refactoring
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@ -10,7 +10,6 @@ public class Card : MonoBehaviour
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[SerializeField] public CardConfig cardConfig;
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private CardCharacteristics _card;
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[Space(3)]
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[HideInInspector] public int number;
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@ -23,17 +22,10 @@ public class Card : MonoBehaviour
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[SerializeField] private Text type;
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[SerializeField] private Text quantity;
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//этот колхоз надо переделать 100 процентов
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[HideInInspector] int localquantityStamina = 0;
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[HideInInspector] int localquantityHealth = 0;
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[HideInInspector] int localdamage = 0;
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[HideInInspector] int localaddHealth = 0;
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[HideInInspector] int localaddStamina = 0;
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[HideInInspector] int localaddArmor = 0;
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private void Start()
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{
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SaveStartCharacterisics(cardObject);
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//SaveStartCharacterisics(cardObject);
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CheckLevel(cardObject);
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picture.sprite = cardConfig.CardCharacteristics.picture;
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_card = cardConfig.CardCharacteristics;
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@ -125,49 +117,21 @@ public class Card : MonoBehaviour
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}
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}
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public void SaveStartCharacterisics(GameObject _card)
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{
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var _cardCharacteristics = _card.GetComponent<Card>().cardConfig.CardCharacteristics;
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localquantityStamina = _cardCharacteristics.quantityStamina;
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localquantityHealth = _cardCharacteristics.quantityHealth;
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localdamage = _cardCharacteristics.damage;
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localaddHealth = _cardCharacteristics.addHealth;
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localaddStamina = _cardCharacteristics.addStamina;
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localaddArmor = _cardCharacteristics.addArmor;
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}
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public void CheckLevel(GameObject _card)
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{
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// Мне за это стыдно, но в голову иных варинтов не приходит
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var _cardCharacteristics = _card.GetComponent<Card>().cardConfig.CardCharacteristics;
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if (_cardCharacteristics.improvedLevel is true)
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if(_card.GetComponent<Card>().cardConfig.improvedLevel)
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{
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_cardCharacteristics.quantityStamina = _cardCharacteristics.quantityStamina2;
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_cardCharacteristics.quantityHealth = _cardCharacteristics.quantityHealth2;
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_cardCharacteristics.damage = _cardCharacteristics.damage2;
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_cardCharacteristics.addHealth = _cardCharacteristics.addHealth2;
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_cardCharacteristics.addStamina = _cardCharacteristics.addStamina2;
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_cardCharacteristics.addArmor = _cardCharacteristics.addArmor2;
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_card.GetComponent<Card>().cardConfig.CardCharacteristics = _card.GetComponent<Card>().cardConfig.CardCharacteristicslvl2;
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}
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else
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{
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_card.GetComponent<Card>().cardConfig.CardCharacteristics = _card.GetComponent<Card>().cardConfig.CardCharacteristicslvl1;
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}
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}
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public void ResetCardCharacteristic(GameObject _card)
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{
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var _cardCharacteristics = _card.GetComponent<Card>().cardConfig.CardCharacteristics;
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_cardCharacteristics.quantityStamina = localquantityStamina;
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_cardCharacteristics.quantityHealth = localquantityHealth;
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_cardCharacteristics.damage = localdamage;
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_cardCharacteristics.addHealth = localaddHealth;
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_cardCharacteristics.addStamina = localaddStamina;
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_cardCharacteristics.addArmor = localaddArmor;
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}
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public void DestroyObject()
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{
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ResetCardCharacteristic(cardObject);
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Destroy(cardObject);
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//Camera.main.GetComponent<DeckManager>().CardInTable.RemoveAt(number);
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}
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}
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@ -7,7 +7,12 @@ using System.Collections.Generic;
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[CreateAssetMenu(fileName = "CardConfig", menuName = "Configs/CardConfig")]
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public class CardConfig : ScriptableObject
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{
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public CardCharacteristics CardCharacteristics;
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[Header("Level")]
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public bool improvedLevel;
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[HideInInspector] public CardCharacteristics CardCharacteristics;
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public CardCharacteristics CardCharacteristicslvl1;
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public CardCharacteristics CardCharacteristicslvl2;
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}
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[Serializable]
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@ -47,9 +52,6 @@ public class CardCharacteristics
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[Tooltip("specialization is necessary for the right choice of goals")]
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public Specialization specialization;
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[Header("Level")]
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public bool improvedLevel;
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[Header("Cost")]
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public int quantityStamina;
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public int quantityHealth;
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@ -74,19 +76,5 @@ public class CardCharacteristics
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}
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public ListEffects[] effects;
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[Header("Cost")]
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[Header("SecondLevelCharacteristic")]
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public int quantityStamina2;
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public int quantityHealth2;
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[Space]
