WARNING! CRASH INVENTORY!!! /// Incident System + small improvements

This commit is contained in:
Залетов Федор 2022-01-20 02:46:04 +03:00
parent ac1950d901
commit c8c6f0c010
81 changed files with 14733 additions and 2941 deletions

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@ -16,6 +16,8 @@ public class DataHolder : MonoBehaviour
public MissionConfig mission;
[SerializeField] private string _currentScene;
public bool warning = true;
private int score = 10;
private int missionChecker;
@ -42,6 +44,7 @@ public class DataHolder : MonoBehaviour
main = this;
}
public void SetScore(int _newScore)
{
score = _newScore;
@ -111,22 +114,14 @@ public class DataHolder : MonoBehaviour
mission = _mission;
missionChecker = 0;
}
public BattleConfig NextBattle()
{
missionChecker++;
if(missionChecker > mission.missionItems.Count)
{
return null;
}
return mission.missionItems[missionChecker - 1].battle;
}
public void ReturnInMainMenu()
{
ChangeScene("MainMenu");
}
public void AddEquipmentToPlayerInvaentary(GameObject _item)
public void AddEquipmentToPlayerInventory(GameObject _item)
{
AllEquipment.Add(_item);
}

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// В будущем сюда добавятся события
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@ -0,0 +1,15 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AnswerButton : MonoBehaviour
{
[Header("for checking")]
public IncidentSystem currentIncident;
public int phaseIndex;
public void OnClick()
{
Debug.Log("CLICK! " + phaseIndex);
currentIncident.NewPhrase(phaseIndex);
}
}

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@ -0,0 +1,79 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class IncidentSystem : MonoBehaviour
{
public Text namePanel;
public string nameString;
public Node[] node;
public int _currentNode;
public bool ShowDialogue = true;
public Text textArea;
public Button[] answerButtons;
public Button closeIncident;
public void Start()
{
NewPhrase(0);
namePanel.text = nameString;
}
public void CloseTab()
{
Destroy(gameObject);
}
public void NewPhrase(int _phraseIndex)
{
Debug.Log("NEW PHASE! " + _phraseIndex);
if (ShowDialogue == false) CloseTab();
Player.main.ChangeHp(node[_phraseIndex].damage);
for (int i = 0; i < answerButtons.Length; i++)
{
answerButtons[i].gameObject.SetActive(false);
}
textArea.text = node[_phraseIndex].phrase;
if (node[_phraseIndex].PlayerAnswer.Length == 0)
{
closeIncident.gameObject.SetActive(true);
return;
}
int j = 0;
for (int i = 0; i < node[_phraseIndex].PlayerAnswer.Length; i++)
{
if (j >= answerButtons.Length) Debug.LogError("Warning! there are more answers than buttons");
answerButtons[j].gameObject.SetActive(true);
answerButtons[j].GetComponentInChildren<Text>().text = node[_phraseIndex].PlayerAnswer[i].text;
answerButtons[j].GetComponent<AnswerButton>().phaseIndex = node[_phraseIndex].PlayerAnswer[i].toNode;
if (node[_phraseIndex].reward != null)
{
DataHolder.main.AddEquipmentToPlayerInventory(node[_phraseIndex].reward);
}
j++;
}
}
}
[System.Serializable]
public class Node
{
[TextArea (3,20)]
public string phrase;
public Answer[] PlayerAnswer;
public GameObject reward;
[Header("Effects")]
public int damage;
}
[System.Serializable]
public class Answer
{
[TextArea(3, 10)]
public string text;
public int toNode;
}

