new card + bugfix

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Залетов Федор 2022-01-13 16:15:53 +03:00
parent 31191a5c5e
commit bd052c4755
84 changed files with 2116 additions and 7832 deletions

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@ -0,0 +1,753 @@
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View File

@ -30,7 +30,7 @@ public class Card : MonoBehaviour
var _card = cardConfig.CardCharacteristics; var _card = cardConfig.CardCharacteristics;
picture.sprite = _card.picture; picture.sprite = _card.picture;
nameCard.text = _card.cardName; nameCard.text = _card.cardName;
if(_card.quantityStamina > 0) if(_card.quantityStamina > 0 || _card.quantityHealth == 0)
{ {
costTitle.text = "Stam"; costTitle.text = "Stam";
cost.text = _card.quantityStamina.ToString(); cost.text = _card.quantityStamina.ToString();
@ -46,21 +46,33 @@ public class Card : MonoBehaviour
quantity.text = _card.damage.ToString(); quantity.text = _card.damage.ToString();
} }
else else if (_card.healing > 0)
{ {
type.text = "Heal"; type.text = "Heal";
quantity.text = _card.healing.ToString(); quantity.text = _card.healing.ToString();
} else
{
type.text = "Stam";
quantity.text = _card.addStamina.ToString();
} }
} }
public void OnClick() public void OnClick()
{ {
var _card = cardConfig.CardCharacteristics;
//ВАРНИНГ! НЕ РАБОТАЕТ С КАРТАМИ НА -ЗДОРОВЬЕ!! //ВАРНИНГ! НЕ РАБОТАЕТ С КАРТАМИ НА -ЗДОРОВЬЕ!!
int _stamina = Camera.main.GetComponent<DeckManager>().stamina; int _stamina = DeckManager.main.stamina;
if (_card.addStamina > 0)
{
DeckManager.main.NewStaminaQuantity(_stamina + _card.addStamina);
DestroyObject();
return;
}
if(_stamina >= cardConfig.CardCharacteristics.quantityStamina) if(_stamina >= cardConfig.CardCharacteristics.quantityStamina)
{ {
Camera.main.GetComponent<DeckManager>().currentCard = cardConfig; DeckManager.main.currentCard = cardConfig;
Camera.main.GetComponent<DeckManager>().numberCurrentCard = number; DeckManager.main.numberCurrentCard = number;
} }
} }

View File

@ -24,6 +24,7 @@ public class CardCharacteristics
[Space] [Space]
[Header("Effects")] [Header("Effects")]
public int healing; public int healing;
public int addStamina;
[Space] [Space]
[Header("DON'T WORKING")] [Header("DON'T WORKING")]
public int armor; public int armor;

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@ -1,18 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyManager : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
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@ -38,7 +38,6 @@ public class Player : MonoBehaviour
playerHealthbar.value = playerHealthbar.maxValue; playerHealthbar.value = playerHealthbar.maxValue;
hp = _character.maxHp; hp = _character.maxHp;
} }
public void ChangeHp(int damage) public void ChangeHp(int damage)
{ {
hp -= damage; hp -= damage;

View File

@ -1,18 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerManager : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
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