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[Header("Damage")]
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public int damage2;
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[Space]
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[Header("Effects")]
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public int addHealth2;
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public int addStamina2;
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public int addArmor2;
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}
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@ -12,12 +12,38 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 9c4c6a3d3a1809644803be5d2cb70212, type: 3}
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m_Name: AddStamina
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m_EditorClassIdentifier:
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improvedLevel: 1
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CardCharacteristics:
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cardName: Add stamina
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cardName: Add Stamina
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picture: {fileID: 21300000, guid: 11194064875365e48be6ed64b065cb41, type: 3}
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description: this is horosho
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description:
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specialization: 2
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quantityStamina: 0
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quantityHealth: 0
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damage: 0
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addHealth: 0
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addStamina: 2
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addArmor: 0
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enemyCount: 0
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effects: []
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CardCharacteristicslvl1:
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cardName: Add Stamina
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picture: {fileID: 21300000, guid: 11194064875365e48be6ed64b065cb41, type: 3}
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description:
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specialization: 2
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quantityStamina: 0
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quantityHealth: 0
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damage: 0
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addHealth: 0
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addStamina: 1
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addArmor: 0
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enemyCount: 0
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effects: []
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CardCharacteristicslvl2:
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cardName: Add Stamina
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picture: {fileID: 21300000, guid: 11194064875365e48be6ed64b065cb41, type: 3}
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description:
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specialization: 2
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improvedLevel: 1
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quantityStamina: 0
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quantityHealth: 0
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damage: 0
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@ -26,9 +52,3 @@ MonoBehaviour:
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addArmor: 0
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enemyCount: 0
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effects: []
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quantityStamina2: 0
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quantityHealth2: 0
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damage2: 0
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addHealth2: 0
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addStamina2: 2
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addArmor2: 0
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@ -12,14 +12,43 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 9c4c6a3d3a1809644803be5d2cb70212, type: 3}
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m_Name: BigHealing
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m_EditorClassIdentifier:
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improvedLevel: 0
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CardCharacteristics:
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cardName: Big Healing
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picture: {fileID: 21300000, guid: 8e806042cc9fab349a847987c076f85d, type: 3}
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description: This is big healing
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description:
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specialization: 2
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quantityStamina: 2
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quantityHealth: 0
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damage: 0
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addHealth: 5
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addHealth: 8
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addStamina: 0
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addArmor: 0
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enemyCount: 0
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effects: []
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CardCharacteristicslvl1:
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cardName: Big Healing
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picture: {fileID: 21300000, guid: 8e806042cc9fab349a847987c076f85d, type: 3}
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description:
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specialization: 2
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quantityStamina: 2
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quantityHealth: 0
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damage: 0
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addHealth: 8
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addStamina: 0
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addArmor: 0
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enemyCount: 0
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effects: []
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CardCharacteristicslvl2:
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cardName:
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picture: {fileID: 0}
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description:
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specialization: 0
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quantityStamina: 0
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quantityHealth: 0
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damage: 0
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addHealth: 0
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addStamina: 0
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addArmor: 0
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enemyCount: 0
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effects: []
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@ -12,6 +12,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 9c4c6a3d3a1809644803be5d2cb70212, type: 3}
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m_Name: GrenadeLauncher
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m_EditorClassIdentifier:
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improvedLevel: 0
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CardCharacteristics:
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cardName: Grenade Launcher
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picture: {fileID: 21300000, guid: 49fd699074bfe8742b2664b5fd5b5396, type: 3}
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@ -23,3 +24,31 @@ MonoBehaviour:
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addHealth: 0
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addStamina: 0
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addArmor: 0
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enemyCount: 0
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effects: []
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CardCharacteristicslvl1:
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cardName: Grenade Launcher
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picture: {fileID: 21300000, guid: 49fd699074bfe8742b2664b5fd5b5396, type: 3}
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description:
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specialization: 1
