Updating armor system

This commit is contained in:
Залетов Федор 2022-01-15 23:26:40 +03:00
parent d5c91ca8ff
commit 8ee19b10cd
51 changed files with 5386 additions and 4695 deletions

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@ -32,13 +32,16 @@ public class Card : MonoBehaviour
_card = cardConfig.CardCharacteristics;
picture.sprite = _card.picture;
nameCard.text = _card.cardName;
SetIcon();
SetText();
}
public void SetIcon()
public void SetText()
{
string[,] allVariables = new string[,] {{ _card.healing.ToString(), "Heal" }, { _card.quantityStamina.ToString(), "Stam" },
{ _card.damage.ToString(), "Atk" }, { _card.addStamina.ToString(), "AddStam" } };
string[,] allVariables = new string[,] {{ _card.addHealth.ToString(), "Heal" },
{ _card.quantityStamina.ToString(), "Stam" },
{ _card.damage.ToString(), "Atk" },
{ _card.addStamina.ToString(), "AddStam" },
{ _card.addArmor.ToString(), "Armor"} };
int _max = 0;
@ -78,19 +81,35 @@ public class Card : MonoBehaviour
public void OnClick()
{
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
//Этот метод - колхоз на колхазе сидит и колхозом погоняет
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
if (Session.main.waitingEndingRound || DeckManager.main.waitingEnemyTurn) return;
var _card = cardConfig.CardCharacteristics;
//ВАРНИНГ! НЕ РАБОТАЕТ С КАРТАМИ НА -ЗДОРОВЬЕ!!
int _stamina = DeckManager.main.stamina;
if (_card.addStamina > 0)
if (_card.specialization == Specialization.healing)
{
DeckManager.main.NewStaminaQuantity(_stamina + _card.addStamina);
if (_card.addStamina > 0)
{
DeckManager.main.NewStaminaQuantity(_stamina + _card.addStamina);
}
else if (_card.addArmor > 0)
{
DeckManager.main.NewStaminaQuantity(_stamina - _card.quantityStamina);
Player.main.AddArmor(_card.addArmor);
}
else if (_card.addHealth > 0)
{
DeckManager.main.NewStaminaQuantity(_stamina - _card.quantityStamina);
Player.main.ChangeHp(-_card.addHealth);
}
DeckManager.main.currentCard = null;
DeckManager.main.MarkersRegulator();
DestroyObject();
return;
}
if(_stamina >= cardConfig.CardCharacteristics.quantityStamina)
else if (_stamina >= cardConfig.CardCharacteristics.quantityStamina)
{
DeckManager.main.currentCard = cardConfig;
DeckManager.main.numberCurrentCard = number;

View File

@ -35,9 +35,7 @@ public class CardCharacteristics
public int damage;
[Space]
[Header("Effects")]
public int healing;
public int addHealth;
public int addStamina;
[Space]
[Header("DON'T WORKING")]
public int armor;
public int addArmor;
}

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quantityHealth: 0
damage: 0
healing: 5
addHealth: 3
addStamina: 0
armor: 0
addArmor: 0

View File

@ -23,7 +23,9 @@ public class EnemyCharacteristics
[Tooltip("this parameter affects the recovery of an ally with minimal hp")]
public int allyHealing;
public int allHealing;
public int addArmorSelf;
public int addArmorAlly;
public int addArmorAll;
public Sprite sprite;
[Range(1, 3)]
public int minimumPosition;

View File

@ -20,6 +20,9 @@ MonoBehaviour:
selfHealing: 0
allyHealing: 0
allHealing: 0
addArmorSelf: 2
addArmorAlly: 0
addArmorAll: 0
sprite: {fileID: 21300000, guid: 3cd50817f068be2499e7e3509dc6c1e7, type: 3}
minimumPosition: 1
maximumPosition: 2

