WARNING! CRASH INVENTORY!!! /// Incident System + small improvements
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.vs/PO/v16/.suo
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.vs/PO/v16/.suo
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@ -16,6 +16,8 @@ public class DataHolder : MonoBehaviour
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public MissionConfig mission;
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public MissionConfig mission;
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[SerializeField] private string _currentScene;
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[SerializeField] private string _currentScene;
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public bool warning = true;
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private int score = 10;
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private int score = 10;
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private int missionChecker;
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private int missionChecker;
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@ -42,6 +44,7 @@ public class DataHolder : MonoBehaviour
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main = this;
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main = this;
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}
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}
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public void SetScore(int _newScore)
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public void SetScore(int _newScore)
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{
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{
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score = _newScore;
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score = _newScore;
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@ -111,22 +114,14 @@ public class DataHolder : MonoBehaviour
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mission = _mission;
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mission = _mission;
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missionChecker = 0;
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missionChecker = 0;
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}
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}
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public BattleConfig NextBattle()
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{
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missionChecker++;
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if(missionChecker > mission.missionItems.Count)
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{
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return null;
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}
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return mission.missionItems[missionChecker - 1].battle;
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}
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public void ReturnInMainMenu()
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public void ReturnInMainMenu()
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{
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{
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ChangeScene("MainMenu");
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ChangeScene("MainMenu");
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}
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}
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public void AddEquipmentToPlayerInvaentary(GameObject _item)
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public void AddEquipmentToPlayerInventory(GameObject _item)
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{
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{
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AllEquipment.Add(_item);
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AllEquipment.Add(_item);
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}
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}
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CardCharacteristics:
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CardCharacteristics:
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cardName: Big Damage
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picture: {fileID: 21300000, guid: 49fd699074bfe8742b2664b5fd5b5396, type: 3}
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picture: {fileID: 21300000, guid: 49fd699074bfe8742b2664b5fd5b5396, type: 3}
