made effects for enemies, but need to fix visual bugs
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Binary file not shown.
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@ -684,6 +684,11 @@ MonoBehaviour:
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localarmor: 0
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armorIcon: {fileID: 5773101020417773797}
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armorText: {fileID: 3921237228481833082}
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effectsName: []
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effectsTurns:
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effectsDamage:
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effectsLink: []
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hasStun: 0
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--- !u!114 &6577587491858349625
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -1089,6 +1089,8 @@ MonoBehaviour:
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- {fileID: 21300000, guid: 993fdba9d116dba4bacdee2d29d33f04, type: 3}
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- {fileID: 21300000, guid: 9c3fd8d256ec8eb4181e171ceea55452, type: 3}
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- {fileID: 21300000, guid: 7ab8624721af8974b9d81950d6603da1, type: 3}
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- {fileID: 21300000, guid: 664fb4e4278a75745bf61ff9b2105118, type: 3}
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- {fileID: 21300000, guid: 6ec6424c00ba76e468b14f90e4bf20b1, type: 3}
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enemyConfig: {fileID: 11400000, guid: 311edf240c8ea15449adcfbad6d87fbe, type: 2}
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enemyName: {fileID: 7221412860694950147}
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enemyMaxHp: {fileID: 7221412859169780618}
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@ -1127,10 +1129,29 @@ MonoBehaviour:
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 4592293190802169254}
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m_TargetAssemblyTypeName: LibraryTurnMethods, Assembly-CSharp
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m_MethodName: Effects
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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hp: 0
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localarmor: 0
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armorIcon: {fileID: 218871620337244483}
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armorText: {fileID: 7182929354915225317}
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effectsName: []
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effectsTurns:
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effectsDamage:
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effectsLink: []
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hasStun: 0
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--- !u!114 &4592293190802169254
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -306,7 +306,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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effectPrefab: {fileID: 8365349782809087845, guid: 68a81a1d82a983543b7f52b5dd9a9190, type: 3}
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effectIcons:
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- name: poison
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- name: 0
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icon: {fileID: 21300000, guid: 664fb4e4278a75745bf61ff9b2105118, type: 3}
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- name: stun
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- name: 1
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icon: {fileID: 21300000, guid: 6ec6424c00ba76e468b14f90e4bf20b1, type: 3}
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@ -70,7 +70,7 @@ public class CardCharacteristics
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[Serializable]
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public class ListEffects
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{
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public CardEffects effect;
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public LibraryEffects.CardEffects effect;
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public int turns;
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public int damage;
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}
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@ -38,7 +38,10 @@ MonoBehaviour:
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addStamina: 1
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addArmor: 0
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enemyCount: 0
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effects: []
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effects:
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- effect: 0
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turns: 0
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damage: 0
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CardCharacteristicslvl2:
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cardName: Add Stamina
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picture: {fileID: 21300000, guid: 11194064875365e48be6ed64b065cb41, type: 3}
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@ -32,5 +32,15 @@ public class EnemyCharacteristics
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[Range(1, 3)]
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public int maximumPosition;
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[Serializable]
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public class ListEffects
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{
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public LibraryEffects.CardEffects effect;
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public int turns;
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public int damage;
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}
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public ListEffects[] effects;
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}
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@ -26,3 +26,7 @@ MonoBehaviour:
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sprite: {fileID: 21300000, guid: 3cd50817f068be2499e7e3509dc6c1e7, type: 3}
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minimumPosition: 1
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maximumPosition: 2
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effects:
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- effect: 0
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turns: 1
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damage: 1
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@ -20,6 +20,13 @@ MonoBehaviour:
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selfHealing: 2
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allyHealing: 0
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allHealing: 0
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addArmorSelf: 0
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addArmorAlly: 0
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addArmorAll: 0
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sprite: {fileID: 21300000, guid: aab1740fef9fe4145aef437cf6873127, type: 3}
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minimumPosition: 1
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maximumPosition: 3
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effects:
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- effect: 1
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turns: 1
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damage: 0
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@ -126,17 +126,34 @@ public class DeckManager : MonoBehaviour
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HandingOut();
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if (stamina < 3)
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NewStaminaQuantity(stamina + 1);
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// effects on en
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for (int i = 0; i < Session.main.currentEnemies.Count; i++)
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{
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Session.main.currentEnemies[i].GetComponent<Enemy>().EffectsBy();
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}