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quantityStamina: 2
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quantityHealth: 0
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damage: 5
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addHealth: 0
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addStamina: 0
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addArmor: 0
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enemyCount: 2
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effects: []
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CardCharacteristicslvl2:
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cardName:
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picture: {fileID: 0}
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description:
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specialization: 0
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quantityStamina: 0
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quantityHealth: 0
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damage: 0
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addHealth: 0
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addStamina: 0
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addArmor: 0
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enemyCount: 0
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effects: []
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@ -12,12 +12,12 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 9c4c6a3d3a1809644803be5d2cb70212, type: 3}
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m_Name: LongSmallDamage
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m_EditorClassIdentifier:
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improvedLevel: 0
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CardCharacteristics:
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cardName: Long small damage
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cardName: Long Small Damage
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picture: {fileID: 21300000, guid: 49fd699074bfe8742b2664b5fd5b5396, type: 3}
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description:
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specialization: 1
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improvedLevel: 0
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quantityStamina: 1
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quantityHealth: 0
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damage: 3
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@ -29,9 +29,32 @@ MonoBehaviour:
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- effect: 0
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turns: 2
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damage: 1
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quantityStamina2: 0
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quantityHealth2: 0
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damage2: 0
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addHealth2: 0
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addStamina2: 0
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addArmor2: 0
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CardCharacteristicslvl1:
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cardName: Long Small Damage
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picture: {fileID: 21300000, guid: 49fd699074bfe8742b2664b5fd5b5396, type: 3}
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description:
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specialization: 1
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quantityStamina: 1
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quantityHealth: 0
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damage: 3
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addHealth: 0
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addStamina: 0
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addArmor: 0
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enemyCount: 0
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effects:
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- effect: 0
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turns: 2
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damage: 1
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CardCharacteristicslvl2:
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cardName:
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picture: {fileID: 0}
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description:
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specialization: 0
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quantityStamina: 0
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quantityHealth: 0
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damage: 0
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addHealth: 0
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addStamina: 0
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addArmor: 0
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enemyCount: 0
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effects: []
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@ -12,15 +12,43 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 9c4c6a3d3a1809644803be5d2cb70212, type: 3}
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m_Name: MassiveDamage
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m_EditorClassIdentifier:
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improvedLevel: 0
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CardCharacteristics:
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cardName: Massive Damage
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picture: {fileID: 21300000, guid: 9e63c26e66e64e841b4b52c94e08a31b, type: 3}
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description: Dealing damage to all enemies on the table
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description:
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specialization: 1
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quantityStamina: 2
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quantityHealth: 0
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damage: 4
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damage: 3
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addHealth: 0
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addStamina: 0
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addArmor: 0
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enemyCount: 3
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effects: []
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CardCharacteristicslvl1:
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cardName: Massive Damage
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picture: {fileID: 21300000, guid: 9e63c26e66e64e841b4b52c94e08a31b, type: 3}
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description:
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specialization: 1
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quantityStamina: 2
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quantityHealth: 0
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damage: 3
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addHealth: 0
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addStamina: 0
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addArmor: 0
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enemyCount: 3
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effects: []
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CardCharacteristicslvl2:
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cardName:
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picture: {fileID: 0}
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description:
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specialization: 0
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quantityStamina: 0
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quantityHealth: 0
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damage: 0
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addHealth: 0
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addStamina: 0
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addArmor: 0
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enemyCount: 0
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effects: []
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@ -12,12 +12,12 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 9c4c6a3d3a1809644803be5d2cb70212, type: 3}
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m_Name: MeleeSmallDamage
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m_EditorClassIdentifier:
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improvedLevel: 0
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CardCharacteristics:
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cardName: Melee small damage