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description: This is big damage
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description: This is big damage
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m_Name: SniperRifle
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m_EditorClassIdentifier:
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CardCharacteristics:
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CardCharacteristics:
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cardName: UltraMegaAttack
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cardName: Sniper Rifle
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picture: {fileID: 21300000, guid: 49fd699074bfe8742b2664b5fd5b5396, type: 3}
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picture: {fileID: 21300000, guid: 49fd699074bfe8742b2664b5fd5b5396, type: 3}
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addStamina: 0
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@ -29,6 +29,6 @@ public class EquipmentCharacteristic
|
||||||
public string description;
|
public string description;
|
||||||
public Sprite sprite;
|
public Sprite sprite;
|
||||||
public Place place;
|
public Place place;
|
||||||
public GameObject equipmentCard;
|
public GameObject[] equipmentCards;
|
||||||
}
|
}
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m_Script: {fileID: 11500000, guid: e99dbdebfc0206140add44c501c04f23, type: 3}
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m_Name: GrenadeLauncher
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m_EditorClassIdentifier:
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equipmentCharacteristics:
|
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|
name: GrenadeLauncher
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description: When dressing, he will give a map of a grenade launcher
|
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sprite: {fileID: 21300000, guid: ea1c0d9719d5f2c4cbf28490e87b2caf, type: 3}
|
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place: 3
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equipmentCards:
|
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- {fileID: 3374814057080039205, guid: ae1ab462daf0a5c4ca40701af32d6f47, type: 3}
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m_Script: {fileID: 11500000, guid: e99dbdebfc0206140add44c501c04f23, type: 3}
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m_Name: SniperRifle
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m_EditorClassIdentifier:
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|
equipmentCharacteristics:
|
||||||
|
name: Sniper Rifle
|
||||||
|
description: This is good sniper rifle. When dressing, he will give a map of
|
||||||
|
a sniper rifle
|
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sprite: {fileID: 21300000, guid: 1f3d695623e698d49bf7296e256823e0, type: 3}
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place: 3
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- {fileID: 6765128094213305608, guid: 36c35c372a23bc349b3f2613d898cdda, type: 3}
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@ -17,5 +17,6 @@ public class MissionCharacteristics
|
||||||
{
|
{
|
||||||
public BattleConfig battle;
|
public BattleConfig battle;
|
||||||
// В будущем сюда добавятся события
|
// В будущем сюда добавятся события
|
||||||
|
public GameObject incident;
|
||||||
}
|
}
|
||||||
|
|
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|
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|
@ -13,6 +13,11 @@ MonoBehaviour:
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- battle: {fileID: 11400000, guid: 1cc64428fd69f5341bb81fae9b8ca51a, type: 2}
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|
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guid: 733e43eab8249c74a8a841384c18ef0e
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@ -0,0 +1,15 @@
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|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class AnswerButton : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("for checking")]
|
||||||
|
public IncidentSystem currentIncident;
|
||||||
|
public int phaseIndex;
|
||||||
|
public void OnClick()
|
||||||
|
{
|
||||||
|
Debug.Log("CLICK! " + phaseIndex);
|
||||||
|
currentIncident.NewPhrase(phaseIndex);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ba6d1fc5e3e069240bdcdc765f35b25c
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,79 @@
|
||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class IncidentSystem : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public Text namePanel;