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//effects on pl
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Player.main.EffectsBy();
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//if pl by stun => en makes 2 step
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int _count = 1;
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//нужна корутина для вражеского хода
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if (Player.main.hasStun is false)
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{
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_count = 1;
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}
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else
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{
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Player.main.hasStun = false;
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_count = 2;
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}
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for (int i = 0; i < _count; i++)
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{
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if (enemyTurn)
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StartCoroutine(EnemyStep());
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//а, вот же она
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turn += 1;
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}
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}
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public void MarkersRegulator()
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{
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@ -183,14 +200,15 @@ public class DeckManager : MonoBehaviour
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var _local = (int)currentCard.CardCharacteristics.enemyCount;
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if(currentCard.CardCharacteristics.effects.Length > 0)
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if (currentCard.CardCharacteristics.effects.Length > 0)
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{
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for (int i = 0; i < currentCard.CardCharacteristics.effects.Length; i++)
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{
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enemy.effectsName.Add(currentCard.CardCharacteristics.effects[i].effect.ToString());
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enemy.effectsDamage.Add(currentCard.CardCharacteristics.effects[i].damage);
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enemy.effectsTurns.Add(currentCard.CardCharacteristics.effects[i].turns);
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LibraryEffects.main.InstantiateEffect(currentCard.CardCharacteristics.effects[i].effect.ToString(), enemy.gameObject, currentCard.CardCharacteristics.effects[i].damage);
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LibraryEffects.main.InstantiateEffect(currentCard.CardCharacteristics.effects[i].effect.ToString(), enemy.gameObject,
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currentCard.CardCharacteristics.effects[i].damage, i);
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}
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}
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@ -30,9 +30,9 @@ public class Enemy : MonoBehaviour
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[SerializeField] private Image armorIcon;
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[SerializeField] private Text armorText;
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public List<string> effectsName = new List<string>();
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public List<int> effectsTurns = new List<int>();
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public List<int> effectsDamage = new List<int>();
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[HideInInspector] public List<string> effectsName = new List<string>();
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[HideInInspector] public List<int> effectsTurns = new List<int>();
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[HideInInspector] public List<int> effectsDamage = new List<int>();
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[HideInInspector] public List<GameObject> effectsLink = new List<GameObject>();
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@ -197,6 +197,10 @@ public class Enemy : MonoBehaviour
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enemyStepIcon.sprite = allStepImageIcons[4];
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enemyStepIconText.text = enemyConfig.enemyCharacteristics.addArmorAll.ToString();
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break;
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case "Effects":
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enemyStepIcon.sprite = allStepImageIcons[6];
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enemyStepIconText.text = enemyConfig.enemyCharacteristics.addArmorAll.ToString();
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break;
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}
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}
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@ -212,7 +216,7 @@ public class Enemy : MonoBehaviour
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}
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else
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{
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hasStun = true;
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hasStun = false;
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}
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}
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@ -99,6 +99,7 @@ public class LibraryTurnMethods : MonoBehaviour
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_currentEnemies[_index].GetComponent<Enemy>().AddArmor(_addArmorAlly);
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}
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public void AddArmorAll()
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{
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int _addArmorAll =
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_currentEnemies[i].GetComponent<Enemy>().AddArmor(_addArmorAll);
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}
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}
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public void Effects()
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{
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for (int i = 0; i < enemy.enemyConfig.enemyCharacteristics.effects.Length; i++)
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{
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Player.main.effectsName.Add(enemy.enemyConfig.enemyCharacteristics.effects[i].effect.ToString());
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Player.main.effectsDamage.Add(enemy.enemyConfig.enemyCharacteristics.effects[i].damage);
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Player.main.effectsTurns.Add(enemy.enemyConfig.enemyCharacteristics.effects[i].turns);
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LibraryEffects.main.InstantiateEffect(enemy.enemyConfig.enemyCharacteristics.effects[i].effect.ToString(), Player.main.gameObject,
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enemy.enemyConfig.enemyCharacteristics.effects[i].damage, i);
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}
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}
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}
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@ -7,47 +7,79 @@ public class LibraryEffects : MonoBehaviour
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{
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public static LibraryEffects main;
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public Dictionary<string, Sprite> effectsIcon = new Dictionary<string, Sprite>();
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//public Dictionary<string, Sprite> effectsIcon = new Dictionary<string, Sprite>();
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public GameObject effectPrefab;
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public enum CardEffects
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{
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poison,
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stun
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};
