Added next step icon (working)

This commit is contained in:
Беляев Даниил 2022-01-15 00:55:46 +03:00
parent 54a0e9e690
commit bf3ff49d38
103 changed files with 701 additions and 5406 deletions

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@ -10,6 +10,8 @@ public class BaseEnemyTurn : MonoBehaviour
public List<EnemyLoopTurn> enemyLoopTurns; public List<EnemyLoopTurn> enemyLoopTurns;
public GameObject currentEnemy; public GameObject currentEnemy;
public int phase;
private void Awake() private void Awake()
{ {
if (basic != null && basic != this) if (basic != null && basic != this)
@ -37,6 +39,19 @@ public class BaseEnemyTurn : MonoBehaviour
Debug.LogError("Loop not found"); Debug.LogError("Loop not found");
} }
//Âîçâðàùàåò ôàçó àòàêè áåç åå èçìåíåíèÿ
public void FindLoopForLocal(GameObject _enemy, int _phaseAttack)
{
for (int i = 0; i < enemyLoopTurns.Count; i++)
{
if (enemyLoopTurns[i].config == _enemy.GetComponent<Enemy>().enemyConfig)
{
phase = _phaseAttack % enemyLoopTurns[i].attackLoop.Count;
return;
}
}
}
} }

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@ -6,7 +6,10 @@ using UnityEngine.UI;
public class Enemy : MonoBehaviour public class Enemy : MonoBehaviour
{ {
[SerializeField] private Image enemyStepIcon;
[SerializeField] private Text enemyStepIconText;
[SerializeField] private List<Sprite> allStepImageIcons = new List<Sprite>();
[SerializeField] private Text enemyName; [SerializeField] private Text enemyName;
[SerializeField] private Text enemyMaxHp; [SerializeField] private Text enemyMaxHp;
@ -22,7 +25,10 @@ public class Enemy : MonoBehaviour
[SerializeField] int phaseAttack = 0; [SerializeField] int phaseAttack = 0;
public List<UnityEvent> attackLoop = new List<UnityEvent>(); public List<UnityEvent> attackLoop = new List<UnityEvent>();
private void Start()
{
UpdateNextStepIconAndText();
}
public void onClick() public void onClick()
{ {
@ -68,10 +74,29 @@ public class Enemy : MonoBehaviour
Destroy(gameObject); Destroy(gameObject);
} }
public void UpdateNextStepIconAndText()
{
BaseEnemyTurn.basic.FindLoopForLocal(gameObject, phaseAttack);
int _phase = BaseEnemyTurn.basic.phase;
//Пока всего две фазы атаки пойдет, но надо переписать
enemyStepIcon.sprite = allStepImageIcons[_phase];
//А вот это тем более
if (_phase == 0)
{
enemyStepIconText.text = enemyConfig.enemyCharacteristics.damage.ToString();
}
else
{
enemyStepIconText.text = enemyConfig.enemyCharacteristics.selfHealing.ToString();
}
}
public void Turn() public void Turn()
{ {
BaseEnemyTurn.basic.FindLoopTurn(this.gameObject, phaseAttack); BaseEnemyTurn.basic.FindLoopTurn(this.gameObject, phaseAttack);
phaseAttack++; phaseAttack++;
print(gameObject.name + " Next step " + BaseEnemyTurn.basic.phase.ToString());
UpdateNextStepIconAndText();
} }

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