|
||||||
|
public string nameString;
|
||||||
|
public Node[] node;
|
||||||
|
public int _currentNode;
|
||||||
|
public bool ShowDialogue = true;
|
||||||
|
|
||||||
|
public Text textArea;
|
||||||
|
public Button[] answerButtons;
|
||||||
|
public Button closeIncident;
|
||||||
|
|
||||||
|
public void Start()
|
||||||
|
{
|
||||||
|
NewPhrase(0);
|
||||||
|
namePanel.text = nameString;
|
||||||
|
}
|
||||||
|
public void CloseTab()
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
public void NewPhrase(int _phraseIndex)
|
||||||
|
{
|
||||||
|
Debug.Log("NEW PHASE! " + _phraseIndex);
|
||||||
|
if (ShowDialogue == false) CloseTab();
|
||||||
|
Player.main.ChangeHp(node[_phraseIndex].damage);
|
||||||
|
for (int i = 0; i < answerButtons.Length; i++)
|
||||||
|
{
|
||||||
|
answerButtons[i].gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
textArea.text = node[_phraseIndex].phrase;
|
||||||
|
if (node[_phraseIndex].PlayerAnswer.Length == 0)
|
||||||
|
{
|
||||||
|
closeIncident.gameObject.SetActive(true);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int j = 0;
|
||||||
|
for (int i = 0; i < node[_phraseIndex].PlayerAnswer.Length; i++)
|
||||||
|
{
|
||||||
|
if (j >= answerButtons.Length) Debug.LogError("Warning! there are more answers than buttons");
|
||||||
|
answerButtons[j].gameObject.SetActive(true);
|
||||||
|
answerButtons[j].GetComponentInChildren<Text>().text = node[_phraseIndex].PlayerAnswer[i].text;
|
||||||
|
answerButtons[j].GetComponent<AnswerButton>().phaseIndex = node[_phraseIndex].PlayerAnswer[i].toNode;
|
||||||
|
if (node[_phraseIndex].reward != null)
|
||||||
|
{
|
||||||
|
DataHolder.main.AddEquipmentToPlayerInventory(node[_phraseIndex].reward);
|
||||||
|
}
|
||||||
|
j++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class Node
|
||||||
|
{
|
||||||
|
[TextArea (3,20)]
|
||||||
|
public string phrase;
|
||||||
|
|
||||||
|
public Answer[] PlayerAnswer;
|
||||||
|
public GameObject reward;
|
||||||
|
[Header("Effects")]
|
||||||
|
public int damage;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class Answer
|
||||||
|
{
|
||||||
|
[TextArea(3, 10)]
|
||||||
|
public string text;
|
||||||
|
public int toNode;
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0ccc15b966db97842b7ae244f3c72748
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -33,16 +33,17 @@ public class Session : MonoBehaviour
|
||||||
[Header("UI")]
|
[Header("UI")]
|
||||||
[Space]
|
[Space]
|
||||||
[SerializeField] private PhaseCounter phaseCounter;
|
[SerializeField] private PhaseCounter phaseCounter;
|
||||||
|
[SerializeField] private Transform incidentPosition;
|
||||||
[Space(3)]
|
[Space(3)]
|
||||||
[Header("For checking")]
|
[Header("For checking")]
|
||||||
[SerializeField] private BattleConfig battleConfig;
|
[SerializeField] private BattleConfig battleConfig;
|
||||||
public int numberPhase = 1;
|
public int numberPhase = 1;
|
||||||
public int quantityEnemies = 0;
|
public int quantityEnemies = 0;
|
||||||
public bool waitingEndingRound = false;
|
public bool waitingEndingRound = false;
|
||||||
[SerializeField] private BattleConfig nextLevel;
|
|
||||||
public List<GameObject> currentEnemies = new List<GameObject>();
|
|
||||||
|
|
||||||
|
public List<GameObject> currentEnemies = new List<GameObject>();
|
||||||
|
public MissionConfig mission;
|
||||||
|
public int missionChecker = 0;
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
if (main != null && main != this)
|
if (main != null && main != this)
|
||||||
|
@ -52,9 +53,13 @@ public class Session : MonoBehaviour
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
main = this;
|
main = this;
|
||||||
|
mission = DataHolder.main.mission;
|
||||||
battleConfig = SearchNextLevel();
|
battleConfig = SearchNextLevel();
|
||||||
nextLevel = SearchNextLevel();
|
if(battleConfig == null)
|
||||||
Debug.Log(battleConfig.name + " " + nextLevel.name);
|
{
|
||||||
|
Incident();
|
||||||
|
battleConfig = SearchNextLevel();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
public void Start()
|
public void Start()
|
||||||
{
|
{
|
||||||
|
@ -247,35 +252,46 @@ public class Session : MonoBehaviour
|
||||||
|
|
||||||
public void LaunchNextLevel()
|
public void LaunchNextLevel()
|
||||||
{
|
{
|
||||||
if (nextLevel == null)
|
|
||||||
|
onNextLevel?.Invoke();
|
||||||
|
}
|
||||||
|
public void LaunchMainMenu()
|
||||||
|
{
|
||||||
|
DataHolder.main.mission = null;
|
||||||
|
DataHolder.main.ReturnInMainMenu();
|
||||||
|
}
|
||||||
|
public void NextLevel()
|
||||||
|
{
|
||||||
|
battleConfig = SearchNextLevel() ;
|
||||||
|
if (battleConfig == null)
|
||||||
{
|
{
|
||||||