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[System.Serializable]
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public class IconsEffects
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{
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public string name;
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public CardEffects name;
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public Sprite icon;
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}
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public IconsEffects[] effectIcons;
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public void Start()
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{
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main = this;
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}
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public void Poison(GameObject _enemy, int _damage)
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{
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if (_enemy.name == "Player(Clone)")
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{
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_enemy.GetComponent<Player>().ChangeHp(_damage);
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}
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else
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{
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_enemy.GetComponent<Enemy>().ChangeHp(_damage);
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}
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}
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public void Stun(GameObject _enemy)
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{
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if (_enemy.name == "Player(Clone)")
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{
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_enemy.GetComponent<Player>().hasStun = true;
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}
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else
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{
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_enemy.GetComponent<Enemy>().hasStun = true;
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}
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}
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public void InstantiateEffect(string _name, GameObject _parent, int _damageText)
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public void InstantiateEffect(string _name, GameObject _parent, int _damageText, int _numInColumn)
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{
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for (int i = 0; i < effectIcons.Length; i++)
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{
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if (effectIcons[i].name == _name)
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if (effectIcons[i].name.ToString() == _name)
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{
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effectPrefab.GetComponentInChildren<Image>().sprite = effectIcons[i].icon;
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}
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}
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var _move = new Vector3(520, -369, 0);
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effectPrefab.GetComponentInChildren<Text>().text = _damageText.ToString();
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GameObject link = Instantiate(effectPrefab, _parent.transform);
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if (_parent.name == "Player(Clone)")
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{
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var _move = new Vector3(185, 86 - 100 * _numInColumn, 0);
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link.transform.localScale = new Vector3(0.3f, 0.3f, 0.3f);
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link.transform.localPosition = _move;
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_parent.GetComponent<Player>().effectsLink.Add(link);
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}
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else
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{
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var _move = new Vector3(520, -369 - 300 * _numInColumn, 0);
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link.transform.localPosition = _move;
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_parent.GetComponent<Enemy>().effectsLink.Add(link);
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}
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}
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}
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@ -23,6 +23,13 @@ public class Player : MonoBehaviour
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[SerializeField] private int hp;
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[SerializeField] private int armor;
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public List<string> effectsName = new List<string>();
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public List<int> effectsTurns = new List<int>();
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public List<int> effectsDamage = new List<int>();
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[HideInInspector] public List<GameObject> effectsLink = new List<GameObject>();
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[HideInInspector] public bool hasStun = false;
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private void Awake()
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{
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@ -99,6 +106,42 @@ public class Player : MonoBehaviour
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}
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public void EffectsBy()
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{
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for (int i = 0; i < effectsName.Count; i++)
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{
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if (effectsName[i] == "poison")
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{
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LibraryEffects.main.Poison(gameObject, effectsDamage[i]);
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effectsTurns[i] -= 1;
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}
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if (effectsName[i] == "stun")
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{
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LibraryEffects.main.Stun(gameObject);
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effectsTurns[i] -= 1;
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}
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}
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var _dopCounter = 0;
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var _effectsCount = effectsName.Count;
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for (int i = 0; i < _effectsCount; i++)
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{
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if (effectsTurns[_dopCounter] <= 0)
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{
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effectsName.Remove(effectsName[_dopCounter]);
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effectsTurns.Remove(effectsTurns[_dopCounter]);
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effectsDamage.Remove(effectsDamage[_dopCounter]);
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Destroy(effectsLink[_dopCounter]);
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effectsLink.RemoveAt(_dopCounter);
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}
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else
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{
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_dopCounter += 1;
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}
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}
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}
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public void OnClick()
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{
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//DeckManager.main.ActionInPlayer();
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Binary file not shown.
