Completely made inventory + created a stub for using equipment
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@ -10,6 +10,7 @@ public class DataHolder : MonoBehaviour
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public List<BattleConfig> easyLevels;
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public List<BattleConfig> normalLevels;
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public List<BattleConfig> hardLevels;
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public List<GameObject> PlayerEquipment = new List<GameObject>();
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public MissionConfig mission;
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[SerializeField] private string _currentScene;
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@ -1410,6 +1410,7 @@ MonoBehaviour:
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- {fileID: 1928825181468149449, guid: f73491b94287ea54ca01b9c32623daf0, type: 3}
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equipmentParent: {fileID: 1727453463}
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playerEquipment: []
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localplayerEquipment: []
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m_Component:
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- component: {fileID: 1727453464}
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m_Layer: 0
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m_Name: EquipmentParent
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GameObject:
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@ -15,7 +15,14 @@ public class AddEquipment : MonoBehaviour
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{
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Inventory.main.playerPlace[i].image.sprite = Inventory.main.imagePlug;
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Inventory.main.playerPlace[i].GetComponent<PlaceEquipment>().equipmentNum = -1;
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Inventory.main.localplayerEquipment.Add(Inventory.main.allEquipment[Inventory.main.lastCardNum]);
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try
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{
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Inventory.main.localplayerEquipment.Insert(Inventory.main.lastCardNum, Inventory.main.allEquipment[Inventory.main.lastCardNum]);
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}
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catch
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{
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Inventory.main.localplayerEquipment.Insert(Inventory.main.localplayerEquipment.Count, Inventory.main.allEquipment[Inventory.main.lastCardNum]);
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}
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Inventory.main.gameObject.GetComponent<SpawnButton>().InstantiateEquipmentButton(0, 9);
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}
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}
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@ -28,7 +35,7 @@ public class AddEquipment : MonoBehaviour
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Inventory.main.gameObject.GetComponent<SpawnButton>().InstantiateEquipmentButton(0, 9);
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}
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DataScript.PlayerEquipment = Inventory.main.playerEquipment;
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DataHolder.main.PlayerEquipment = Inventory.main.playerEquipment;
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EquipmentInfo.main.CardAbout(Inventory.main.lastCardNum);
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}
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@ -20,7 +20,7 @@ public class Inventory : MonoBehaviour
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private void Awake()
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{
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main = this;
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playerEquipment = DataScript.PlayerEquipment;
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playerEquipment = DataHolder.main.PlayerEquipment;
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localplayerEquipment.AddRange(allEquipment);
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}
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@ -19,7 +19,6 @@ public class SpawnButton : MonoBehaviour
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public int maxHeroButOnPage;
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[SerializeField] private int page;
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private void Start()
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{
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page = 0;
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@ -47,11 +46,11 @@ public class SpawnButton : MonoBehaviour
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public void InstantiateEquipmentButton(int _begin, int _end)
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{
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for (int i = 0; i < allButtonLinks.Count; i++)
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{
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Destroy(allButtonLinks[i]);
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}
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allButtonLinks.Clear();
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for (int i = 0; i < parent.transform.childCount; i++)
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{
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Destroy(parent.transform.GetChild(i).gameObject);
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}
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float _x = 0;
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float _y = 0;
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@ -65,21 +64,29 @@ public class SpawnButton : MonoBehaviour
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}
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Button link = Instantiate(buttonPrefab, parent.transform);
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link.transform.GetComponent<EquipmentButton>().num = i;
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link.transform.localPosition = new Vector3(_x, _y, 0);
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link.image.sprite = Inventory.main.localplayerEquipment[i].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.sprite;
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link.image.sprite = Inventory.main.localplayerEquipment[link.transform.GetComponent<EquipmentButton>().num].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.sprite;
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for (int j = 0; j < Inventory.main.allEquipment.Count; j++)
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{
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if(Inventory.main.allEquipment[j].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.sprite == link.image.sprite)
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{
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link.transform.GetComponent<EquipmentButton>().num = j;
