Merge branch 'master' of https://git.bit5.ru/zaletovfyodor/PO
# Conflicts: # Library/ArtifactDB # Library/CurrentLayout-default.dwlt # Library/SceneVisibilityState.asset # Library/ScriptAssemblies/Assembly-CSharp.dll # Library/ScriptAssemblies/Assembly-CSharp.pdb # Library/SourceAssetDB # Logs/AssetImportWorker0-prev.log # Logs/AssetImportWorker0.log # Logs/shadercompiler-UnityShaderCompiler.exe10.log # Logs/shadercompiler-UnityShaderCompiler.exe11.log # Logs/shadercompiler-UnityShaderCompiler.exe3.log # Logs/shadercompiler-UnityShaderCompiler.exe5.log # Logs/shadercompiler-UnityShaderCompiler.exe7.log # Logs/shadercompiler-UnityShaderCompiler.exe8.log # Logs/shadercompiler-UnityShaderCompiler.exe9.log # obj/Debug/Assembly-CSharp.csproj.AssemblyReference.cache # obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache
This commit is contained in:
commit
ac1950d901
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@ -10,7 +10,9 @@ public class DataHolder : MonoBehaviour
|
|||
public List<BattleConfig> easyLevels;
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||||
public List<BattleConfig> normalLevels;
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||||
public List<BattleConfig> hardLevels;
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||||
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||||
public List<GameObject> PlayerEquipment = new List<GameObject>();
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||||
public List<GameObject> AllEquipment = new List<GameObject>();
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||||
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||||
public MissionConfig mission;
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||||
[SerializeField] private string _currentScene;
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||||
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@ -123,4 +125,9 @@ public class DataHolder : MonoBehaviour
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|||
{
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||||
ChangeScene("MainMenu");
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}
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||||
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||||
public void AddEquipmentToPlayerInvaentary(GameObject _item)
|
||||
{
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AllEquipment.Add(_item);
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}
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}
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||||
|
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@ -29,6 +29,7 @@ public class AddEquipment : MonoBehaviour
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}
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||||
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||||
DataHolder.main.PlayerEquipment = Inventory.main.playerEquipment;
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||||
DataHolder.main.AllEquipment = Inventory.main.allEquipment;
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||||
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||||
EquipmentInfo.main.CardAbout(Inventory.main.lastCardNum);
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}
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||||
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@ -20,7 +20,13 @@ public class Inventory : MonoBehaviour
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private void Awake()
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||||
{
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main = this;
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if (DataHolder.main.AllEquipment.Count != 0)
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||||
{
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||||
playerEquipment = DataHolder.main.PlayerEquipment;
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||||
allEquipment = DataHolder.main.AllEquipment;
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||||
}
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||||
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||||
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localplayerEquipment.AddRange(allEquipment);
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}
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||||
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||||
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@ -29,5 +29,6 @@ public class EquipmentCharacteristic
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public string description;
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||||
public Sprite sprite;
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||||
public Place place;
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||||
public GameObject equipmentCard;
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||||
}
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<<<<<<< HEAD
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>>>>>>> 1e2d39e0ddecc763eb0077b17026e3c0bccc57c3
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@ -43,6 +49,7 @@ MonoBehaviour:
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>>>>>>> 1e2d39e0ddecc763eb0077b17026e3c0bccc57c3
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>>>>>>> 1e2d39e0ddecc763eb0077b17026e3c0bccc57c3
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>>>>>>> 1e2d39e0ddecc763eb0077b17026e3c0bccc57c3
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--- !u!114 &6
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m_MaxSize: {x: 10000, y: 10000}
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>>>>>>> 1e2d39e0ddecc763eb0077b17026e3c0bccc57c3
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--- !u!114 &7
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vertical: 1
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>>>>>>> 1e2d39e0ddecc763eb0077b17026e3c0bccc57c3
