made effects for enemies, but need to fix visual bugs

This commit is contained in:
Беляев Даниил 2022-03-11 19:07:30 +03:00
parent 50c942535d
commit 85b9231cee
30 changed files with 9601 additions and 6591 deletions

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@ -684,6 +684,11 @@ MonoBehaviour:
localarmor: 0 localarmor: 0
armorIcon: {fileID: 5773101020417773797} armorIcon: {fileID: 5773101020417773797}
armorText: {fileID: 3921237228481833082} armorText: {fileID: 3921237228481833082}
effectsName: []
effectsTurns:
effectsDamage:
effectsLink: []
hasStun: 0
--- !u!114 &6577587491858349625 --- !u!114 &6577587491858349625
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

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@ -1089,6 +1089,8 @@ MonoBehaviour:
- {fileID: 21300000, guid: 993fdba9d116dba4bacdee2d29d33f04, type: 3} - {fileID: 21300000, guid: 993fdba9d116dba4bacdee2d29d33f04, type: 3}
- {fileID: 21300000, guid: 9c3fd8d256ec8eb4181e171ceea55452, type: 3} - {fileID: 21300000, guid: 9c3fd8d256ec8eb4181e171ceea55452, type: 3}
- {fileID: 21300000, guid: 7ab8624721af8974b9d81950d6603da1, type: 3} - {fileID: 21300000, guid: 7ab8624721af8974b9d81950d6603da1, type: 3}
- {fileID: 21300000, guid: 664fb4e4278a75745bf61ff9b2105118, type: 3}
- {fileID: 21300000, guid: 6ec6424c00ba76e468b14f90e4bf20b1, type: 3}
enemyConfig: {fileID: 11400000, guid: 311edf240c8ea15449adcfbad6d87fbe, type: 2} enemyConfig: {fileID: 11400000, guid: 311edf240c8ea15449adcfbad6d87fbe, type: 2}
enemyName: {fileID: 7221412860694950147} enemyName: {fileID: 7221412860694950147}
enemyMaxHp: {fileID: 7221412859169780618} enemyMaxHp: {fileID: 7221412859169780618}
@ -1127,10 +1129,29 @@ MonoBehaviour:
m_StringArgument: m_StringArgument:
m_BoolArgument: 0 m_BoolArgument: 0
m_CallState: 2 m_CallState: 2
- m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 4592293190802169254}
m_TargetAssemblyTypeName: LibraryTurnMethods, Assembly-CSharp
m_MethodName: Effects
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
hp: 0 hp: 0
localarmor: 0 localarmor: 0
armorIcon: {fileID: 218871620337244483} armorIcon: {fileID: 218871620337244483}
armorText: {fileID: 7182929354915225317} armorText: {fileID: 7182929354915225317}
effectsName: []
effectsTurns:
effectsDamage:
effectsLink: []
hasStun: 0
--- !u!114 &4592293190802169254 --- !u!114 &4592293190802169254
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

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@ -306,7 +306,7 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
effectPrefab: {fileID: 8365349782809087845, guid: 68a81a1d82a983543b7f52b5dd9a9190, type: 3} effectPrefab: {fileID: 8365349782809087845, guid: 68a81a1d82a983543b7f52b5dd9a9190, type: 3}
effectIcons: effectIcons:
- name: poison - name: 0
icon: {fileID: 21300000, guid: 664fb4e4278a75745bf61ff9b2105118, type: 3} icon: {fileID: 21300000, guid: 664fb4e4278a75745bf61ff9b2105118, type: 3}
- name: stun - name: 1
icon: {fileID: 21300000, guid: 6ec6424c00ba76e468b14f90e4bf20b1, type: 3} icon: {fileID: 21300000, guid: 6ec6424c00ba76e468b14f90e4bf20b1, type: 3}

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@ -70,7 +70,7 @@ public class CardCharacteristics
[Serializable] [Serializable]
public class ListEffects public class ListEffects
{ {
public CardEffects effect; public LibraryEffects.CardEffects effect;
public int turns; public int turns;
public int damage; public int damage;
} }

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@ -38,7 +38,10 @@ MonoBehaviour:
addStamina: 1 addStamina: 1
addArmor: 0 addArmor: 0
enemyCount: 0 enemyCount: 0
effects: [] effects:
- effect: 0
turns: 0
damage: 0
CardCharacteristicslvl2: CardCharacteristicslvl2:
cardName: Add Stamina cardName: Add Stamina
picture: {fileID: 21300000, guid: 11194064875365e48be6ed64b065cb41, type: 3} picture: {fileID: 21300000, guid: 11194064875365e48be6ed64b065cb41, type: 3}

