Added next step icon (working)

This commit is contained in:
Беляев Даниил 2022-01-15 00:55:46 +03:00
parent 54a0e9e690
commit bf3ff49d38
103 changed files with 701 additions and 5406 deletions

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@ -10,6 +10,8 @@ public class BaseEnemyTurn : MonoBehaviour
public List<EnemyLoopTurn> enemyLoopTurns;
public GameObject currentEnemy;
public int phase;
private void Awake()
{
if (basic != null && basic != this)
@ -37,6 +39,19 @@ public class BaseEnemyTurn : MonoBehaviour
Debug.LogError("Loop not found");
}
//Âîçâðàùàåò ôàçó àòàêè áåç åå èçìåíåíèÿ
public void FindLoopForLocal(GameObject _enemy, int _phaseAttack)
{
for (int i = 0; i < enemyLoopTurns.Count; i++)
{
if (enemyLoopTurns[i].config == _enemy.GetComponent<Enemy>().enemyConfig)
{
phase = _phaseAttack % enemyLoopTurns[i].attackLoop.Count;
return;
}
}
}
}

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@ -6,7 +6,10 @@ using UnityEngine.UI;
public class Enemy : MonoBehaviour
{
[SerializeField] private Image enemyStepIcon;
[SerializeField] private Text enemyStepIconText;
[SerializeField] private List<Sprite> allStepImageIcons = new List<Sprite>();
[SerializeField] private Text enemyName;
[SerializeField] private Text enemyMaxHp;
@ -22,7 +25,10 @@ public class Enemy : MonoBehaviour
[SerializeField] int phaseAttack = 0;
public List<UnityEvent> attackLoop = new List<UnityEvent>();
private void Start()
{
UpdateNextStepIconAndText();
}
public void onClick()
{
@ -68,10 +74,29 @@ public class Enemy : MonoBehaviour
Destroy(gameObject);
}
public void UpdateNextStepIconAndText()
{
BaseEnemyTurn.basic.FindLoopForLocal(gameObject, phaseAttack);
int _phase = BaseEnemyTurn.basic.phase;
//Пока всего две фазы атаки пойдет, но надо переписать
enemyStepIcon.sprite = allStepImageIcons[_phase];
//А вот это тем более
if (_phase == 0)
{
enemyStepIconText.text = enemyConfig.enemyCharacteristics.damage.ToString();
}
else
{
enemyStepIconText.text = enemyConfig.enemyCharacteristics.selfHealing.ToString();
}
}
public void Turn()
{
BaseEnemyTurn.basic.FindLoopTurn(this.gameObject, phaseAttack);
phaseAttack++;
print(gameObject.name + " Next step " + BaseEnemyTurn.basic.phase.ToString());
UpdateNextStepIconAndText();
}

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path: Assets/Scripts/Configs/BattleConfigs/FirstBattle.asset
artifactKey: Guid(5ecf77a7ffbea54479cfcd94f4314069) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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path: Assets/Scripts/Configs/EnemyConfigs/Zombie.asset
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@ -1,6 +0,0 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
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Quitting shader compiler process

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@ -1,3 +0,0 @@
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Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler

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Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler

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Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler

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@ -1,4 +0,0 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
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Cmd: shutdown

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Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler

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@ -1,3 +0,0 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler

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Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler