Updating armor system

This commit is contained in:
Залетов Федор 2022-01-15 23:26:40 +03:00
parent d5c91ca8ff
commit 8ee19b10cd
51 changed files with 5386 additions and 4695 deletions

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m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
enemy: {fileID: 7221412860694950157}
--- !u!1 &8338415676351876985 --- !u!1 &8338415676351876985
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -1208,7 +1208,7 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_Sprite: {fileID: 21300000, guid: d884309d8baaf99489bf92dce8492ac1, type: 3} m_Sprite: {fileID: 21300000, guid: 7ab8624721af8974b9d81950d6603da1, type: 3}
m_Type: 0 m_Type: 0
m_PreserveAspect: 0 m_PreserveAspect: 0
m_FillCenter: 1 m_FillCenter: 1

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@ -926,7 +926,7 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_Sprite: {fileID: 21300000, guid: d884309d8baaf99489bf92dce8492ac1, type: 3} m_Sprite: {fileID: 21300000, guid: 7ab8624721af8974b9d81950d6603da1, type: 3}
m_Type: 0 m_Type: 0
m_PreserveAspect: 0 m_PreserveAspect: 0
m_FillCenter: 1 m_FillCenter: 1

View File

@ -322,6 +322,8 @@ MonoBehaviour:
- {fileID: 6063886430432921225, guid: 4a71400765e99464aa6e72caa20d2a07, type: 3} - {fileID: 6063886430432921225, guid: 4a71400765e99464aa6e72caa20d2a07, type: 3}
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- {fileID: 3374814057080039205, guid: ae1ab462daf0a5c4ca40701af32d6f47, type: 3} - {fileID: 3374814057080039205, guid: ae1ab462daf0a5c4ca40701af32d6f47, type: 3}
- {fileID: 7222112331664167800, guid: 888b5256d068ffe479a1b48633842ad4, type: 3}
- {fileID: 7222112331664167800, guid: 888b5256d068ffe479a1b48633842ad4, type: 3}
cardsPosition: cardsPosition:
- {fileID: 1257316224} - {fileID: 1257316224}
- {fileID: 813908841} - {fileID: 813908841}
@ -472,6 +474,7 @@ MonoBehaviour:
- {fileID: 5003711296695674289, guid: 32d0fb454e08ef24a80a73425416751b, type: 3} - {fileID: 5003711296695674289, guid: 32d0fb454e08ef24a80a73425416751b, type: 3}
player: {fileID: 5565334654496439714, guid: c0b94d336afc615439f5c5ef9c7abb16, type: 3} player: {fileID: 5565334654496439714, guid: c0b94d336afc615439f5c5ef9c7abb16, type: 3}
playerPosition: {fileID: 1240862618} playerPosition: {fileID: 1240862618}
playerLink: {fileID: 0}
numberPhase: 1 numberPhase: 1
quantityEnemies: 0 quantityEnemies: 0
waitingEndingRound: 0 waitingEndingRound: 0