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cardName: Melee Small
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picture: {fileID: 21300000, guid: 81903c5799d202f458fd2fa30bb13cd9, type: 3}
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description: This is small damage
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description:
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specialization: 0
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improvedLevel: 0
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quantityStamina: 1
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quantityHealth: 0
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damage: 5
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@ -25,13 +25,30 @@ MonoBehaviour:
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addStamina: 0
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addArmor: 0
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enemyCount: 0
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effects:
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- effect: 0
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turns: 1
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damage: 1
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quantityStamina2: 0
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quantityHealth2: 0
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damage2: 0
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addHealth2: 0
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addStamina2: 0
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addArmor2: 0
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effects: []
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CardCharacteristicslvl1:
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cardName: Melee Small
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picture: {fileID: 21300000, guid: 81903c5799d202f458fd2fa30bb13cd9, type: 3}
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description:
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specialization: 0
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quantityStamina: 1
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quantityHealth: 0
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damage: 5
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addHealth: 0
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addStamina: 0
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addArmor: 0
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enemyCount: 0
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effects: []
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CardCharacteristicslvl2:
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cardName:
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picture: {fileID: 0}
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description:
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specialization: 0
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quantityStamina: 0
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quantityHealth: 0
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damage: 0
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addHealth: 0
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addStamina: 0
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addArmor: 0
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enemyCount: 0
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effects: []
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@ -12,6 +12,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 9c4c6a3d3a1809644803be5d2cb70212, type: 3}
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m_Name: RangerPunch
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m_EditorClassIdentifier:
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improvedLevel: 0
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CardCharacteristics:
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cardName: Punch
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picture: {fileID: 21300000, guid: 81903c5799d202f458fd2fa30bb13cd9, type: 3}
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@ -24,3 +25,30 @@ MonoBehaviour:
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addStamina: 0
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addArmor: 0
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enemyCount: 0
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effects: []
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CardCharacteristicslvl1:
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cardName: Ranger Punch
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picture: {fileID: 21300000, guid: 81903c5799d202f458fd2fa30bb13cd9, type: 3}
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description:
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specialization: 0
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quantityStamina: 0
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quantityHealth: 0
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damage: 4
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addHealth: 0
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addStamina: 0
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addArmor: 0
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enemyCount: 0
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effects: []
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CardCharacteristicslvl2:
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cardName:
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picture: {fileID: 0}
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description:
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specialization: 0
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quantityStamina: 0
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quantityHealth: 0
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damage: 0
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addHealth: 0
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addStamina: 0
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addArmor: 0
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enemyCount: 0
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effects: []
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@ -12,6 +12,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 9c4c6a3d3a1809644803be5d2cb70212, type: 3}
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m_Name: RangerReload
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m_EditorClassIdentifier:
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improvedLevel: 0
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CardCharacteristics:
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cardName: Reload
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picture: {fileID: 21300000, guid: 11194064875365e48be6ed64b065cb41, type: 3}
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@ -24,3 +25,30 @@ MonoBehaviour:
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addStamina: 1
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addArmor: 0
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enemyCount: 0
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effects: []
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CardCharacteristicslvl1:
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cardName: 'Reload '
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picture: {fileID: 21300000, guid: 11194064875365e48be6ed64b065cb41, type: 3}
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description:
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specialization: 2
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quantityStamina: 0
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quantityHealth: 0
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damage: 0
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addHealth: 0
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addStamina: 1
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addArmor: 0
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enemyCount: 0
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effects: []
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CardCharacteristicslvl2:
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cardName:
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picture: {fileID: 0}
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description:
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specialization: 0
|
||||
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|
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@ -12,6 +12,7 @@ MonoBehaviour:
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picture: {fileID: 21300000, guid: 7ab8624721af8974b9d81950d6603da1, type: 3}
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|
@ -24,3 +25,30 @@ MonoBehaviour:
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addArmor: 5
