Made levels for cards

This commit is contained in:
Беляев Даниил 2022-02-02 22:22:36 +03:00
parent bc53f03e57
commit 646163986d
17 changed files with 1574 additions and 4422 deletions

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@ -7,7 +7,7 @@ using UnityEngine.UI;
public class Card : MonoBehaviour
{
[SerializeField] private CardConfig cardConfig;
[SerializeField] public CardConfig cardConfig;
private CardCharacteristics _card;

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@ -28,6 +28,21 @@ public enum AttackCount : int
};
public enum CardLevel : int
{
zero,
one,
two,
three
};
public enum Characteristic
{
quantityStamina = 7,
quantityHealth = 8
};
[Serializable]
public class CardCharacteristics
@ -53,4 +68,20 @@ public class CardCharacteristics
[Header("Mass Damage")]
public AttackCount enemyCount = AttackCount.none;
}
[Header("Level")]
public CardLevel level = CardLevel.zero;
[Header("Cost")]
[Header("SecondLevelCharacteristic")]
public int quantityStamina2;
public int quantityHealth2;
[Space]
[Header("Damage")]
public int damage2;
[Space]
[Header("Effects")]
public int addHealth2;
public int addStamina2;
public int addArmor2;
}

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@ -20,6 +20,14 @@ MonoBehaviour:
quantityStamina: 0
quantityHealth: 0
damage: 0
healing: 0
addStamina: 1
armor: 0
addHealth: 0
addStamina: 2
addArmor: 0
enemyCount: 0
level: 1
quantityStamina2: 0
quantityHealth2: 0
damage2: 0
addHealth2: 0
addStamina2: 2
addArmor2: 0

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@ -52,6 +52,21 @@ public class DeckManager : MonoBehaviour
}
}
public void CheckLevel(GameObject _card)
{
// Мне за это стыдно, но в голову иных варинтов не приходит
var _cardCharacteristics = _card.GetComponent<Card>().cardConfig.CardCharacteristics;
if (((int)_cardCharacteristics.level) == 1)
{
_cardCharacteristics.quantityStamina = _cardCharacteristics.quantityStamina2;
_cardCharacteristics.quantityHealth = _cardCharacteristics.quantityHealth2;
_cardCharacteristics.damage = _cardCharacteristics.damage2;
_cardCharacteristics.addHealth = _cardCharacteristics.addHealth2;
_cardCharacteristics.addStamina = _cardCharacteristics.addStamina2;
_cardCharacteristics.addArmor = _cardCharacteristics.addArmor2;
}
}
public void AddCard(GameObject card)
{
deck.Add(card);
@ -70,7 +85,6 @@ public class DeckManager : MonoBehaviour
}
public void HandingOut()
{
for (int i = 0; i < 5; i++)
{
if (currentDeck.Count > 0)
@ -82,6 +96,7 @@ public class DeckManager : MonoBehaviour
GameObject _card = Instantiate(currentDeck[_number], cardsPosition[i]);
_card.GetComponent<Card>().number = i;
CardInTable.Add(_card);
CheckLevel(_card);
currentDeck.RemoveAt(_number);
}
}

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@ -48,7 +48,7 @@ MonoBehaviour:
m_MinSize: {x: 679, y: 492}
m_MaxSize: {x: 14002, y: 14042}
vertical: 0
controlID: 89
controlID: 124
--- !u!114 &3
MonoBehaviour:
m_ObjectHideFlags: 52
@ -68,8 +68,8 @@ MonoBehaviour:
y: 0
width: 389
height: 947
m_MinSize: {x: 276, y: 71}
m_MaxSize: {x: 4001, y: 4021}
m_MinSize: {x: 275, y: 50}
m_MaxSize: {x: 4000, y: 4000}
m_ActualView: {fileID: 14}
m_Panes:
- {fileID: 14}
@ -226,7 +226,7 @@ MonoBehaviour:
m_MinSize: {x: 403, y: 492}
m_MaxSize: {x: 10001, y: 14042}
vertical: 1
controlID: 90
controlID: 58
--- !u!114 &10
MonoBehaviour:
m_ObjectHideFlags: 52
@ -251,7 +251,7 @@ MonoBehaviour:
m_MinSize: {x: 403, y: 221}
m_MaxSize: {x: 8003, y: 4021}
vertical: 0
controlID: 91
controlID: 59
--- !u!114 &11
MonoBehaviour:
m_ObjectHideFlags: 52
@ -343,22 +343,22 @@ MonoBehaviour:
m_SkipHidden: 0
m_SearchArea: 1
m_Folders:
- Assets/Inventory
- Assets/Scripts/Configs/CardConfigs
m_Globs: []
m_OriginalText:
m_ViewMode: 1
m_StartGridSize: 64
m_LastFolders:
- Assets/Inventory
- Assets/Scripts/Configs/CardConfigs
m_LastFoldersGridSize: -1
m_LastProjectPath: "E:\\Projects \u0441#\\Unity\\omega"
m_LockTracker:
m_IsLocked: 0
m_FolderTreeState:
scrollPos: {x: 0, y: 0}
m_SelectedIDs: 0c470000
m_LastClickedID: 18188
m_ExpandedIDs: 000000000647000000ca9a3b
scrollPos: {x: 0, y: 3}
m_SelectedIDs: 32470000
m_LastClickedID: 18226
m_ExpandedIDs: 000000000647000014470000184700002447000000ca9a3b
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
@ -507,9 +507,9 @@ MonoBehaviour:
m_SceneHierarchy:
m_TreeViewState:
scrollPos: {x: 0, y: 0}
m_SelectedIDs: a6150000
m_SelectedIDs: 3e470000
m_LastClickedID: 0
m_ExpandedIDs:
m_ExpandedIDs: caeeffff96f5ffff98600000c0600000ea600000f8600000
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:

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@ -2,5 +2,3 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
Cmd: initializeCompiler
Cmd: shutdown
Quitting shader compiler process

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@ -2,5 +2,3 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
Cmd: initializeCompiler
Cmd: shutdown
Quitting shader compiler process

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@ -2,5 +2,3 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
Cmd: initializeCompiler
Cmd: shutdown
Quitting shader compiler process