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m_ShowMode: 4
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m_Title: Game
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m_RootView: {fileID: 6}
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m_MinSize: {x: 875, y: 300}
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m_MinSize: {x: 875, y: 542}
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m_MaxSize: {x: 10000, y: 10000}
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m_Maximized: 1
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--- !u!114 &2
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@ -45,10 +45,10 @@ MonoBehaviour:
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--- !u!114 &3
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MonoBehaviour:
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m_ObjectHideFlags: 52
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@ -68,8 +68,8 @@ MonoBehaviour:
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@ -95,8 +95,8 @@ MonoBehaviour:
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- {fileID: 16}
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@ -112,7 +112,7 @@ MonoBehaviour:
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m_Enabled: 1
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m_EditorHideFlags: 1
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m_Position:
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@ -121,14 +121,14 @@ MonoBehaviour:
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--- !u!114 &6
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MonoBehaviour:
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m_ObjectHideFlags: 52
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@ -224,10 +224,10 @@ MonoBehaviour:
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--- !u!114 &10
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MonoBehaviour:
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m_ObjectHideFlags: 52
|
||||
|
@ -252,7 +252,7 @@ MonoBehaviour:
|
|||
m_MinSize: {x: 403, y: 221}
|
||||
m_MaxSize: {x: 8003, y: 4021}
|
||||
vertical: 0
|
||||
controlID: 69
|
||||
controlID: 63
|
||||
--- !u!114 &11
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 52
|
||||
|
@ -381,10 +381,10 @@ MonoBehaviour:
|
|||
m_LockTracker:
|
||||
m_IsLocked: 0
|
||||
m_FolderTreeState:
|
||||
scrollPos: {x: 0, y: 79}
|
||||
m_SelectedIDs: ee470000
|
||||
m_LastClickedID: 18414
|
||||
m_ExpandedIDs: 000000002a470000144c0000244e0000fe4f0000b653000000ca9a3b
|
||||
scrollPos: {x: 0, y: 19}
|
||||
m_SelectedIDs: 4c470000
|
||||
m_LastClickedID: 18252
|
||||
m_ExpandedIDs: 000000002e47000044470000484700007a47000000ca9a3b
|
||||
m_RenameOverlay:
|
||||
m_UserAcceptedRename: 0
|
||||
m_Name:
|
||||
|
@ -412,7 +412,7 @@ MonoBehaviour:
|
|||
scrollPos: {x: 0, y: 0}
|
||||
m_SelectedIDs:
|
||||
m_LastClickedID: 0
|
||||
m_ExpandedIDs: 000000002a470000
|
||||
m_ExpandedIDs: 000000002e470000
|
||||
m_RenameOverlay:
|
||||
m_UserAcceptedRename: 0
|
||||
m_Name:
|
||||
|
@ -500,7 +500,7 @@ MonoBehaviour:
|
|||
m_ControlHash: -371814159
|
||||
m_PrefName: Preview_InspectorPreview
|
||||
m_LastInspectedObjectInstanceID: -1
|
||||
m_LastVerticalScrollValue: 0
|
||||
m_LastVerticalScrollValue: 492
|
||||
m_GlobalObjectId:
|
||||
m_LockTracker:
|
||||
m_IsLocked: 0
|
||||
|
@ -533,9 +533,9 @@ MonoBehaviour:
|
|||
m_SceneHierarchy:
|
||||
m_TreeViewState:
|
||||
scrollPos: {x: 0, y: 0}
|
||||
m_SelectedIDs:
|
||||
m_SelectedIDs: 5e470000
|
||||
m_LastClickedID: 0
|
||||
