made stun + fix bugs
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9473298345
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@ -759,6 +759,11 @@ MonoBehaviour:
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||||||
localarmor: 0
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localarmor: 0
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||||||
armorIcon: {fileID: 424785889149391059}
|
armorIcon: {fileID: 424785889149391059}
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armorText: {fileID: 8930653481890132327}
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armorText: {fileID: 8930653481890132327}
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effectsName: []
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||||||
|
effectsTurns:
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||||||
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effectsDamage:
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||||||
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effectsLink: []
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hasStun: 0
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||||||
--- !u!114 &4704034719369620078
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--- !u!114 &4704034719369620078
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||||||
MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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|
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@ -308,3 +308,5 @@ MonoBehaviour:
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||||||
effectIcons:
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effectIcons:
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||||||
- name: poison
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- name: poison
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||||||
icon: {fileID: 21300000, guid: 664fb4e4278a75745bf61ff9b2105118, type: 3}
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icon: {fileID: 21300000, guid: 664fb4e4278a75745bf61ff9b2105118, type: 3}
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||||||
|
- name: stun
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||||||
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icon: {fileID: 21300000, guid: 6ec6424c00ba76e468b14f90e4bf20b1, type: 3}
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||||||
|
|
|
@ -26,8 +26,11 @@ MonoBehaviour:
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||||||
addArmor: 0
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addArmor: 0
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||||||
enemyCount: 0
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enemyCount: 0
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||||||
effects:
|
effects:
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||||||
|
- effect: 1
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||||||
|
turns: 1
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||||||
|
damage: 0
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||||||
- effect: 0
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- effect: 0
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||||||
turns: 2
|
turns: 1
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||||||
damage: 1
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damage: 1
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||||||
CardCharacteristicslvl1:
|
CardCharacteristicslvl1:
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||||||
cardName: Long Small Damage
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cardName: Long Small Damage
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||||||
|
@ -42,8 +45,11 @@ MonoBehaviour:
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||||||
addArmor: 0
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addArmor: 0
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||||||
enemyCount: 0
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enemyCount: 0
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||||||
effects:
|
effects:
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||||||
|
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|
turns: 1
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damage: 0
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||||||
- effect: 0
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- effect: 0
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||||||
turns: 2
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turns: 1
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||||||
damage: 1
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damage: 1
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CardCharacteristicslvl2:
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CardCharacteristicslvl2:
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cardName:
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cardName:
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@ -126,16 +126,17 @@ public class DeckManager : MonoBehaviour
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HandingOut();
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HandingOut();
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if (stamina < 3)
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if (stamina < 3)
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NewStaminaQuantity(stamina + 1);
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NewStaminaQuantity(stamina + 1);
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for (int i = 0; i < Session.main.currentEnemies.Count; i++)
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{
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Session.main.currentEnemies[i].GetComponent<Enemy>().EffectsBy();
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}
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||||||
//нужна корутина для вражеского хода
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//нужна корутина для вражеского хода
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if (enemyTurn)
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if (enemyTurn)
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StartCoroutine(EnemyStep());
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StartCoroutine(EnemyStep());
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//а, вот же она
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//а, вот же она
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turn += 1;
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turn += 1;
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for (int i = 0; i < Session.main.currentEnemies.Count; i++)
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{
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Session.main.currentEnemies[i].GetComponent<Enemy>().EffectsBy();
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}
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}
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}
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public void MarkersRegulator()
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public void MarkersRegulator()
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{
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{
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@ -36,6 +36,8 @@ public class Enemy : MonoBehaviour
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||||||
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||||||
[HideInInspector] public List<GameObject> effectsLink = new List<GameObject>();
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[HideInInspector] public List<GameObject> effectsLink = new List<GameObject>();
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||||||
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[HideInInspector] public bool hasStun = false;
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private void Start()
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private void Start()
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{
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{
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NewInformation();
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NewInformation();
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||||||
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@ -130,19 +132,31 @@ public class Enemy : MonoBehaviour
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||||||
if (effectsName[i] == "poison")
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if (effectsName[i] == "poison")
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||||||
{
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{
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||||||
LibraryEffects.main.Poison(gameObject, effectsDamage[i]);
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LibraryEffects.main.Poison(gameObject, effectsDamage[i]);
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||||||
//LibraryEffects.main.InstantiateEffect("poison", gameObject, effectsDamage[i]);
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||||||
effectsTurns[i] -= 1;
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effectsTurns[i] -= 1;
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||||||
}
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}
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||||||
if (effectsTurns[i] == 0)
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||||||
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if (effectsName[i] == "stun")
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||||||
{
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{
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||||||
effectsName.Remove(effectsName[i]);
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LibraryEffects.main.Stun(gameObject);
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||||||
effectsTurns.Remove(effectsTurns[i]);
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effectsTurns[i] -= 1;
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||||||
effectsDamage.Remove(effectsDamage[i]);
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}
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||||||
for (int j = 0; j < effectsLink.Count; j++)
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}
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||||||
{
|
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||||||
Destroy(effectsLink[0]);
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var _dopCounter = 0;
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||||||
}
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var _effectsCount = effectsName.Count;
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||||||
effectsLink.Clear();
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for (int i = 0; i < _effectsCount; i++)
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||||||
|
{
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||||||
|
if (effectsTurns[_dopCounter] <= 0)
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||||||
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{
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||||||
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effectsName.Remove(effectsName[_dopCounter]);
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||||||
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effectsTurns.Remove(effectsTurns[_dopCounter]);
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||||||
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effectsDamage.Remove(effectsDamage[_dopCounter]);
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||||||
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Destroy(effectsLink[_dopCounter]);
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||||||
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effectsLink.RemoveAt(_dopCounter);
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||||||
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}
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||||||
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else
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||||||
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{
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||||||
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_dopCounter += 1;
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||||||
}
|
}
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||||||
}
|
}
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||||||
}
|
}
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||||||
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@ -189,9 +203,17 @@ public class Enemy : MonoBehaviour
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||||||
public void Turn()
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public void Turn()
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{
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{
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int _phase = phaseAttack % attackLoop.Count;
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int _phase = phaseAttack % attackLoop.Count;
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attackLoop[_phase]?.Invoke();
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phaseAttack++;
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if (hasStun is false)
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UpdateNextStepIconAndText();
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{
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attackLoop[_phase]?.Invoke();
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phaseAttack++;
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UpdateNextStepIconAndText();
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}
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||||||
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else
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{
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hasStun = true;
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}
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||||||
}
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}
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||||||
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||||||
public int CheckHp()
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public int CheckHp()
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||||||
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@ -7,17 +7,18 @@ using UnityEditor;
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public class LibraryTurnMethods : MonoBehaviour
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public class LibraryTurnMethods : MonoBehaviour
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||||||
{
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{
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private Enemy enemy;
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private Enemy enemy;
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||||||
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public static LibraryTurnMethods main;