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@ -32,5 +32,15 @@ public class EnemyCharacteristics
[Range(1, 3)] [Range(1, 3)]
public int maximumPosition; public int maximumPosition;
[Serializable]
public class ListEffects
{
public LibraryEffects.CardEffects effect;
public int turns;
public int damage;
}
public ListEffects[] effects;
} }

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@ -26,3 +26,7 @@ MonoBehaviour:
sprite: {fileID: 21300000, guid: 3cd50817f068be2499e7e3509dc6c1e7, type: 3} sprite: {fileID: 21300000, guid: 3cd50817f068be2499e7e3509dc6c1e7, type: 3}
minimumPosition: 1 minimumPosition: 1
maximumPosition: 2 maximumPosition: 2
effects:
- effect: 0
turns: 1
damage: 1

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@ -20,6 +20,13 @@ MonoBehaviour:
selfHealing: 2 selfHealing: 2
allyHealing: 0 allyHealing: 0
allHealing: 0 allHealing: 0
addArmorSelf: 0
addArmorAlly: 0
addArmorAll: 0
sprite: {fileID: 21300000, guid: aab1740fef9fe4145aef437cf6873127, type: 3} sprite: {fileID: 21300000, guid: aab1740fef9fe4145aef437cf6873127, type: 3}
minimumPosition: 1 minimumPosition: 1
maximumPosition: 3 maximumPosition: 3
effects:
- effect: 1
turns: 1
damage: 0

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@ -126,17 +126,34 @@ public class DeckManager : MonoBehaviour
HandingOut(); HandingOut();
if (stamina < 3) if (stamina < 3)
NewStaminaQuantity(stamina + 1); NewStaminaQuantity(stamina + 1);
// effects on en
for (int i = 0; i < Session.main.currentEnemies.Count; i++) for (int i = 0; i < Session.main.currentEnemies.Count; i++)
{ {
Session.main.currentEnemies[i].GetComponent<Enemy>().EffectsBy(); Session.main.currentEnemies[i].GetComponent<Enemy>().EffectsBy();
} }
//effects on pl
Player.main.EffectsBy();
//if pl by stun => en makes 2 step
int _count = 1;
//нужна корутина для вражеского хода //нужна корутина для вражеского хода
if (Player.main.hasStun is false)
{
_count = 1;
}
else
{
Player.main.hasStun = false;
_count = 2;
}
for (int i = 0; i < _count; i++)
{
if (enemyTurn) if (enemyTurn)
StartCoroutine(EnemyStep()); StartCoroutine(EnemyStep());
//а, вот же она //а, вот же она
turn += 1; turn += 1;
}
} }
public void MarkersRegulator() public void MarkersRegulator()
{ {
@ -183,14 +200,15 @@ public class DeckManager : MonoBehaviour
var _local = (int)currentCard.CardCharacteristics.enemyCount; var _local = (int)currentCard.CardCharacteristics.enemyCount;
if(currentCard.CardCharacteristics.effects.Length > 0) if (currentCard.CardCharacteristics.effects.Length > 0)
{ {
for (int i = 0; i < currentCard.CardCharacteristics.effects.Length; i++) for (int i = 0; i < currentCard.CardCharacteristics.effects.Length; i++)
{ {
enemy.effectsName.Add(currentCard.CardCharacteristics.effects[i].effect.ToString()); enemy.effectsName.Add(currentCard.CardCharacteristics.effects[i].effect.ToString());
enemy.effectsDamage.Add(currentCard.CardCharacteristics.effects[i].damage); enemy.effectsDamage.Add(currentCard.CardCharacteristics.effects[i].damage);
enemy.effectsTurns.Add(currentCard.CardCharacteristics.effects[i].turns); enemy.effectsTurns.Add(currentCard.CardCharacteristics.effects[i].turns);
LibraryEffects.main.InstantiateEffect(currentCard.CardCharacteristics.effects[i].effect.ToString(), enemy.gameObject, currentCard.CardCharacteristics.effects[i].damage); LibraryEffects.main.InstantiateEffect(currentCard.CardCharacteristics.effects[i].effect.ToString(), enemy.gameObject,
currentCard.CardCharacteristics.effects[i].damage, i);
} }
} }