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--- !u!114 &10
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MonoBehaviour:
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m_ObjectHideFlags: 52
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@ -245,6 +300,7 @@ MonoBehaviour:
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serializedVersion: 2
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y: 0
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<<<<<<< HEAD
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width: 827.2
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@ -254,6 +310,14 @@ MonoBehaviour:
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>>>>>>> 1e2d39e0ddecc763eb0077b17026e3c0bccc57c3
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--- !u!114 &11
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MonoBehaviour:
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m_ObjectHideFlags: 52
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@ -409,22 +473,38 @@ MonoBehaviour:
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m_SkipHidden: 0
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m_SearchArea: 1
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m_Folders:
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<<<<<<< HEAD
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- Assets/Scripts/Configs/EquipmentConfigs
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=======
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- Assets/Scripts/Configs
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>>>>>>> 1e2d39e0ddecc763eb0077b17026e3c0bccc57c3
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m_Globs: []
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m_LastFolders:
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<<<<<<< HEAD
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- Assets/Scripts/Configs/EquipmentConfigs
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m_LastFoldersGridSize: 16
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m_LastProjectPath: C:\Users\Dara\Documents\1\PO
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=======
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- Assets/Scripts/Configs
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m_LastFoldersGridSize: -1
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m_LastProjectPath: "E:\\Projects \u0441#\\Unity\\omega"
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>>>>>>> 1e2d39e0ddecc763eb0077b17026e3c0bccc57c3
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m_LockTracker:
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<<<<<<< HEAD
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=======
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>>>>>>> 1e2d39e0ddecc763eb0077b17026e3c0bccc57c3
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scrollPos: {x: 0, y: 0}
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m_ExpandedIDs: 00000000604200006c42000000ca9a3b
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=======
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m_ExpandedIDs: 0000000036430000384300003a4300003c430000
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>>>>>>> 1e2d39e0ddecc763eb0077b17026e3c0bccc57c3
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=======
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>>>>>>> 1e2d39e0ddecc763eb0077b17026e3c0bccc57c3
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File diff suppressed because it is too large
Load Diff
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@ -1,6 +1,6 @@
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Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
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Cmd: initializeCompiler
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Unhandled exception: Protocol error - failed to read magic number (error -2147483644, transferred 0/4)
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Cmd: shutdown
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Quitting shader compiler process
|
|
@ -0,0 +1,6 @@
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Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
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Cmd: initializeCompiler
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Quitting shader compiler process
|
|
@ -1,7 +1,13 @@
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Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
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Cmd: initializeCompiler
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<<<<<<< HEAD
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=======
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Cmd: shutdown
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Quitting shader compiler process
|
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>>>>>>> 1e2d39e0ddecc763eb0077b17026e3c0bccc57c3
|
||||
|
|
|
@ -1,7 +1,13 @@
|
|||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
<<<<<<< HEAD
|
||||
|
||||
|
||||
|
||||
|
||||
=======
|
||||
Cmd: shutdown
|
||||
|
||||
Quitting shader compiler process
|
||||
>>>>>>> 1e2d39e0ddecc763eb0077b17026e3c0bccc57c3
|
||||
|
|
|
@ -6,3 +6,5 @@ Cmd: initializeCompiler
|
|||
|
||||
|
||||
Cmd: shutdown
|
||||
|
||||
Quitting shader compiler process
|
||||
|
|
|
@ -1,7 +1,13 @@
|
|||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
<<<<<<< HEAD
|
||||
|
||||
|
||||
|
||||
|
||||
=======
|
||||
Cmd: shutdown
|
||||
|
||||
Quitting shader compiler process
|
||||
>>>>>>> 1e2d39e0ddecc763eb0077b17026e3c0bccc57c3
|
||||
|
|
|
@ -0,0 +1,6 @@
|
|||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: shutdown
|
||||
|
||||
Quitting shader compiler process
|
|
@ -0,0 +1,6 @@
|
|||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: shutdown
|
||||
|
||||
Quitting shader compiler process
|
Loading…
Reference in New Issue