View File

@ -145,34 +145,31 @@ public class DeckManager : MonoBehaviour
print(1);
enemy.ChangeHp(currentCard.CardCharacteristics.damage);
}
else if (currentCard.CardCharacteristics.healing > 0)
else if (currentCard.CardCharacteristics.addHealth > 0)
{
enemy.ChangeHp(-currentCard.CardCharacteristics.healing);
enemy.ChangeHp(-currentCard.CardCharacteristics.addHealth);
}
NewStaminaQuantity(stamina - currentCard.CardCharacteristics.quantityStamina);
CardInTable[numberCurrentCard].GetComponent<Card>().DestroyObject();
currentCard = null;
MarkersRegulator();
}
public void ActionInPlayer()
/*public void ActionInPlayer()
{
if (waitingEnemyTurn || currentCard == null || !Player.main.CheckMarker()) return;
if (currentCard.CardCharacteristics.damage > 0)
{
//Player.main.ChangeHp(currentCard.CardCharacteristics.damage);
}
else if (currentCard.CardCharacteristics.healing > 0)
if (currentCard.CardCharacteristics.healing > 0)
{
Player.main.ChangeHp(-currentCard.CardCharacteristics.healing);
}
else if(currentCard.CardCharacteristics.addStamina)
NewStaminaQuantity(stamina - currentCard.CardCharacteristics.quantityStamina);
CardInTable[numberCurrentCard].GetComponent<Card>().DestroyObject();
currentCard = null;
MarkersRegulator();
}
}*/
IEnumerator EnemyStep()
{
waitingEnemyTurn = true;

View File

@ -48,11 +48,11 @@ public class Enemy : MonoBehaviour
}
else
{
localarmor -= damage;
AddArmor(-damage);
if (localarmor < 0)
{
hp -= Mathf.Abs(localarmor);
localarmor = 0;
AddArmor(-localarmor);
}
}
@ -68,12 +68,13 @@ public class Enemy : MonoBehaviour
enemyHp.text = hp.ToString();
enemyHealthbar.value = hp;
ReupdateArmorIconAndText();
}
public void AddArmor(int value)
{
localarmor += value;
ReupdateArmorIconAndText();
}
public void NewInformation()
@ -88,8 +89,7 @@ public class Enemy : MonoBehaviour
enemyHealthbar.value = _character.maxHp;
hp = _character.maxHp;
localarmor = _character.armor;
ReupdateArmorIconAndText();
AddArmor(_character.armor);
}
public void ReupdateArmorIconAndText()
@ -128,18 +128,30 @@ public class Enemy : MonoBehaviour
enemyStepIcon.sprite = allStepImageIcons[0];
enemyStepIconText.text = enemyConfig.enemyCharacteristics.damage.ToString();
break;
case "SelfHealing":
case "HealingSelf":
enemyStepIcon.sprite = allStepImageIcons[1];
enemyStepIconText.text = enemyConfig.enemyCharacteristics.selfHealing.ToString();
break;
case "AllyHealing":
case "HealingAlly":
enemyStepIcon.sprite = allStepImageIcons[2];
enemyStepIconText.text = enemyConfig.enemyCharacteristics.allyHealing.ToString();
break;
case "AllHealing":
case "HealingAll":
enemyStepIcon.sprite = allStepImageIcons[3];
enemyStepIconText.text = enemyConfig.enemyCharacteristics.allHealing.ToString();
break;
case "AddArmorSelf":
enemyStepIcon.sprite = allStepImageIcons[4];
enemyStepIconText.text = enemyConfig.enemyCharacteristics.addArmorSelf.ToString();
break;
case "AddArmorAlly":
enemyStepIcon.sprite = allStepImageIcons[4];
enemyStepIconText.text = enemyConfig.enemyCharacteristics.addArmorAlly.ToString();
break;
case "AddArmorAll":
enemyStepIcon.sprite = allStepImageIcons[4];
enemyStepIconText.text = enemyConfig.enemyCharacteristics.addArmorAll.ToString();
break;
}
}
@ -156,7 +168,10 @@ public class Enemy : MonoBehaviour
{
return hp;
}
public int CheckArmor()
{
return localarmor;
}
public void OnMarker()
{
marker.enabled = true;