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private void Awake()
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private void Awake()
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{
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{
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enemy = GetComponent<Enemy>();
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enemy = GetComponent<Enemy>();
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main = this;
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||||||
}
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}
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public void Attack()
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public void Attack()
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{
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{
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Player.main.ChangeHp(enemy.enemyConfig.enemyCharacteristics.damage);
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Player.main.ChangeHp(enemy.enemyConfig.enemyCharacteristics.damage);
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||||||
}
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}
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||||||
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||||||
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||||||
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@ -109,11 +110,6 @@ public class LibraryTurnMethods : MonoBehaviour
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_currentEnemies[i].GetComponent<Enemy>().AddArmor(_addArmorAll);
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_currentEnemies[i].GetComponent<Enemy>().AddArmor(_addArmorAll);
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||||||
}
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}
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||||||
}
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}
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||||||
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||||||
}
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}
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||||||
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||||||
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@ -30,6 +30,11 @@ public class LibraryEffects : MonoBehaviour
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_enemy.GetComponent<Enemy>().ChangeHp(_damage);
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_enemy.GetComponent<Enemy>().ChangeHp(_damage);
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}
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}
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public void Stun(GameObject _enemy)
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{
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_enemy.GetComponent<Enemy>().hasStun = true;
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}
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public void InstantiateEffect(string _name, GameObject _parent, int _damageText)
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public void InstantiateEffect(string _name, GameObject _parent, int _damageText)
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{
|
{
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- Assets/Scripts/Configs/CardConfigs
|
- Assets/Prefabs/Enemy
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@ -437,8 +437,8 @@ MonoBehaviour:
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m_Icon: {fileID: 0}
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@ -456,7 +456,7 @@ MonoBehaviour:
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@ -595,9 +595,9 @@ MonoBehaviour:
|
||||||
m_PlayAudio: 0
|
m_PlayAudio: 0
|
||||||
m_AudioPlay: 0
|
m_AudioPlay: 0
|
||||||
m_Position:
|
m_Position:
|
||||||
m_Target: {x: 1526.882, y: 958.54706, z: -118.527534}
|
m_Target: {x: 1263.6136, y: 603.8462, z: -41.184925}
|
||||||
speed: 2
|
speed: 2
|
||||||
m_Value: {x: 1526.882, y: 958.54706, z: -118.527534}
|
m_Value: {x: 1263.6136, y: 603.8462, z: -41.184925}
|
||||||
m_RenderMode: 0
|
m_RenderMode: 0
|
||||||
m_CameraMode:
|
m_CameraMode:
|
||||||
drawMode: 0
|
drawMode: 0
|
||||||
|
@ -648,9 +648,9 @@ MonoBehaviour:
|
||||||
speed: 2
|
speed: 2
|
||||||
m_Value: {x: 0, y: 0, z: 0, w: 1}
|
m_Value: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_Size:
|
m_Size:
|
||||||
m_Target: 191.46387
|
m_Target: 897.4202
|
||||||
speed: 2
|
speed: 2
|
||||||
m_Value: 191.46387
|
m_Value: 897.4202
|
||||||
m_Ortho:
|
m_Ortho:
|
||||||
m_Target: 1
|
m_Target: 1
|
||||||
speed: 2
|
speed: 2
|
||||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -879,3 +879,23 @@ C# parse time : 123ms
|
||||||
candidates check time : 35ms
|
candidates check time : 35ms
|
||||||
console write time : 0ms
|
console write time : 0ms
|
||||||
|
|
||||||
|
[api-updater (non-obsolete-error-filter)] 06.03.2022 15:15:01 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||||
|
[api-updater (non-obsolete-error-filter)]
|
||||||
|
----------------------------------
|
||||||
|
jit/startup time : 375,2599ms
|
||||||
|
moved types parse time: 50ms
|
||||||
|
candidates parse time : 9ms
|
||||||
|
C# parse time : 181ms
|
||||||
|
candidates check time : 22ms
|
||||||
|
console write time : 0ms
|
||||||
|
|
||||||
|
[api-updater (non-obsolete-error-filter)] 06.03.2022 15:20:08 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||||
|
[api-updater (non-obsolete-error-filter)]
|
||||||
|
----------------------------------
|
||||||
|
jit/startup time : 56,3769ms
|
||||||
|
moved types parse time: 36ms
|
||||||
|
candidates parse time : 7ms
|
||||||
|
C# parse time : 138ms
|
||||||
|
candidates check time : 34ms
|
||||||
|
console write time : 0ms
|
||||||
|
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -2,3 +2,5 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
|
||||||
Cmd: initializeCompiler
|
Cmd: initializeCompiler
|
||||||
|
|
||||||
Cmd: shutdown
|
Cmd: shutdown
|
||||||
|
|
||||||
|
Quitting shader compiler process
|
||||||
|
|
|
@ -2,3 +2,5 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
|
||||||
Cmd: initializeCompiler
|
Cmd: initializeCompiler
|
||||||
|
|
||||||
Cmd: shutdown
|
Cmd: shutdown
|
||||||
|
|
||||||
|
Quitting shader compiler process
|
||||||
|
|
|
@ -2,3 +2,5 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
|
||||||
Cmd: initializeCompiler
|
Cmd: initializeCompiler
|
||||||
|
|
||||||
Cmd: shutdown
|
Cmd: shutdown
|
||||||
|
|
||||||
|
Quitting shader compiler process
|
||||||
|
|
|
@ -2,3 +2,5 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
|
||||||
Cmd: initializeCompiler
|
Cmd: initializeCompiler
|
||||||
|
|
||||||
Cmd: shutdown
|
Cmd: shutdown
|
||||||
|
|
||||||
|
Quitting shader compiler process
|
||||||
|
|
|
@ -2,3 +2,5 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
|
||||||
Cmd: initializeCompiler
|
Cmd: initializeCompiler
|
||||||
|
|
||||||
Cmd: shutdown
|
Cmd: shutdown
|
||||||
|
|
||||||
|
Quitting shader compiler process
|
||||||
|
|
|
@ -2,3 +2,5 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
|
||||||
Cmd: initializeCompiler
|
Cmd: initializeCompiler
|
||||||
|
|
||||||
Cmd: shutdown
|
Cmd: shutdown
|
||||||
|
|
||||||
|
Quitting shader compiler process
|
||||||
|
|
|
@ -2,3 +2,5 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
|
||||||
Cmd: initializeCompiler
|
Cmd: initializeCompiler
|
||||||
|
|
||||||
Cmd: shutdown
|
Cmd: shutdown
|
||||||
|
|
||||||
|
Quitting shader compiler process
|
||||||
|
|
Loading…
Reference in New Issue