View File

@ -32,13 +32,16 @@ public class Card : MonoBehaviour
_card = cardConfig.CardCharacteristics; _card = cardConfig.CardCharacteristics;
picture.sprite = _card.picture; picture.sprite = _card.picture;
nameCard.text = _card.cardName; nameCard.text = _card.cardName;
SetIcon(); SetText();
} }
public void SetIcon() public void SetText()
{ {
string[,] allVariables = new string[,] {{ _card.healing.ToString(), "Heal" }, { _card.quantityStamina.ToString(), "Stam" }, string[,] allVariables = new string[,] {{ _card.addHealth.ToString(), "Heal" },
{ _card.damage.ToString(), "Atk" }, { _card.addStamina.ToString(), "AddStam" } }; { _card.quantityStamina.ToString(), "Stam" },
{ _card.damage.ToString(), "Atk" },
{ _card.addStamina.ToString(), "AddStam" },
{ _card.addArmor.ToString(), "Armor"} };
int _max = 0; int _max = 0;
@ -78,19 +81,35 @@ public class Card : MonoBehaviour
public void OnClick() public void OnClick()
{ {
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
//Этот метод - колхоз на колхазе сидит и колхозом погоняет
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
if (Session.main.waitingEndingRound || DeckManager.main.waitingEnemyTurn) return; if (Session.main.waitingEndingRound || DeckManager.main.waitingEnemyTurn) return;
var _card = cardConfig.CardCharacteristics; var _card = cardConfig.CardCharacteristics;
//ВАРНИНГ! НЕ РАБОТАЕТ С КАРТАМИ НА -ЗДОРОВЬЕ!! //ВАРНИНГ! НЕ РАБОТАЕТ С КАРТАМИ НА -ЗДОРОВЬЕ!!
int _stamina = DeckManager.main.stamina; int _stamina = DeckManager.main.stamina;
if (_card.addStamina > 0) if (_card.specialization == Specialization.healing)
{ {
DeckManager.main.NewStaminaQuantity(_stamina + _card.addStamina); if (_card.addStamina > 0)
{
DeckManager.main.NewStaminaQuantity(_stamina + _card.addStamina);
}
else if (_card.addArmor > 0)
{
DeckManager.main.NewStaminaQuantity(_stamina - _card.quantityStamina);
Player.main.AddArmor(_card.addArmor);
}
else if (_card.addHealth > 0)
{
DeckManager.main.NewStaminaQuantity(_stamina - _card.quantityStamina);
Player.main.ChangeHp(-_card.addHealth);
}
DeckManager.main.currentCard = null; DeckManager.main.currentCard = null;
DeckManager.main.MarkersRegulator(); DeckManager.main.MarkersRegulator();
DestroyObject(); DestroyObject();
return; return;
} }
if(_stamina >= cardConfig.CardCharacteristics.quantityStamina) else if (_stamina >= cardConfig.CardCharacteristics.quantityStamina)
{ {
DeckManager.main.currentCard = cardConfig; DeckManager.main.currentCard = cardConfig;
DeckManager.main.numberCurrentCard = number; DeckManager.main.numberCurrentCard = number;

View File

@ -35,9 +35,7 @@ public class CardCharacteristics
public int damage; public int damage;
[Space] [Space]
[Header("Effects")] [Header("Effects")]
public int healing; public int addHealth;
public int addStamina; public int addStamina;
[Space] public int addArmor;
[Header("DON'T WORKING")]
public int armor;
} }

View File

@ -20,6 +20,6 @@ MonoBehaviour:
quantityStamina: 2 quantityStamina: 2
quantityHealth: 0 quantityHealth: 0
damage: 0 damage: 0
healing: 12 addHealth: 5
addStamina: 0 addStamina: 0
armor: 0 addArmor: 0

View File

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m_EditorClassIdentifier:
CardCharacteristics:
cardName: Small Armor
picture: {fileID: 21300000, guid: 7ab8624721af8974b9d81950d6603da1, type: 3}
description: This is small armor
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quantityStamina: 1
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damage: 0
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addStamina: 0
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@ -20,6 +20,6 @@ MonoBehaviour:
quantityStamina: 1 quantityStamina: 1
quantityHealth: 0 quantityHealth: 0
damage: 0 damage: 0
healing: 5 addHealth: 3
addStamina: 0 addStamina: 0
armor: 0 addArmor: 0

View File

@ -23,7 +23,9 @@ public class EnemyCharacteristics
[Tooltip("this parameter affects the recovery of an ally with minimal hp")] [Tooltip("this parameter affects the recovery of an ally with minimal hp")]
public int allyHealing; public int allyHealing;
public int allHealing; public int allHealing;
public int addArmorSelf;
public int addArmorAlly;
public int addArmorAll;
public Sprite sprite; public Sprite sprite;
[Range(1, 3)] [Range(1, 3)]
public int minimumPosition; public int minimumPosition;