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@ -30,9 +30,9 @@ public class Enemy : MonoBehaviour
[SerializeField] private Image armorIcon; [SerializeField] private Image armorIcon;
[SerializeField] private Text armorText; [SerializeField] private Text armorText;
public List<string> effectsName = new List<string>(); [HideInInspector] public List<string> effectsName = new List<string>();
public List<int> effectsTurns = new List<int>(); [HideInInspector] public List<int> effectsTurns = new List<int>();
public List<int> effectsDamage = new List<int>(); [HideInInspector] public List<int> effectsDamage = new List<int>();
[HideInInspector] public List<GameObject> effectsLink = new List<GameObject>(); [HideInInspector] public List<GameObject> effectsLink = new List<GameObject>();
@ -197,6 +197,10 @@ public class Enemy : MonoBehaviour
enemyStepIcon.sprite = allStepImageIcons[4]; enemyStepIcon.sprite = allStepImageIcons[4];
enemyStepIconText.text = enemyConfig.enemyCharacteristics.addArmorAll.ToString(); enemyStepIconText.text = enemyConfig.enemyCharacteristics.addArmorAll.ToString();
break; break;
case "Effects":
enemyStepIcon.sprite = allStepImageIcons[6];
enemyStepIconText.text = enemyConfig.enemyCharacteristics.addArmorAll.ToString();
break;
} }
} }
@ -212,7 +216,7 @@ public class Enemy : MonoBehaviour
} }
else else
{ {
hasStun = true; hasStun = false;
} }
} }

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@ -99,6 +99,7 @@ public class LibraryTurnMethods : MonoBehaviour
_currentEnemies[_index].GetComponent<Enemy>().AddArmor(_addArmorAlly); _currentEnemies[_index].GetComponent<Enemy>().AddArmor(_addArmorAlly);
} }
public void AddArmorAll() public void AddArmorAll()
{ {
int _addArmorAll = int _addArmorAll =
@ -110,6 +111,18 @@ public class LibraryTurnMethods : MonoBehaviour
_currentEnemies[i].GetComponent<Enemy>().AddArmor(_addArmorAll); _currentEnemies[i].GetComponent<Enemy>().AddArmor(_addArmorAll);
} }
} }
public void Effects()
{
for (int i = 0; i < enemy.enemyConfig.enemyCharacteristics.effects.Length; i++)
{
Player.main.effectsName.Add(enemy.enemyConfig.enemyCharacteristics.effects[i].effect.ToString());
Player.main.effectsDamage.Add(enemy.enemyConfig.enemyCharacteristics.effects[i].damage);
Player.main.effectsTurns.Add(enemy.enemyConfig.enemyCharacteristics.effects[i].turns);
LibraryEffects.main.InstantiateEffect(enemy.enemyConfig.enemyCharacteristics.effects[i].effect.ToString(), Player.main.gameObject,
enemy.enemyConfig.enemyCharacteristics.effects[i].damage, i);
}
}
} }

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@ -7,47 +7,79 @@ public class LibraryEffects : MonoBehaviour
{ {
public static LibraryEffects main; public static LibraryEffects main;
public Dictionary<string, Sprite> effectsIcon = new Dictionary<string, Sprite>(); //public Dictionary<string, Sprite> effectsIcon = new Dictionary<string, Sprite>();
public GameObject effectPrefab; public GameObject effectPrefab;
public enum CardEffects
{
poison,
stun
};
[System.Serializable] [System.Serializable]
public class IconsEffects public class IconsEffects
{ {
public string name; public CardEffects name;
public Sprite icon; public Sprite icon;
} }
public IconsEffects[] effectIcons; public IconsEffects[] effectIcons;
public void Start() public void Start()
{ {
main = this; main = this;
} }
public void Poison(GameObject _enemy, int _damage) public void Poison(GameObject _enemy, int _damage)
{
if (_enemy.name == "Player(Clone)")
{
_enemy.GetComponent<Player>().ChangeHp(_damage);
}
else
{ {
_enemy.GetComponent<Enemy>().ChangeHp(_damage); _enemy.GetComponent<Enemy>().ChangeHp(_damage);
} }
}
public void Stun(GameObject _enemy) public void Stun(GameObject _enemy)
{
if (_enemy.name == "Player(Clone)")
{
_enemy.GetComponent<Player>().hasStun = true;
}
else
{ {
_enemy.GetComponent<Enemy>().hasStun = true; _enemy.GetComponent<Enemy>().hasStun = true;
} }
}
public void InstantiateEffect(string _name, GameObject _parent, int _damageText) public void InstantiateEffect(string _name, GameObject _parent, int _damageText, int _numInColumn)
{ {
for (int i = 0; i < effectIcons.Length; i++) for (int i = 0; i < effectIcons.Length; i++)
{ {
if (effectIcons[i].name == _name) if (effectIcons[i].name.ToString() == _name)
{ {
effectPrefab.GetComponentInChildren<Image>().sprite = effectIcons[i].icon; effectPrefab.GetComponentInChildren<Image>().sprite = effectIcons[i].icon;
} }
} }
var _move = new Vector3(520, -369, 0);
effectPrefab.GetComponentInChildren<Text>().text = _damageText.ToString(); effectPrefab.GetComponentInChildren<Text>().text = _damageText.ToString();
GameObject link = Instantiate(effectPrefab, _parent.transform); GameObject link = Instantiate(effectPrefab, _parent.transform);
if (_parent.name == "Player(Clone)")
{
var _move = new Vector3(185, 86 - 100 * _numInColumn, 0);
link.transform.localScale = new Vector3(0.3f, 0.3f, 0.3f);
link.transform.localPosition = _move;
_parent.GetComponent<Player>().effectsLink.Add(link);
}
else
{
var _move = new Vector3(520, -369 - 300 * _numInColumn, 0);
link.transform.localPosition = _move; link.transform.localPosition = _move;
_parent.GetComponent<Enemy>().effectsLink.Add(link); _parent.GetComponent<Enemy>().effectsLink.Add(link);
} }
}
} }

