made stun + fix bugs

This commit is contained in:
Беляев Даниил 2022-03-06 16:11:48 +03:00
parent 9473298345
commit 50c942535d
32 changed files with 7115 additions and 1064 deletions

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@ -759,6 +759,11 @@ MonoBehaviour:
localarmor: 0
armorIcon: {fileID: 424785889149391059}
armorText: {fileID: 8930653481890132327}
effectsName: []
effectsTurns:
effectsDamage:
effectsLink: []
hasStun: 0
--- !u!114 &4704034719369620078
MonoBehaviour:
m_ObjectHideFlags: 0

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@ -308,3 +308,5 @@ MonoBehaviour:
effectIcons:
- name: poison
icon: {fileID: 21300000, guid: 664fb4e4278a75745bf61ff9b2105118, type: 3}
- name: stun
icon: {fileID: 21300000, guid: 6ec6424c00ba76e468b14f90e4bf20b1, type: 3}

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@ -26,8 +26,11 @@ MonoBehaviour:
addArmor: 0
enemyCount: 0
effects:
- effect: 1
turns: 1
damage: 0
- effect: 0
turns: 2
turns: 1
damage: 1
CardCharacteristicslvl1:
cardName: Long Small Damage
@ -42,8 +45,11 @@ MonoBehaviour:
addArmor: 0
enemyCount: 0
effects:
- effect: 1
turns: 1
damage: 0
- effect: 0
turns: 2
turns: 1
damage: 1
CardCharacteristicslvl2:
cardName:

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@ -126,16 +126,17 @@ public class DeckManager : MonoBehaviour
HandingOut();
if (stamina < 3)
NewStaminaQuantity(stamina + 1);
for (int i = 0; i < Session.main.currentEnemies.Count; i++)
{
Session.main.currentEnemies[i].GetComponent<Enemy>().EffectsBy();
}
//нужна корутина для вражеского хода
if (enemyTurn)
StartCoroutine(EnemyStep());
//а, вот же она
turn += 1;
for (int i = 0; i < Session.main.currentEnemies.Count; i++)
{
Session.main.currentEnemies[i].GetComponent<Enemy>().EffectsBy();
}
}
public void MarkersRegulator()
{

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@ -36,6 +36,8 @@ public class Enemy : MonoBehaviour
[HideInInspector] public List<GameObject> effectsLink = new List<GameObject>();
[HideInInspector] public bool hasStun = false;
private void Start()
{
NewInformation();
@ -130,19 +132,31 @@ public class Enemy : MonoBehaviour
if (effectsName[i] == "poison")
{
LibraryEffects.main.Poison(gameObject, effectsDamage[i]);
//LibraryEffects.main.InstantiateEffect("poison", gameObject, effectsDamage[i]);
effectsTurns[i] -= 1;
}
if (effectsTurns[i] == 0)
if (effectsName[i] == "stun")
{
effectsName.Remove(effectsName[i]);
effectsTurns.Remove(effectsTurns[i]);
effectsDamage.Remove(effectsDamage[i]);
for (int j = 0; j < effectsLink.Count; j++)
{
Destroy(effectsLink[0]);
}
effectsLink.Clear();
LibraryEffects.main.Stun(gameObject);
effectsTurns[i] -= 1;
}
}
var _dopCounter = 0;
var _effectsCount = effectsName.Count;
for (int i = 0; i < _effectsCount; i++)
{
if (effectsTurns[_dopCounter] <= 0)
{
effectsName.Remove(effectsName[_dopCounter]);
effectsTurns.Remove(effectsTurns[_dopCounter]);
effectsDamage.Remove(effectsDamage[_dopCounter]);
Destroy(effectsLink[_dopCounter]);
effectsLink.RemoveAt(_dopCounter);
}
else
{
_dopCounter += 1;
}
}
}
@ -189,9 +203,17 @@ public class Enemy : MonoBehaviour
public void Turn()
{
int _phase = phaseAttack % attackLoop.Count;
attackLoop[_phase]?.Invoke();
phaseAttack++;
UpdateNextStepIconAndText();
if (hasStun is false)
{
attackLoop[_phase]?.Invoke();
phaseAttack++;
UpdateNextStepIconAndText();
}
else
{
hasStun = true;
}
}
public int CheckHp()

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@ -7,17 +7,18 @@ using UnityEditor;
public class LibraryTurnMethods : MonoBehaviour
{
private Enemy enemy;
public static LibraryTurnMethods main;
private void Awake()
{
enemy = GetComponent<Enemy>();
main = this;
}
public void Attack()
{
Player.main.ChangeHp(enemy.enemyConfig.enemyCharacteristics.damage);
}
@ -109,11 +110,6 @@ public class LibraryTurnMethods : MonoBehaviour
_currentEnemies[i].GetComponent<Enemy>().AddArmor(_addArmorAll);
}
}
}

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@ -30,6 +30,11 @@ public class LibraryEffects : MonoBehaviour
_enemy.GetComponent<Enemy>().ChangeHp(_damage);
}
public void Stun(GameObject _enemy)
{
_enemy.GetComponent<Enemy>().hasStun = true;
}
public void InstantiateEffect(string _name, GameObject _parent, int _damageText)
{
for (int i = 0; i < effectIcons.Length; i++)

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@ -369,22 +369,22 @@ MonoBehaviour:
m_SkipHidden: 0
m_SearchArea: 1
m_Folders:
- Assets/Scripts/Configs/CardConfigs
- Assets/Prefabs/Enemy
m_Globs: []
m_OriginalText:
m_ViewMode: 1
m_StartGridSize: 64
m_LastFolders:
- Assets/Scripts/Configs/CardConfigs
- Assets/Prefabs/Enemy
m_LastFoldersGridSize: -1
m_LastProjectPath: "E:\\Projects \u0441#\\Unity\\omega"
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m_LastClickedID: 18258
m_ExpandedIDs: 000000002a4700003e470000424700005247000000ca9a3b
scrollPos: {x: 0, y: 79}
m_SelectedIDs: ee470000
m_LastClickedID: 18414
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m_Name:
@ -437,8 +437,8 @@ MonoBehaviour:
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m_LastClickedInstanceID: -18992
m_SelectedInstanceIDs:
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m_HadKeyboardFocusLastEvent: 1
m_ExpandedInstanceIDs: c6230000
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@ -456,7 +456,7 @@ MonoBehaviour:
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m_OriginalEventType: 11
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m_ClientGUIView: {fileID: 11}
m_ClientGUIView: {fileID: 5}
m_CreateAssetUtility:
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@ -535,7 +535,7 @@ MonoBehaviour:
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m_Target: 897.4202
speed: 2
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@ -879,3 +879,23 @@ C# parse time : 123ms
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----------------------------------
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[api-updater (non-obsolete-error-filter)] 06.03.2022 15:20:08 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
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Quitting shader compiler process