View File

@ -20,6 +20,9 @@ MonoBehaviour:
selfHealing: 0 selfHealing: 0
allyHealing: 0 allyHealing: 0
allHealing: 0 allHealing: 0
addArmorSelf: 2
addArmorAlly: 0
addArmorAll: 0
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minimumPosition: 1 minimumPosition: 1
maximumPosition: 2 maximumPosition: 2

View File

@ -145,34 +145,31 @@ public class DeckManager : MonoBehaviour
print(1); print(1);
enemy.ChangeHp(currentCard.CardCharacteristics.damage); enemy.ChangeHp(currentCard.CardCharacteristics.damage);
} }
else if (currentCard.CardCharacteristics.healing > 0) else if (currentCard.CardCharacteristics.addHealth > 0)
{ {
enemy.ChangeHp(-currentCard.CardCharacteristics.healing); enemy.ChangeHp(-currentCard.CardCharacteristics.addHealth);
} }
NewStaminaQuantity(stamina - currentCard.CardCharacteristics.quantityStamina); NewStaminaQuantity(stamina - currentCard.CardCharacteristics.quantityStamina);
CardInTable[numberCurrentCard].GetComponent<Card>().DestroyObject(); CardInTable[numberCurrentCard].GetComponent<Card>().DestroyObject();
currentCard = null; currentCard = null;
MarkersRegulator(); MarkersRegulator();
} }
public void ActionInPlayer() /*public void ActionInPlayer()
{ {
if (waitingEnemyTurn || currentCard == null || !Player.main.CheckMarker()) return; if (waitingEnemyTurn || currentCard == null || !Player.main.CheckMarker()) return;
if (currentCard.CardCharacteristics.damage > 0) if (currentCard.CardCharacteristics.healing > 0)
{
//Player.main.ChangeHp(currentCard.CardCharacteristics.damage);
}
else if (currentCard.CardCharacteristics.healing > 0)
{ {
Player.main.ChangeHp(-currentCard.CardCharacteristics.healing); Player.main.ChangeHp(-currentCard.CardCharacteristics.healing);
} }
else if(currentCard.CardCharacteristics.addStamina)
NewStaminaQuantity(stamina - currentCard.CardCharacteristics.quantityStamina); NewStaminaQuantity(stamina - currentCard.CardCharacteristics.quantityStamina);
CardInTable[numberCurrentCard].GetComponent<Card>().DestroyObject(); CardInTable[numberCurrentCard].GetComponent<Card>().DestroyObject();
currentCard = null; currentCard = null;
MarkersRegulator(); MarkersRegulator();
} }*/
IEnumerator EnemyStep() IEnumerator EnemyStep()
{ {
waitingEnemyTurn = true; waitingEnemyTurn = true;