View File

@ -6,8 +6,13 @@ using UnityEditor;
public class LibraryTurnMethods : MonoBehaviour
{
[SerializeField] Enemy enemy;
private Enemy enemy;
private void Awake()
{
enemy = GetComponent<Enemy>();
}
public void Attack()
{
@ -16,17 +21,17 @@ public class LibraryTurnMethods : MonoBehaviour
}
public void SelfHealing()
public void HealingSelf()
{
int _selfHealing =
enemy.enemyConfig.enemyCharacteristics.selfHealing;
int _selfHealing =
enemy.enemyConfig.enemyCharacteristics.selfHealing;
enemy.ChangeHp(-_selfHealing);
}
public void AllyHealing()
public void HealingAlly()
{
int _allyHealing =
enemy.enemyConfig.enemyCharacteristics.allyHealing;
@ -35,56 +40,79 @@ public class LibraryTurnMethods : MonoBehaviour
int _max = 0;
for (int i = 0; i < _currentEnemies.Count; i++)
{
if (_currentEnemies[i] != null)
{
Enemy _allyScript = _currentEnemies[i].GetComponent<Enemy>();
int _hp = _allyScript.CheckHp();
if (_allyScript.enemyConfig.enemyCharacteristics.maxHp - _hp > _max)
{
_max = _allyScript.enemyConfig.enemyCharacteristics.maxHp - _hp;
_index = i;
}
}
Enemy _allyScript = _currentEnemies[i].GetComponent<Enemy>();
int _hp = _allyScript.CheckHp();
if (_allyScript.enemyConfig.enemyCharacteristics.maxHp - _hp > _max)
{
_max = _allyScript.enemyConfig.enemyCharacteristics.maxHp - _hp;
_index = i;
}
}
if(_currentEnemies[_index] != null)
if (_currentEnemies[_index] == null)
{
return;
}
if (_allyHealing != 0)
_currentEnemies[_index].GetComponent<Enemy>().ChangeHp(-_allyHealing);
else
{
_allyHealing =
enemy.enemyConfig.enemyCharacteristics.selfHealing;
_currentEnemies[_index].GetComponent<Enemy>().ChangeHp(-_allyHealing);
}
_currentEnemies[_index].GetComponent<Enemy>().ChangeHp(-_allyHealing);
}
public void AllHealing()
public void HealingAll()
{
int _allHealing =
enemy.enemyConfig.enemyCharacteristics.allHealing;
List<GameObject> _currentEnemies = Session.main.currentEnemies;
for (int i = 0; i < _currentEnemies.Count; i++)
{
if (_currentEnemies[i] != null)
Enemy _allyScript = _currentEnemies[i].GetComponent<Enemy>();
_currentEnemies[i].GetComponent<Enemy>().ChangeHp(-_allHealing);
}
}
public void AddArmorSelf()
{
int _addArmor =
enemy.enemyConfig.enemyCharacteristics.addArmorSelf;
enemy.AddArmor(_addArmor);
}
public void AddArmorAlly()
{
int _addArmorAlly =
enemy.enemyConfig.enemyCharacteristics.addArmorAlly;
List<GameObject> _currentEnemies = Session.main.currentEnemies;
int _index = 0;
int _max = 0;
for (int i = 0; i < _currentEnemies.Count; i++)
{
Enemy _allyScript = _currentEnemies[i].GetComponent<Enemy>();
int _hp = _allyScript.CheckHp();
if (_allyScript.enemyConfig.enemyCharacteristics.maxHp - _hp > _max)
{
Enemy _allyScript = _currentEnemies[i].GetComponent<Enemy>();
if (_allHealing != 0)
_currentEnemies[i].GetComponent<Enemy>().ChangeHp(-_allHealing);
else
{
_allHealing =
enemy.enemyConfig.enemyCharacteristics.selfHealing;
_currentEnemies[i].GetComponent<Enemy>().ChangeHp(-_allHealing);
}
_max = _allyScript.enemyConfig.enemyCharacteristics.maxHp - _hp;
_index = i;
}
}
if (_currentEnemies[_index] == null)
{
return;
}
_currentEnemies[_index].GetComponent<Enemy>().AddArmor(_addArmorAlly);
}
public void AddArmorAll()
{
int _addArmorAll =
enemy.enemyConfig.enemyCharacteristics.addArmorAll;
List<GameObject> _currentEnemies = Session.main.currentEnemies;
for (int i = 0; i < _currentEnemies.Count; i++)
{
Enemy _allyScript = _currentEnemies[i].GetComponent<Enemy>();
_currentEnemies[i].GetComponent<Enemy>().AddArmor(_addArmorAll);
}
}
}