m_ExpandedIDs: 0a42feff9e5ffeff7eadfeff72b1feff8cb5feff66c0feff80c4feff84e3fefffae3feff14e8feff70eefeff803affff044effffc254ffffdc58ffff2a87ffff9ee0ffff3efbffff40fbffffc64300002e440000344400008a6500009c650000b66500001e71000030710000467100004a7100008076000092760000a8760000ac7600004a7800007278000076780000147b0000267b00003c7b0000407b00007089000082890000988900009c8900003c8b0000648b0000688b00006c9200009492000098920000049600002c96000030960000d0970000f8970000fc9700002ea6000056a600005aa6000096ab0000beab0000c2ab0000
|
||||
m_ExpandedIDs: b2bafeff68c0feffacc3feff94dffeffd8e2feff1cf3feff08fdfeff7a54ffffe27bffff887fffff9cc4ffff54cafffffacdffff3efbffff40fbffffca43000032440000384400005c6200006e6200008462000088620000266400004e64000052640000226d0000346d00004a6d00004e6d0000e68a0000f88a0000b48c0000c68c00001692000028920000
|
||||
m_RenameOverlay:
|
||||
m_UserAcceptedRename: 0
|
||||
m_Name:
|
||||
|
@ -595,9 +595,9 @@ MonoBehaviour:
|
|||
m_PlayAudio: 0
|
||||
m_AudioPlay: 0
|
||||
m_Position:
|
||||
m_Target: {x: 1263.6136, y: 603.8462, z: -41.184925}
|
||||
m_Target: {x: 770.0852, y: 687.84326, z: -37.371067}
|
||||
speed: 2
|
||||
m_Value: {x: 1263.6136, y: 603.8462, z: -41.184925}
|
||||
m_Value: {x: 770.0852, y: 687.84326, z: -37.371067}
|
||||
m_RenderMode: 0
|
||||
m_CameraMode:
|
||||
drawMode: 0
|
||||
|
@ -648,9 +648,9 @@ MonoBehaviour:
|
|||
speed: 2
|
||||
m_Value: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_Size:
|
||||
m_Target: 897.4202
|
||||
m_Target: 408.0083
|
||||
speed: 2
|
||||
m_Value: 897.4202
|
||||
m_Value: 408.0083
|
||||
m_Ortho:
|
||||
m_Target: 1
|
||||
speed: 2
|
||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -899,3 +899,33 @@ C# parse time : 138ms
|
|||
candidates check time : 34ms
|
||||
console write time : 0ms
|
||||
|
||||
[api-updater (non-obsolete-error-filter)] 11.03.2022 17:43:48 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 380,2679ms
|
||||
moved types parse time: 39ms
|
||||
candidates parse time : 9ms
|
||||
C# parse time : 184ms
|
||||
candidates check time : 34ms
|
||||
console write time : 0ms
|
||||
|
||||
[api-updater (non-obsolete-error-filter)] 11.03.2022 17:47:57 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 56,5193ms
|
||||
moved types parse time: 50ms
|
||||
candidates parse time : 8ms
|
||||
C# parse time : 131ms
|
||||
candidates check time : 33ms
|
||||
console write time : 0ms
|
||||
|
||||
[api-updater (non-obsolete-error-filter)] 11.03.2022 18:52:46 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 56,3569ms
|
||||
moved types parse time: 37ms
|
||||
candidates parse time : 8ms
|
||||
C# parse time : 129ms
|
||||
candidates check time : 29ms
|
||||
console write time : 0ms
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -2,5 +2,3 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
|
|||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: shutdown
|
||||
|
||||
Quitting shader compiler process
|
||||
|
|
|
@ -2,5 +2,3 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
|
|||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: shutdown
|
||||
|
||||
Quitting shader compiler process
|
||||
|
|
|
@ -2,5 +2,3 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
|
|||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: shutdown
|
||||
|
||||
Quitting shader compiler process
|
||||
|
|
|
@ -2,5 +2,3 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
|
|||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: shutdown
|
||||
|
||||
Quitting shader compiler process
|
||||
|
|
|
@ -2,5 +2,3 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
|
|||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: shutdown
|
||||
|
||||
Quitting shader compiler process
|
||||
|
|
|
@ -2,5 +2,3 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
|
|||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: shutdown
|
||||
|
||||
Quitting shader compiler process
|
||||
|
|
Loading…
Reference in New Issue