View File

@ -48,11 +48,11 @@ public class Enemy : MonoBehaviour
} }
else else
{ {
localarmor -= damage; AddArmor(-damage);
if (localarmor < 0) if (localarmor < 0)
{ {
hp -= Mathf.Abs(localarmor); hp -= Mathf.Abs(localarmor);
localarmor = 0; AddArmor(-localarmor);
} }
} }
@ -68,12 +68,13 @@ public class Enemy : MonoBehaviour
enemyHp.text = hp.ToString(); enemyHp.text = hp.ToString();
enemyHealthbar.value = hp; enemyHealthbar.value = hp;
ReupdateArmorIconAndText();
} }
public void AddArmor(int value) public void AddArmor(int value)
{ {
localarmor += value; localarmor += value;
ReupdateArmorIconAndText();
} }
public void NewInformation() public void NewInformation()
@ -88,8 +89,7 @@ public class Enemy : MonoBehaviour
enemyHealthbar.value = _character.maxHp; enemyHealthbar.value = _character.maxHp;
hp = _character.maxHp; hp = _character.maxHp;
localarmor = _character.armor; AddArmor(_character.armor);
ReupdateArmorIconAndText();
} }
public void ReupdateArmorIconAndText() public void ReupdateArmorIconAndText()
@ -128,18 +128,30 @@ public class Enemy : MonoBehaviour
enemyStepIcon.sprite = allStepImageIcons[0]; enemyStepIcon.sprite = allStepImageIcons[0];
enemyStepIconText.text = enemyConfig.enemyCharacteristics.damage.ToString(); enemyStepIconText.text = enemyConfig.enemyCharacteristics.damage.ToString();
break; break;
case "SelfHealing": case "HealingSelf":
enemyStepIcon.sprite = allStepImageIcons[1]; enemyStepIcon.sprite = allStepImageIcons[1];
enemyStepIconText.text = enemyConfig.enemyCharacteristics.selfHealing.ToString(); enemyStepIconText.text = enemyConfig.enemyCharacteristics.selfHealing.ToString();
break; break;
case "AllyHealing": case "HealingAlly":
enemyStepIcon.sprite = allStepImageIcons[2]; enemyStepIcon.sprite = allStepImageIcons[2];
enemyStepIconText.text = enemyConfig.enemyCharacteristics.allyHealing.ToString(); enemyStepIconText.text = enemyConfig.enemyCharacteristics.allyHealing.ToString();
break; break;
case "AllHealing": case "HealingAll":
enemyStepIcon.sprite = allStepImageIcons[3]; enemyStepIcon.sprite = allStepImageIcons[3];
enemyStepIconText.text = enemyConfig.enemyCharacteristics.allHealing.ToString(); enemyStepIconText.text = enemyConfig.enemyCharacteristics.allHealing.ToString();
break; break;
case "AddArmorSelf":
enemyStepIcon.sprite = allStepImageIcons[4];
enemyStepIconText.text = enemyConfig.enemyCharacteristics.addArmorSelf.ToString();
break;
case "AddArmorAlly":
enemyStepIcon.sprite = allStepImageIcons[4];
enemyStepIconText.text = enemyConfig.enemyCharacteristics.addArmorAlly.ToString();
break;
case "AddArmorAll":
enemyStepIcon.sprite = allStepImageIcons[4];
enemyStepIconText.text = enemyConfig.enemyCharacteristics.addArmorAll.ToString();
break;
} }
} }
@ -156,7 +168,10 @@ public class Enemy : MonoBehaviour
{ {
return hp; return hp;
} }
public int CheckArmor()
{
return localarmor;
}
public void OnMarker() public void OnMarker()
{ {
marker.enabled = true; marker.enabled = true;