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break;
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}
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}
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_x += link.GetComponent<RectTransform>().rect.width + distX;
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_counter += 1;
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if (_counter % maxHeroesInRow == 0)
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{
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_x = 0;
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_y -= gameObject.GetComponent<RectTransform>().rect.height + distY;
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_y -= link.GetComponent<RectTransform>().rect.height + distY;
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}
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allButtonLinks.Add(link);
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}
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}
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}
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@ -4,5 +4,5 @@ using UnityEngine;
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public static class DataScript
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{
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public static List<GameObject> PlayerEquipment = new List<GameObject>();
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}
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@ -25,6 +25,7 @@ public class Session : MonoBehaviour
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[Header("Player")]
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[Space]
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[SerializeField] private GameObject equipmentParent;
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[SerializeField] private GameObject player;
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[SerializeField] private Transform playerPosition;
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[HideInInspector] public GameObject playerLink;
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@ -76,7 +77,6 @@ public class Session : MonoBehaviour
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}
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public void SecondPhase()
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{
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if (!battleConfig.battleCharacteristics.SecondPhase)
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{
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Victory();
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@ -275,4 +275,12 @@ public class Session : MonoBehaviour
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return DataHolder.main.RandomLevel(DataHolder.complexityLevels.all);
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}
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}
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public void UseEquipment()
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{
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for (int i = 0; i < DataHolder.main.PlayerEquipment.Count; i++)
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{
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Instantiate(DataHolder.main.PlayerEquipment[i], equipmentParent.transform);
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}
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}
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}
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[api-updater (non-obsolete-error-filter)] 18.01.2022 14:40:38 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 113,195ms
|
||||
moved types parse time: 48ms
|
||||
candidates parse time : 11ms
|
||||
C# parse time : 173ms
|
||||
candidates check time : 37ms
|
||||
console write time : 0ms
|
||||
|
||||
[api-updater (non-obsolete-error-filter)] 18.01.2022 21:34:37 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)] Exception caught while loading types from E:\Projects с#\Unity\omega\Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll (some types may not be loaded)
|
||||
Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
|
||||
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
|
||||
at System.Reflection.Assembly.GetTypes () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
|
||||
at APIUpdater.NonObsoleteApiUpdaterDetector.ExtraInfoParser+<LoadTypesWithMovedFromAttributeAsync>d__3.MoveNext () [0x000c8] in <68bff7873e0e4aa69a14dfc30bebbe3e>:0
|
||||
Could not load file or assembly 'UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
|
||||
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 107,9902ms
|
||||
moved types parse time: 37ms
|
||||
candidates parse time : 8ms
|
||||
C# parse time : 136ms
|
||||
candidates check time : 32ms
|
||||
console write time : 0ms
|
||||
|
||||
[api-updater (non-obsolete-error-filter)] 18.01.2022 21:35:49 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 51,8601ms
|
||||
moved types parse time: 39ms
|
||||
candidates parse time : 8ms
|
||||
C# parse time : 141ms
|
||||
candidates check time : 31ms
|
||||
console write time : 0ms
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -2,5 +2,3 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
|
|||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: shutdown
|
||||
|
||||
Quitting shader compiler process
|
||||
|
|
|
@ -2,5 +2,3 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
|
|||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: shutdown
|
||||
|
||||
Quitting shader compiler process
|
||||
|
|
|
@ -2,5 +2,3 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
|
|||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: shutdown
|
||||
|
||||
Quitting shader compiler process
|
||||
|
|
|
@ -2,5 +2,3 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
|
|||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: shutdown
|
||||
|
||||
Quitting shader compiler process
|
||||
|
|
|
@ -2,5 +2,3 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
|
|||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: shutdown
|
||||
|
||||
Quitting shader compiler process
|
||||
|
|
|
@ -2,5 +2,3 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
|
|||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: shutdown
|
||||
|
||||
Quitting shader compiler process
|
||||
|
|
|
@ -9,16 +9,16 @@ EditorUserSettings:
|
|||
value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-1:
|
||||
value: 22424703114646680e0b0227036c7d110203142f1f2b233e2867083debf42d
|
||||
value: 22424703114646680e0b0227036c7b1102163025202c2322633c133af6f9
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-2:
|
||||
value: 22424703114646680e0b0227036c7b1102163025202c2322633c133af6f9
|
||||
value: 22424703114646680e0b0227036c761e0012163e233a3f7e38271427fb
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-3:
|
||||
value: 22424703114646680e0b0227036c72111f19352f223d68252320092a
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-4:
|
||||
value: 22424703114646680e0b0227036c761e0012163e233a3f7e38271427fb
|
||||
value: 22424703114646680e0b0227036c7d110203142f1f2b233e2867083debf42d
|
||||
flags: 0
|
||||
vcSharedLogLevel:
|
||||
value: 0d5e400f0650
|
||||
|
|
Binary file not shown.
Loading…
Reference in New Issue