DataHolder.main.mission = null;
|
DataHolder.main.mission = null;
|
||||||
DataHolder.main.ReturnInMainMenu();
|
DataHolder.main.ReturnInMainMenu();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
phaseCounter.NewMaxPhase(nextLevel);
|
phaseCounter.NewMaxPhase(battleConfig);
|
||||||
onNextLevel?.Invoke();
|
|
||||||
}
|
|
||||||
public void NextLevel()
|
|
||||||
{
|
|
||||||
|
|
||||||
battleConfig = nextLevel;
|
|
||||||
nextLevel = SearchNextLevel() ;
|
|
||||||
|
|
||||||
FirstPhase();
|
FirstPhase();
|
||||||
}
|
}
|
||||||
public BattleConfig SearchNextLevel()
|
public BattleConfig SearchNextLevel()
|
||||||
{
|
{
|
||||||
if(DataHolder.main.mission != null)
|
if(mission != null)
|
||||||
{
|
{
|
||||||
return DataHolder.main.NextBattle();
|
return NextBattle();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
return DataHolder.main.RandomLevel(DataHolder.complexityLevels.all);
|
return DataHolder.main.RandomLevel(DataHolder.complexityLevels.all);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
public BattleConfig NextBattle()
|
||||||
|
{
|
||||||
|
missionChecker++;
|
||||||
|
if (missionChecker > mission.missionItems.Count)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return mission.missionItems[missionChecker - 1].battle;
|
||||||
|
}
|
||||||
public void UseEquipment()
|
public void UseEquipment()
|
||||||
{
|
{
|
||||||
for (int i = 0; i < DataHolder.main.PlayerEquipment.Count; i++)
|
for (int i = 0; i < DataHolder.main.PlayerEquipment.Count; i++)
|
||||||
|
@ -283,4 +299,10 @@ public class Session : MonoBehaviour
|
||||||
Instantiate(DataHolder.main.PlayerEquipment[i], equipmentParent.transform);
|
Instantiate(DataHolder.main.PlayerEquipment[i], equipmentParent.transform);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
public void Incident()
|
||||||
|
{
|
||||||
|
if (mission == null || missionChecker >= mission.missionItems.Count) return;
|
||||||
|
|
||||||
|
Instantiate(mission.missionItems[missionChecker - 1].incident, incidentPosition);
|
||||||
|
}
|
||||||
}
|
}
|
|
@ -0,0 +1,15 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class WarningTableClose : MonoBehaviour
|
||||||
|
{
|
||||||
|
public void OnClick()
|
||||||
|
{
|
||||||
|
DataHolder.main.warning = false;
|
||||||
|
}
|
||||||
|
public void Start()
|
||||||
|
{
|
||||||
|
gameObject.SetActive(DataHolder.main.warning);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
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|
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|
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|
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|
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|
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--- !u!114 &5
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=======
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>>>>>>> 1e2d39e0ddecc763eb0077b17026e3c0bccc57c3
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>>>>>>> 1e2d39e0ddecc763eb0077b17026e3c0bccc57c3
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>>>>>>> 1e2d39e0ddecc763eb0077b17026e3c0bccc57c3
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--- !u!114 &13
|
--- !u!114 &17
|
||||||
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@ -418,9 +453,9 @@ MonoBehaviour:
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@ -435,7 +470,7 @@ MonoBehaviour:
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--- !u!114 &14
|
--- !u!114 &18
|
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@ -455,9 +490,9 @@ MonoBehaviour:
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@ -473,38 +508,22 @@ MonoBehaviour:
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<<<<<<< HEAD
|
- Assets/Prefabs/Incidents/Standart
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||||||
- Assets/Scripts/Configs/EquipmentConfigs
|
|
||||||
=======
|
|
||||||
- Assets/Scripts/Configs
|
|
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>>>>>>> 1e2d39e0ddecc763eb0077b17026e3c0bccc57c3
|
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<<<<<<< HEAD
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- Assets/Prefabs/Incidents/Standart
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- Assets/Scripts/Configs/EquipmentConfigs
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=======
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- Assets/Scripts/Configs
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>>>>>>> 1e2d39e0ddecc763eb0077b17026e3c0bccc57c3
|
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=======
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>>>>>>> 1e2d39e0ddecc763eb0077b17026e3c0bccc57c3