View File

@ -6,8 +6,13 @@ using UnityEditor;
public class LibraryTurnMethods : MonoBehaviour public class LibraryTurnMethods : MonoBehaviour
{ {
[SerializeField] Enemy enemy; private Enemy enemy;
private void Awake()
{
enemy = GetComponent<Enemy>();
}
public void Attack() public void Attack()
{ {
@ -16,17 +21,17 @@ public class LibraryTurnMethods : MonoBehaviour
} }
public void SelfHealing() public void HealingSelf()
{ {
int _selfHealing = int _selfHealing =
enemy.enemyConfig.enemyCharacteristics.selfHealing; enemy.enemyConfig.enemyCharacteristics.selfHealing;
enemy.ChangeHp(-_selfHealing); enemy.ChangeHp(-_selfHealing);
} }
public void AllyHealing() public void HealingAlly()
{ {
int _allyHealing = int _allyHealing =
enemy.enemyConfig.enemyCharacteristics.allyHealing; enemy.enemyConfig.enemyCharacteristics.allyHealing;
@ -35,56 +40,79 @@ public class LibraryTurnMethods : MonoBehaviour
int _max = 0; int _max = 0;
for (int i = 0; i < _currentEnemies.Count; i++) for (int i = 0; i < _currentEnemies.Count; i++)
{ {
if (_currentEnemies[i] != null)
{
Enemy _allyScript = _currentEnemies[i].GetComponent<Enemy>();
int _hp = _allyScript.CheckHp();
if (_allyScript.enemyConfig.enemyCharacteristics.maxHp - _hp > _max)
{
_max = _allyScript.enemyConfig.enemyCharacteristics.maxHp - _hp;
_index = i;
}
}
Enemy _allyScript = _currentEnemies[i].GetComponent<Enemy>();
int _hp = _allyScript.CheckHp();
if (_allyScript.enemyConfig.enemyCharacteristics.maxHp - _hp > _max)
{
_max = _allyScript.enemyConfig.enemyCharacteristics.maxHp - _hp;
_index = i;
}
} }
if(_currentEnemies[_index] != null) if (_currentEnemies[_index] == null)
{ {
return; return;
} }
if (_allyHealing != 0) _currentEnemies[_index].GetComponent<Enemy>().ChangeHp(-_allyHealing);
_currentEnemies[_index].GetComponent<Enemy>().ChangeHp(-_allyHealing);
else
{
_allyHealing =
enemy.enemyConfig.enemyCharacteristics.selfHealing;
_currentEnemies[_index].GetComponent<Enemy>().ChangeHp(-_allyHealing);
}
} }
public void AllHealing() public void HealingAll()
{ {
int _allHealing = int _allHealing =
enemy.enemyConfig.enemyCharacteristics.allHealing; enemy.enemyConfig.enemyCharacteristics.allHealing;
List<GameObject> _currentEnemies = Session.main.currentEnemies; List<GameObject> _currentEnemies = Session.main.currentEnemies;
for (int i = 0; i < _currentEnemies.Count; i++) for (int i = 0; i < _currentEnemies.Count; i++)
{ {
if (_currentEnemies[i] != null) Enemy _allyScript = _currentEnemies[i].GetComponent<Enemy>();
_currentEnemies[i].GetComponent<Enemy>().ChangeHp(-_allHealing);
}
}
public void AddArmorSelf()
{
int _addArmor =
enemy.enemyConfig.enemyCharacteristics.addArmorSelf;
enemy.AddArmor(_addArmor);
}
public void AddArmorAlly()
{
int _addArmorAlly =
enemy.enemyConfig.enemyCharacteristics.addArmorAlly;
List<GameObject> _currentEnemies = Session.main.currentEnemies;
int _index = 0;
int _max = 0;
for (int i = 0; i < _currentEnemies.Count; i++)
{
Enemy _allyScript = _currentEnemies[i].GetComponent<Enemy>();
int _hp = _allyScript.CheckHp();
if (_allyScript.enemyConfig.enemyCharacteristics.maxHp - _hp > _max)
{ {
Enemy _allyScript = _currentEnemies[i].GetComponent<Enemy>(); _max = _allyScript.enemyConfig.enemyCharacteristics.maxHp - _hp;
if (_allHealing != 0) _index = i;
_currentEnemies[i].GetComponent<Enemy>().ChangeHp(-_allHealing);
else
{
_allHealing =
enemy.enemyConfig.enemyCharacteristics.selfHealing;
_currentEnemies[i].GetComponent<Enemy>().ChangeHp(-_allHealing);
}
} }
} }
if (_currentEnemies[_index] == null)
{
return;
}
_currentEnemies[_index].GetComponent<Enemy>().AddArmor(_addArmorAlly);
} }
public void AddArmorAll()
{
int _addArmorAll =
enemy.enemyConfig.enemyCharacteristics.addArmorAll;
List<GameObject> _currentEnemies = Session.main.currentEnemies;
for (int i = 0; i < _currentEnemies.Count; i++)
{
Enemy _allyScript = _currentEnemies[i].GetComponent<Enemy>();
_currentEnemies[i].GetComponent<Enemy>().AddArmor(_addArmorAll);
}
}
} }