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@ -33,16 +33,17 @@ public class Session : MonoBehaviour
[Header("UI")]
[Space]
[SerializeField] private PhaseCounter phaseCounter;
[SerializeField] private Transform incidentPosition;
[Space(3)]
[Header("For checking")]
[SerializeField] private BattleConfig battleConfig;
public int numberPhase = 1;
public int quantityEnemies = 0;
public bool waitingEndingRound = false;
[SerializeField] private BattleConfig nextLevel;
public List<GameObject> currentEnemies = new List<GameObject>();
public List<GameObject> currentEnemies = new List<GameObject>();
public MissionConfig mission;
public int missionChecker = 0;
private void Awake()
{
if (main != null && main != this)
@ -52,9 +53,13 @@ public class Session : MonoBehaviour
return;
}
main = this;
mission = DataHolder.main.mission;
battleConfig = SearchNextLevel();
nextLevel = SearchNextLevel();
Debug.Log(battleConfig.name + " " + nextLevel.name);
if(battleConfig == null)
{
Incident();
battleConfig = SearchNextLevel();
}
}
public void Start()
{
@ -247,35 +252,46 @@ public class Session : MonoBehaviour
public void LaunchNextLevel()
{
if (nextLevel == null)
onNextLevel?.Invoke();
}
public void LaunchMainMenu()
{
DataHolder.main.mission = null;
DataHolder.main.ReturnInMainMenu();
}
public void NextLevel()
{
battleConfig = SearchNextLevel() ;
if (battleConfig == null)
{
DataHolder.main.mission = null;
DataHolder.main.ReturnInMainMenu();
return;
}
phaseCounter.NewMaxPhase(nextLevel);
onNextLevel?.Invoke();
}
public void NextLevel()
{
battleConfig = nextLevel;
nextLevel = SearchNextLevel() ;
phaseCounter.NewMaxPhase(battleConfig);
FirstPhase();
}
public BattleConfig SearchNextLevel()
{
if(DataHolder.main.mission != null)
if(mission != null)
{
return DataHolder.main.NextBattle();
return NextBattle();
}
else
{
return DataHolder.main.RandomLevel(DataHolder.complexityLevels.all);
}
}
public BattleConfig NextBattle()
{
missionChecker++;
if (missionChecker > mission.missionItems.Count)
{
return null;
}
return mission.missionItems[missionChecker - 1].battle;
}
public void UseEquipment()
{
for (int i = 0; i < DataHolder.main.PlayerEquipment.Count; i++)
@ -283,4 +299,10 @@ public class Session : MonoBehaviour
Instantiate(DataHolder.main.PlayerEquipment[i], equipmentParent.transform);
}
}
public void Incident()
{
if (mission == null || missionChecker >= mission.missionItems.Count) return;
Instantiate(mission.missionItems[missionChecker - 1].incident, incidentPosition);
}
}

View File

@ -0,0 +1,15 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WarningTableClose : MonoBehaviour
{
public void OnClick()
{
DataHolder.main.warning = false;
}
public void Start()
{
gameObject.SetActive(DataHolder.main.warning);
}
}

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insize=7822 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2720
Cmd: preprocess
insize=10585 file=Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=3927
Cmd: preprocess
insize=3549 file=Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1653
Cmd: preprocess
insize=7674 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2466
Cmd: preprocess
insize=2354 file=Assets/TextMesh Pro/Shaders/TMP_Sprite.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1124

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Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler

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@ -1,6 +0,0 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: shutdown
Quitting shader compiler process

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@ -1,7 +1,3 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler

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@ -1,13 +1,3 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
<<<<<<< HEAD
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Cmd: shutdown
Quitting shader compiler process
>>>>>>> 1e2d39e0ddecc763eb0077b17026e3c0bccc57c3

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@ -1,7 +1,3 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler

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@ -1,13 +1,3 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
<<<<<<< HEAD
=======
Cmd: shutdown
Quitting shader compiler process
>>>>>>> 1e2d39e0ddecc763eb0077b17026e3c0bccc57c3

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@ -1,10 +1,3 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: shutdown
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Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
<<<<<<< HEAD
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Cmd: shutdown
Quitting shader compiler process
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Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: shutdown
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Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: shutdown
Quitting shader compiler process

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@ -9,6 +9,6 @@ EditorBuildSettings:
path: Assets/Scenes/MainMenu.unity
guid: ae36a43ecda2f5645878559e1b6f717a
- enabled: 1
path: Assets/Scenes/BattleScene.unity
path: Assets/Prefabs/BattleScene.unity
guid: 2cda990e2423bbf4892e6590ba056729
m_configObjects: {}