View File

@ -49,8 +49,7 @@ public class Player : MonoBehaviour
playerHealthbar.maxValue = _character.maxHp;
playerHealthbar.value = playerHealthbar.maxValue;
hp = _character.maxHp;
armor = _character.armor;
ReupdateArmorIconAndText();
AddArmor(_character.armor);
}
public void ReupdateArmorIconAndText()
@ -76,11 +75,12 @@ public class Player : MonoBehaviour
}
else
{
armor -= damage;
AddArmor(-damage);
if (armor < 0)
{
hp -= Mathf.Abs(armor);
armor = 0;
AddArmor(-armor);
}
}
@ -96,17 +96,18 @@ public class Player : MonoBehaviour
playerMaxHp.text = hp.ToString();
playerHealthbar.value = hp;
ReupdateArmorIconAndText();
}
public void OnClick()
{
DeckManager.main.ActionInPlayer();
//DeckManager.main.ActionInPlayer();
}
public void AddArmor(int value)
{
armor += value;
ReupdateArmorIconAndText();
}
public void Death()

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View File

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@ -428,3 +428,123 @@ C# parse time : 135ms
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[api-updater (non-obsolete-error-filter)] 15.01.2022 23:00:54 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
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[api-updater (non-obsolete-error-filter)] 15.01.2022 23:01:06 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
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C# parse time : 206ms
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[api-updater (non-obsolete-error-filter)] 15.01.2022 23:01:52 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
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[api-updater (non-obsolete-error-filter)] 15.01.2022 23:02:41 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
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[api-updater (non-obsolete-error-filter)] 15.01.2022 23:02:46 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
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[api-updater (non-obsolete-error-filter)] 15.01.2022 23:02:53 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
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jit/startup time : 96,7424ms
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[api-updater (non-obsolete-error-filter)] 15.01.2022 23:04:28 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
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[api-updater (non-obsolete-error-filter)] 15.01.2022 23:04:53 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
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[api-updater (non-obsolete-error-filter)] 15.01.2022 23:05:22 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
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[api-updater (non-obsolete-error-filter)] 15.01.2022 23:05:34 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
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[api-updater (non-obsolete-error-filter)] 15.01.2022 23:08:02 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
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[api-updater (non-obsolete-error-filter)] 15.01.2022 23:08:13 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
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Cmd: initializeCompiler
Cmd: shutdown
Unhandled exception: Protocol error - failed to read magic number (error -2147483644, transferred 0/4)
Quitting shader compiler process

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Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: shutdown
Cmd: preprocess
insize=7643 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2454
Cmd: preprocess
insize=3499 file=Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1246
Cmd: preprocess
insize=12000 file=Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=4583
Cmd: preprocess
insize=3524 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2639
Cmd: preprocess
insize=4355 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=3656
Cmd: preprocess
insize=3497 file=Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1293
Cmd: preprocess
insize=10600 file=Assets/TextMesh Pro/Shaders/TMP_SDF.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=3936
Cmd: preprocess
insize=3071 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2724
Cmd: preprocess
insize=7822 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2720
Cmd: preprocess
insize=10585 file=Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=3927
Cmd: preprocess
insize=3549 file=Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1653
Cmd: preprocess
insize=7674 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2466
Cmd: preprocess
insize=2354 file=Assets/TextMesh Pro/Shaders/TMP_Sprite.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1124

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Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: shutdown

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Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: shutdown
Quitting shader compiler process

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Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: shutdown
Quitting shader compiler process

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Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: shutdown

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Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: shutdown

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Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: shutdown
Quitting shader compiler process

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Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: shutdown

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Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: shutdown
Quitting shader compiler process

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Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: shutdown
Quitting shader compiler process

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@ -1,6 +0,0 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: shutdown
Quitting shader compiler process