View File

@ -49,8 +49,7 @@ public class Player : MonoBehaviour
playerHealthbar.maxValue = _character.maxHp; playerHealthbar.maxValue = _character.maxHp;
playerHealthbar.value = playerHealthbar.maxValue; playerHealthbar.value = playerHealthbar.maxValue;
hp = _character.maxHp; hp = _character.maxHp;
armor = _character.armor; AddArmor(_character.armor);
ReupdateArmorIconAndText();
} }
public void ReupdateArmorIconAndText() public void ReupdateArmorIconAndText()
@ -76,11 +75,12 @@ public class Player : MonoBehaviour
} }
else else
{ {
armor -= damage; AddArmor(-damage);
if (armor < 0) if (armor < 0)
{ {
hp -= Mathf.Abs(armor); hp -= Mathf.Abs(armor);
armor = 0; AddArmor(-armor);
} }
} }
@ -96,17 +96,18 @@ public class Player : MonoBehaviour
playerMaxHp.text = hp.ToString(); playerMaxHp.text = hp.ToString();
playerHealthbar.value = hp; playerHealthbar.value = hp;
ReupdateArmorIconAndText();
} }
public void OnClick() public void OnClick()
{ {
DeckManager.main.ActionInPlayer(); //DeckManager.main.ActionInPlayer();
} }
public void AddArmor(int value) public void AddArmor(int value)
{ {
armor += value; armor += value;
ReupdateArmorIconAndText();
} }
public void Death() public void Death()