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@ -23,6 +23,13 @@ public class Player : MonoBehaviour
[SerializeField] private int hp; [SerializeField] private int hp;
[SerializeField] private int armor; [SerializeField] private int armor;
public List<string> effectsName = new List<string>();
public List<int> effectsTurns = new List<int>();
public List<int> effectsDamage = new List<int>();
[HideInInspector] public List<GameObject> effectsLink = new List<GameObject>();
[HideInInspector] public bool hasStun = false;
private void Awake() private void Awake()
{ {
@ -99,6 +106,42 @@ public class Player : MonoBehaviour
} }
public void EffectsBy()
{
for (int i = 0; i < effectsName.Count; i++)
{
if (effectsName[i] == "poison")
{
LibraryEffects.main.Poison(gameObject, effectsDamage[i]);
effectsTurns[i] -= 1;
}
if (effectsName[i] == "stun")
{
LibraryEffects.main.Stun(gameObject);
effectsTurns[i] -= 1;
}
}
var _dopCounter = 0;
var _effectsCount = effectsName.Count;
for (int i = 0; i < _effectsCount; i++)
{
if (effectsTurns[_dopCounter] <= 0)
{
effectsName.Remove(effectsName[_dopCounter]);
effectsTurns.Remove(effectsTurns[_dopCounter]);
effectsDamage.Remove(effectsDamage[_dopCounter]);
Destroy(effectsLink[_dopCounter]);
effectsLink.RemoveAt(_dopCounter);
}
else
{
_dopCounter += 1;
}
}
}
public void OnClick() public void OnClick()
{ {
//DeckManager.main.ActionInPlayer(); //DeckManager.main.ActionInPlayer();

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--- !u!114 &2 --- !u!114 &2
@ -45,10 +45,10 @@ MonoBehaviour:
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@ -95,8 +95,8 @@ MonoBehaviour:
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@ -112,7 +112,7 @@ MonoBehaviour:
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@ -121,14 +121,14 @@ MonoBehaviour:
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@ -252,7 +252,7 @@ MonoBehaviour:
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@ -381,10 +381,10 @@ MonoBehaviour:
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m_RenameOverlay: m_RenameOverlay:
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m_Name: m_Name:
@ -412,7 +412,7 @@ MonoBehaviour:
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m_SelectedIDs: m_SelectedIDs:
m_LastClickedID: 0 m_LastClickedID: 0
m_ExpandedIDs: 000000002a470000 m_ExpandedIDs: 000000002e470000
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@ -533,9 +533,9 @@ MonoBehaviour:
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m_AudioPlay: 0 m_AudioPlay: 0
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@ -899,3 +899,33 @@ C# parse time : 138ms
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candidates check time : 34ms
console write time : 0ms
[api-updater (non-obsolete-error-filter)] 11.03.2022 17:47:57 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
jit/startup time : 56,5193ms
moved types parse time: 50ms
candidates parse time : 8ms
C# parse time : 131ms
candidates check time : 33ms
console write time : 0ms
[api-updater (non-obsolete-error-filter)] 11.03.2022 18:52:46 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
jit/startup time : 56,3569ms
moved types parse time: 37ms
candidates parse time : 8ms
C# parse time : 129ms
candidates check time : 29ms
console write time : 0ms

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@ -2,5 +2,3 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: shutdown Cmd: shutdown
Quitting shader compiler process

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@ -2,5 +2,3 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: shutdown Cmd: shutdown
Quitting shader compiler process

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@ -2,5 +2,3 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: shutdown Cmd: shutdown
Quitting shader compiler process

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@ -2,5 +2,3 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: shutdown Cmd: shutdown
Quitting shader compiler process

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@ -2,5 +2,3 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: shutdown Cmd: shutdown
Quitting shader compiler process

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@ -2,5 +2,3 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: shutdown Cmd: shutdown
Quitting shader compiler process