damage);
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GameObject link = Instantiate(effectPrefab, _enemy.transform);
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_enemy.GetComponent<Enemy>().effectsLink.Add(link);
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var _move = new Vector3(520, -369, 0);
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effectPrefab.GetComponentInChildren<Text>().text = _damageText.ToString();
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link.transform.localPosition = _move;
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_parent.GetComponent<Enemy>().effectsLink.Add(link);
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}
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}
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@ -2,3 +2,5 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
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Cmd: initializeCompiler
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Quitting shader compiler process
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@ -2,3 +2,5 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
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Cmd: initializeCompiler
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Cmd: shutdown
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Quitting shader compiler process
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