Completely made inventory + created a stub for using equipment

This commit is contained in:
Беляев Даниил 2022-01-18 22:10:57 +03:00
parent c93e1eff29
commit 589282d9e2
27 changed files with 4269 additions and 3779 deletions

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@ -10,6 +10,7 @@ public class DataHolder : MonoBehaviour
public List<BattleConfig> easyLevels; public List<BattleConfig> easyLevels;
public List<BattleConfig> normalLevels; public List<BattleConfig> normalLevels;
public List<BattleConfig> hardLevels; public List<BattleConfig> hardLevels;
public List<GameObject> PlayerEquipment = new List<GameObject>();
public MissionConfig mission; public MissionConfig mission;
[SerializeField] private string _currentScene; [SerializeField] private string _currentScene;

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@ -1410,6 +1410,7 @@ MonoBehaviour:
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m_Layer: 5 m_Layer: 5
m_Name: InventoryCanvas m_Name: InventoryCanvas
m_TagString: Untagged m_TagString: Untagged
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localplayerEquipment: []
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distY: 30
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maxHeroesInColumn: 3
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@ -4875,6 +4900,36 @@ RectTransform:
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@ -15,7 +15,14 @@ public class AddEquipment : MonoBehaviour
{ {
Inventory.main.playerPlace[i].image.sprite = Inventory.main.imagePlug; Inventory.main.playerPlace[i].image.sprite = Inventory.main.imagePlug;
Inventory.main.playerPlace[i].GetComponent<PlaceEquipment>().equipmentNum = -1; Inventory.main.playerPlace[i].GetComponent<PlaceEquipment>().equipmentNum = -1;
Inventory.main.localplayerEquipment.Add(Inventory.main.allEquipment[Inventory.main.lastCardNum]); try
{
Inventory.main.localplayerEquipment.Insert(Inventory.main.lastCardNum, Inventory.main.allEquipment[Inventory.main.lastCardNum]);
}
catch
{
Inventory.main.localplayerEquipment.Insert(Inventory.main.localplayerEquipment.Count, Inventory.main.allEquipment[Inventory.main.lastCardNum]);
}
Inventory.main.gameObject.GetComponent<SpawnButton>().InstantiateEquipmentButton(0, 9); Inventory.main.gameObject.GetComponent<SpawnButton>().InstantiateEquipmentButton(0, 9);
} }
} }
@ -28,7 +35,7 @@ public class AddEquipment : MonoBehaviour
Inventory.main.gameObject.GetComponent<SpawnButton>().InstantiateEquipmentButton(0, 9); Inventory.main.gameObject.GetComponent<SpawnButton>().InstantiateEquipmentButton(0, 9);
} }
DataScript.PlayerEquipment = Inventory.main.playerEquipment; DataHolder.main.PlayerEquipment = Inventory.main.playerEquipment;
EquipmentInfo.main.CardAbout(Inventory.main.lastCardNum); EquipmentInfo.main.CardAbout(Inventory.main.lastCardNum);
} }

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@ -20,7 +20,7 @@ public class Inventory : MonoBehaviour
private void Awake() private void Awake()
{ {
main = this; main = this;
playerEquipment = DataScript.PlayerEquipment; playerEquipment = DataHolder.main.PlayerEquipment;
localplayerEquipment.AddRange(allEquipment); localplayerEquipment.AddRange(allEquipment);
} }