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CardCharacteristicslvl1:
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effects: []
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@ -12,8 +12,9 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 9c4c6a3d3a1809644803be5d2cb70212, type: 3}
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cardName: 'Shot '
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description:
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specialization: 1
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|
@ -24,3 +25,30 @@ MonoBehaviour:
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addStamina: 0
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addArmor: 0
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effects: []
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cardName: 'Shot '
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picture: {fileID: 21300000, guid: 49fd699074bfe8742b2664b5fd5b5396, type: 3}
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description:
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addStamina: 0
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addArmor: 0
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enemyCount: 0
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effects: []
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CardCharacteristicslvl2:
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cardName:
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picture: {fileID: 0}
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description:
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specialization: 0
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quantityStamina: 0
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addStamina: 0
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addArmor: 0
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enemyCount: 0
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effects: []
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|
|
@ -12,11 +12,12 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 9c4c6a3d3a1809644803be5d2cb70212, type: 3}
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m_Name: RangerVolley
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cardName: 'Volley '
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picture: {fileID: 21300000, guid: 9e63c26e66e64e841b4b52c94e08a31b, type: 3}
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specialization: 0
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||||
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quantityHealth: 0
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@ -24,3 +25,30 @@ MonoBehaviour:
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addStamina: 0
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addArmor: 0
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effects: []
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cardName: 'Volley '
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picture: {fileID: 21300000, guid: 9e63c26e66e64e841b4b52c94e08a31b, type: 3}
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cardName:
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effects: []
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@ -12,10 +12,11 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 9c4c6a3d3a1809644803be5d2cb70212, type: 3}
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m_Name: SmallArmor
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improvedLevel: 0
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CardCharacteristics:
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cardName: Small Armor
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picture: {fileID: 21300000, guid: 7ab8624721af8974b9d81950d6603da1, type: 3}
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description: This is small armor
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description:
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specialization: 2
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quantityStamina: 1
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quantityHealth: 0
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|
@ -23,3 +24,31 @@ MonoBehaviour:
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addHealth: 0
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addStamina: 0
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addArmor: 2
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enemyCount: 0
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effects: []
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CardCharacteristicslvl1:
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cardName: Small Armor
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picture: {fileID: 21300000, guid: 7ab8624721af8974b9d81950d6603da1, type: 3}
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addHealth: 0
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addStamina: 0
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addArmor: 2
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enemyCount: 0
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effects: []
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CardCharacteristicslvl2:
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cardName:
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picture: {fileID: 0}
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description:
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specialization: 0
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quantityStamina: 0
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addHealth: 0
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addStamina: 0
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addArmor: 0
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enemyCount: 0
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effects: []
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|
|
@ -12,10 +12,11 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 9c4c6a3d3a1809644803be5d2cb70212, type: 3}
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m_Name: SmallHealing
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m_EditorClassIdentifier:
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improvedLevel: 0
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CardCharacteristics:
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cardName: Small healing
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cardName: Small Healing
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picture: {fileID: 21300000, guid: 8e806042cc9fab349a847987c076f85d, type: 3}
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description: This is small healing
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description:
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specialization: 2
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quantityStamina: 1
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quantityHealth: 0
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|
@ -23,3 +24,31 @@ MonoBehaviour:
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addHealth: 3
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addStamina: 0
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addArmor: 0
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enemyCount: 0
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effects: []
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CardCharacteristicslvl1:
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cardName: Small Healing
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picture: {fileID: 21300000, guid: 8e806042cc9fab349a847987c076f85d, type: 3}
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description:
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addStamina: 0
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addArmor: 0
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enemyCount: 0
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effects: []
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CardCharacteristicslvl2:
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cardName:
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picture: {fileID: 0}
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description:
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specialization: 0
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quantityStamina: 0
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addStamina: 0
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enemyCount: 0
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effects: []
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|
@ -12,14 +12,43 @@ MonoBehaviour:
|
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m_Script: {fileID: 11500000, guid: 9c4c6a3d3a1809644803be5d2cb70212, type: 3}
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improvedLevel: 0
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cardName: Sniper Rifle
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CardCharacteristicslvl1:
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cardName: Sniper Rifle
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picture: {fileID: 21300000, guid: 49fd699074bfe8742b2664b5fd5b5396, type: 3}
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CardCharacteristicslvl2:
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cardName:
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picture: {fileID: 0}
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enemyCount: 0
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|
|
Binary file not shown.
|
@ -19,7 +19,7 @@ MonoBehaviour:
|
|||
width: 1920
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||||
height: 997
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||||
m_ShowMode: 4
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m_Title: Project
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m_Title: Game
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m_MinSize: {x: 875, y: 300}
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||||
m_MaxSize: {x: 10000, y: 10000}
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||||
|
@ -45,8 +45,8 @@ MonoBehaviour:
|
|||
y: 30
|
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width: 1920
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||||
height: 947
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m_MinSize: {x: 679, y: 492}
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m_MaxSize: {x: 14002, y: 14042}
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m_MaxSize: {x: 12004, y: 8042}
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vertical: 0
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controlID: 17
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--- !u!114 &3
|
||||
|
@ -112,7 +112,7 @@ MonoBehaviour:
|
|||
m_Enabled: 1
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m_EditorHideFlags: 1
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m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
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m_Name: ConsoleWindow
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m_EditorClassIdentifier:
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m_Children: []
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m_Position:
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|
@ -121,14 +121,14 @@ MonoBehaviour:
|
|||
y: 589
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width: 1531
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height: 358
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m_MinSize: {x: 231, y: 271}
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m_MaxSize: {x: 10001, y: 10021}
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m_MaxSize: {x: 4000, y: 4000}
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m_Panes:
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m_Selected: 0
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m_LastSelected: 1
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m_Selected: 1
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||||
m_LastSelected: 0
|
||||
--- !u!114 &6
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 52
|
||||
|
@ -224,8 +224,8 @@ MonoBehaviour:
|
|||
y: 0
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m_MaxSize: {x: 10001, y: 14042}
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m_MaxSize: {x: 8003, y: 8042}
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vertical: 1
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controlID: 68
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--- !u!114 &10
|
||||
|
@ -369,22 +369,22 @@ MonoBehaviour:
|
|||
m_SkipHidden: 0
|
||||
m_SearchArea: 1
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||||
m_Folders:
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- Assets/Scripts
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||||
- Assets/Scripts/Configs/CardConfigs
|
||||
m_Globs: []
|
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m_OriginalText:
|
||||
m_ViewMode: 1
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m_StartGridSize: 64
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m_LastFolders:
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||||
- Assets/Scripts
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- Assets/Scripts/Configs/CardConfigs
|
||||
m_LastFoldersGridSize: -1
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||||
m_LastProjectPath: "E:\\Projects \u0441#\\Unity\\omega"
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||||
m_LockTracker:
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m_IsLocked: 0
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m_FolderTreeState:
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scrollPos: {x: 0, y: 0}
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m_SelectedIDs: 3e470000
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m_LastClickedID: 18238
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||||
m_ExpandedIDs: 000000002a4700003447000000ca9a3b
|
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m_SelectedIDs: 52470000
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m_LastClickedID: 18258
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m_ExpandedIDs: 000000002a4700003e470000424700005247000000ca9a3b
|
||||
m_RenameOverlay:
|
||||
m_UserAcceptedRename: 0
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||||
m_Name:
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||||
|
@ -437,8 +437,8 @@ MonoBehaviour:
|
|||
m_Icon: {fileID: 0}
|
||||
m_ResourceFile:
|
||||
m_ListAreaState:
|
||||
m_SelectedInstanceIDs:
|
||||
m_LastClickedInstanceID: 0
|
||||
m_SelectedInstanceIDs: d0b5ffff
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m_LastClickedInstanceID: -18992
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m_HadKeyboardFocusLastEvent: 1
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m_ExpandedInstanceIDs: c6230000
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||||
m_RenameOverlay:
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|
@ -533,9 +533,9 @@ MonoBehaviour:
|
|||
m_SceneHierarchy:
|
||||
m_TreeViewState:
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||||
scrollPos: {x: 0, y: 0}
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m_SelectedIDs: 480a0000
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m_SelectedIDs:
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m_LastClickedID: 0
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m_ExpandedIDs:
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m_ExpandedIDs: 76b9ffff96660000a8660000c2660000
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m_RenameOverlay:
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m_UserAcceptedRename: 0
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m_Name:
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|
@ -741,11 +741,11 @@ MonoBehaviour:
|
|||
m_DrawArea:
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|
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|
@ -753,9 +753,9 @@ MonoBehaviour:
|
|||
m_LastShownAreaInsideMargins:
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y: -570.7826
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width: 2400
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height: 1141.5652
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m_MinimalGUI: 1
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m_LastWindowPixelSize: {x: 1150, y: 568}
|
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|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -859,3 +859,23 @@ C# parse time : 128ms
|
|||
candidates check time : 40ms
|
||||
console write time : 0ms
|
||||
|
||||
[api-updater (non-obsolete-error-filter)] 03.03.2022 17:38:46 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 301,6594ms
|
||||
moved types parse time: 39ms
|
||||
candidates parse time : 9ms
|
||||
C# parse time : 205ms
|
||||
candidates check time : 45ms
|
||||
console write time : 0ms
|
||||
|
||||
[api-updater (non-obsolete-error-filter)] 03.03.2022 18:14:45 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
|
||||
[api-updater (non-obsolete-error-filter)]
|
||||
----------------------------------
|
||||
jit/startup time : 58,6308ms
|
||||
moved types parse time: 37ms
|
||||
candidates parse time : 7ms
|
||||
C# parse time : 123ms
|
||||
candidates check time : 35ms
|
||||
console write time : 0ms
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -2,5 +2,3 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
|
|||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: shutdown
|
||||
|
||||
Quitting shader compiler process
|
||||
|
|
|
@ -2,5 +2,3 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
|
|||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: shutdown
|
||||
|
||||
Quitting shader compiler process
|
||||
|
|
|
@ -2,5 +2,3 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
|
|||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: shutdown
|
||||
|
||||
Quitting shader compiler process
|
||||
|
|
Binary file not shown.
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Loading…
Reference in New Issue