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<<<<<<< HEAD
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=======
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>>>>>>> 1e2d39e0ddecc763eb0077b17026e3c0bccc57c3
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--- !u!114 &15
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--- !u!114 &19
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<<<<<<< HEAD
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=======
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--- !u!114 &20
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>>>>>>> 1e2d39e0ddecc763eb0077b17026e3c0bccc57c3
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--- !u!114 &16
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--- !u!114 &17
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--- !u!114 &21
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<<<<<<< HEAD
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|
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=======
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|
||||||
insize=3549 file=Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1653
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=7674 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2466
|
|
||||||
|
|
||||||
Cmd: preprocess
|
|
||||||
insize=2354 file=Assets/TextMesh Pro/Shaders/TMP_Sprite.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1124
|
|
||||||
|
|
||||||
|
|
|
@ -1,7 +1,3 @@
|
||||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
||||||
Cmd: initializeCompiler
|
Cmd: initializeCompiler
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -1,6 +0,0 @@
|
||||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
|
||||||
Cmd: initializeCompiler
|
|
||||||
|
|
||||||
Cmd: shutdown
|
|
||||||
|
|
||||||
Quitting shader compiler process
|
|
|
@ -1,7 +1,3 @@
|
||||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
||||||
Cmd: initializeCompiler
|
Cmd: initializeCompiler
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -1,13 +1,3 @@
|
||||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
||||||
Cmd: initializeCompiler
|
Cmd: initializeCompiler
|
||||||
|
|
||||||
<<<<<<< HEAD
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
=======
|
|
||||||
Cmd: shutdown
|
|
||||||
|
|
||||||
Quitting shader compiler process
|
|
||||||
>>>>>>> 1e2d39e0ddecc763eb0077b17026e3c0bccc57c3
|
|
||||||
|
|
|
@ -1,7 +1,3 @@
|
||||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
||||||
Cmd: initializeCompiler
|
Cmd: initializeCompiler
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -1,13 +1,3 @@
|
||||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
||||||
Cmd: initializeCompiler
|
Cmd: initializeCompiler
|
||||||
|
|
||||||
<<<<<<< HEAD
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
=======
|
|
||||||
Cmd: shutdown
|
|
||||||
|
|
||||||
Quitting shader compiler process
|
|
||||||
>>>>>>> 1e2d39e0ddecc763eb0077b17026e3c0bccc57c3
|
|
||||||
|
|
|
@ -1,10 +1,3 @@
|
||||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
||||||
Cmd: initializeCompiler
|
Cmd: initializeCompiler
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Cmd: shutdown
|
|
||||||
|
|
||||||
Quitting shader compiler process
|
|
||||||
|
|
|
@ -1,13 +1,3 @@
|
||||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
||||||
Cmd: initializeCompiler
|
Cmd: initializeCompiler
|
||||||
|
|
||||||
<<<<<<< HEAD
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
=======
|
|
||||||
Cmd: shutdown
|
|
||||||
|
|
||||||
Quitting shader compiler process
|
|
||||||
>>>>>>> 1e2d39e0ddecc763eb0077b17026e3c0bccc57c3
|
|
||||||
|
|
|
@ -1,6 +0,0 @@
|
||||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
|
||||||
Cmd: initializeCompiler
|
|
||||||
|
|
||||||
Cmd: shutdown
|
|
||||||
|
|
||||||
Quitting shader compiler process
|
|
|
@ -1,6 +0,0 @@
|
||||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
|
|
||||||
Cmd: initializeCompiler
|
|
||||||
|
|
||||||
Cmd: shutdown
|
|
||||||
|
|
||||||
Quitting shader compiler process
|
|
|
@ -9,6 +9,6 @@ EditorBuildSettings:
|
||||||
path: Assets/Scenes/MainMenu.unity
|
path: Assets/Scenes/MainMenu.unity
|
||||||
guid: ae36a43ecda2f5645878559e1b6f717a
|
guid: ae36a43ecda2f5645878559e1b6f717a
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/BattleScene.unity
|
path: Assets/Prefabs/BattleScene.unity
|
||||||
guid: 2cda990e2423bbf4892e6590ba056729
|
guid: 2cda990e2423bbf4892e6590ba056729
|
||||||
m_configObjects: {}
|
m_configObjects: {}
|
||||||
|
|
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Loading…
Reference in New Issue