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@ -19,7 +19,6 @@ public class SpawnButton : MonoBehaviour
public int maxHeroButOnPage; public int maxHeroButOnPage;
[SerializeField] private int page; [SerializeField] private int page;
private void Start() private void Start()
{ {
page = 0; page = 0;
@ -47,11 +46,11 @@ public class SpawnButton : MonoBehaviour
public void InstantiateEquipmentButton(int _begin, int _end) public void InstantiateEquipmentButton(int _begin, int _end)
{ {
for (int i = 0; i < allButtonLinks.Count; i++)
{
Destroy(allButtonLinks[i]);
}
allButtonLinks.Clear(); allButtonLinks.Clear();
for (int i = 0; i < parent.transform.childCount; i++)
{
Destroy(parent.transform.GetChild(i).gameObject);
}
float _x = 0; float _x = 0;
float _y = 0; float _y = 0;
@ -65,21 +64,29 @@ public class SpawnButton : MonoBehaviour
} }
Button link = Instantiate(buttonPrefab, parent.transform); Button link = Instantiate(buttonPrefab, parent.transform);
link.transform.GetComponent<EquipmentButton>().num = i; link.transform.GetComponent<EquipmentButton>().num = i;
link.transform.localPosition = new Vector3(_x, _y, 0); link.transform.localPosition = new Vector3(_x, _y, 0);
link.image.sprite = Inventory.main.localplayerEquipment[i].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.sprite; link.image.sprite = Inventory.main.localplayerEquipment[link.transform.GetComponent<EquipmentButton>().num].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.sprite;
for (int j = 0; j < Inventory.main.allEquipment.Count; j++)
{
if(Inventory.main.allEquipment[j].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.sprite == link.image.sprite)
{
link.transform.GetComponent<EquipmentButton>().num = j;
break;
}
}
_x += gameObject.GetComponent<RectTransform>().rect.width + distX; _x += link.GetComponent<RectTransform>().rect.width + distX;
_counter += 1; _counter += 1;
if (_counter % maxHeroesInRow == 0) if (_counter % maxHeroesInRow == 0)
{ {
_x = 0; _x = 0;
_y -= gameObject.GetComponent<RectTransform>().rect.height + distY; _y -= link.GetComponent<RectTransform>().rect.height + distY;
} }
allButtonLinks.Add(link); allButtonLinks.Add(link);
} }
} }
} }

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@ -4,5 +4,5 @@ using UnityEngine;
public static class DataScript public static class DataScript
{ {
public static List<GameObject> PlayerEquipment = new List<GameObject>();
} }

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@ -25,6 +25,7 @@ public class Session : MonoBehaviour
[Header("Player")] [Header("Player")]
[Space] [Space]
[SerializeField] private GameObject equipmentParent;
[SerializeField] private GameObject player; [SerializeField] private GameObject player;
[SerializeField] private Transform playerPosition; [SerializeField] private Transform playerPosition;
[HideInInspector] public GameObject playerLink; [HideInInspector] public GameObject playerLink;
@ -76,7 +77,6 @@ public class Session : MonoBehaviour
} }
public void SecondPhase() public void SecondPhase()
{ {
if (!battleConfig.battleCharacteristics.SecondPhase) if (!battleConfig.battleCharacteristics.SecondPhase)
{ {
Victory(); Victory();
@ -275,4 +275,12 @@ public class Session : MonoBehaviour
return DataHolder.main.RandomLevel(DataHolder.complexityLevels.all); return DataHolder.main.RandomLevel(DataHolder.complexityLevels.all);
} }
} }
public void UseEquipment()
{
for (int i = 0; i < DataHolder.main.PlayerEquipment.Count; i++)
{
Instantiate(DataHolder.main.PlayerEquipment[i], equipmentParent.transform);
}
}
} }

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@ -728,3 +728,40 @@ C# parse time : 113ms
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[api-updater (non-obsolete-error-filter)] 18.01.2022 14:40:38 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
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[api-updater (non-obsolete-error-filter)] 18.01.2022 21:34:37 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)] Exception caught while loading types from E:\Projects с#\Unity\omega\Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll (some types may not be loaded)
Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at APIUpdater.NonObsoleteApiUpdaterDetector.ExtraInfoParser+<LoadTypesWithMovedFromAttributeAsync>d__3.MoveNext () [0x000c8] in <68bff7873e0e4aa69a14dfc30bebbe3e>:0
Could not load file or assembly 'UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
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[api-updater (non-obsolete-error-filter)] 18.01.2022 21:35:49 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
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vcSharedLogLevel: vcSharedLogLevel:
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