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@ -141,22 +37,22 @@ MonoBehaviour:
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@ -2614,7 +2614,7 @@ m_PackageAssets:
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@ -2670,7 +2670,7 @@ m_PackageAssets:
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assetPath: Packages/com.unity.modules.unitywebrequest assetPath: Packages/com.unity.modules.unitywebrequest
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@ -2718,7 +2718,7 @@ m_PackageAssets:
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assetPath: Packages/com.unity.modules.unitywebrequestassetbundle assetPath: Packages/com.unity.modules.unitywebrequestassetbundle
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@ -2774,7 +2774,7 @@ m_PackageAssets:
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assetPath: Packages/com.unity.modules.unitywebrequestaudio assetPath: Packages/com.unity.modules.unitywebrequestaudio
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@ -2830,7 +2830,7 @@ m_PackageAssets:
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@ -2886,7 +2886,7 @@ m_PackageAssets:
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assetPath: Packages/com.unity.modules.unitywebrequestwww assetPath: Packages/com.unity.modules.unitywebrequestwww
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@ -2958,7 +2958,7 @@ m_PackageAssets:
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@ -3010,7 +3010,7 @@ m_PackageAssets:
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assetPath: Packages/com.unity.modules.video assetPath: Packages/com.unity.modules.video
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@ -3070,7 +3070,7 @@ m_PackageAssets:
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@ -3132,7 +3132,7 @@ m_PackageAssets:
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assetPath: Packages/com.unity.modules.wind assetPath: Packages/com.unity.modules.wind
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@ -3180,7 +3180,7 @@ m_PackageAssets:
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assetPath: Packages/com.unity.modules.xr assetPath: Packages/com.unity.modules.xr
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@ -3240,7 +3240,7 @@ m_PackageAssets:
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assetPath: Packages/com.unity.modules.subsystems assetPath: Packages/com.unity.modules.subsystems
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@ -3292,7 +3292,7 @@ m_PackageAssets:
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assetPath: Packages/com.unity.modules.uielementsnative assetPath: Packages/com.unity.modules.uielementsnative
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@ -3351,7 +3351,7 @@ m_PackageAssets:
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assetPath: Packages/com.unity.sysroot assetPath: Packages/com.unity.sysroot
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@ -3426,7 +3426,7 @@ m_PackageAssets:
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assetPath: Packages/com.unity.sysroot.linux-x86_64 assetPath: Packages/com.unity.sysroot.linux-x86_64
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@ -3500,7 +3500,7 @@ m_PackageAssets:
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assetPath: Packages/com.unity.ext.nunit assetPath: Packages/com.unity.ext.nunit
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@ -3516,8 +3516,18 @@ m_PackageAssets:
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@ -3538,7 +3548,7 @@ m_PackageAssets:
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@ -3567,12 +3577,40 @@ m_PackageAssets:
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@ -3589,7 +3627,7 @@ m_PackageAssets:
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@ -3634,7 +3672,6 @@ m_PackageAssets:
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@ -3643,13 +3680,10 @@ m_PackageAssets:
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@ -3695,7 +3729,7 @@ m_PackageAssets:
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@ -3761,5 +3795,5 @@ m_PackageAssets:
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@ -428,3 +428,123 @@ C# parse time : 135ms
candidates check time : 52ms candidates check time : 52ms
console write time : 0ms console write time : 0ms
[api-updater (non-obsolete-error-filter)] 15.01.2022 23:00:54 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
jit/startup time : 910,6248ms
moved types parse time: 48ms
candidates parse time : 1ms
C# parse time : 201ms
candidates check time : 45ms
console write time : 0ms
[api-updater (non-obsolete-error-filter)] 15.01.2022 23:01:06 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
jit/startup time : 105,6865ms
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candidates parse time : 1ms
C# parse time : 206ms
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[api-updater (non-obsolete-error-filter)] 15.01.2022 23:01:52 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
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[api-updater (non-obsolete-error-filter)] 15.01.2022 23:02:41 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
jit/startup time : 118,6829ms
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candidates parse time : 1ms
C# parse time : 230ms
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[api-updater (non-obsolete-error-filter)] 15.01.2022 23:02:46 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
jit/startup time : 107,7137ms
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[api-updater (non-obsolete-error-filter)] 15.01.2022 23:02:53 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
jit/startup time : 96,7424ms
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[api-updater (non-obsolete-error-filter)] 15.01.2022 23:04:28 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
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jit/startup time : 95,7437ms
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[api-updater (non-obsolete-error-filter)] 15.01.2022 23:04:53 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
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[api-updater (non-obsolete-error-filter)] 15.01.2022 23:05:22 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
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[api-updater (non-obsolete-error-filter)] 15.01.2022 23:05:34 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
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[api-updater (non-obsolete-error-filter)] 15.01.2022 23:08:02 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
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[api-updater (non-obsolete-error-filter)] 15.01.2022 23:08:13 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
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@ -1,6 +1,6 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines' Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: shutdown Unhandled exception: Protocol error - failed to read magic number (error -2147483644, transferred 0/4)
Quitting shader compiler process Quitting shader compiler process

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@ -1,4 +1,42 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines' Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: shutdown Cmd: preprocess
insize=7643 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2454
Cmd: preprocess
insize=3499 file=Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1246
Cmd: preprocess
insize=12000 file=Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=4583
Cmd: preprocess
insize=3524 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2639
Cmd: preprocess
insize=4355 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=3656
Cmd: preprocess
insize=3497 file=Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1293
Cmd: preprocess
insize=10600 file=Assets/TextMesh Pro/Shaders/TMP_SDF.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=3936
Cmd: preprocess
insize=3071 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2724
Cmd: preprocess
insize=7822 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2720
Cmd: preprocess
insize=10585 file=Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=3927
Cmd: preprocess
insize=3549 file=Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1653
Cmd: preprocess
insize=7674 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2466
Cmd: preprocess
insize=2354 file=Assets/TextMesh Pro/Shaders/TMP_Sprite.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1124

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Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines' Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: shutdown

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Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: shutdown
Quitting shader compiler process

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Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: shutdown
Quitting shader compiler process

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Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines' Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: shutdown

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Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines' Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: shutdown

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Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines' Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: shutdown
Quitting shader compiler process

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Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines' Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: shutdown

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Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines' Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: shutdown
Quitting shader compiler process

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Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines' Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: shutdown
Quitting shader compiler process

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Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: shutdown
Quitting shader compiler process