It works, but not as it should)

This commit is contained in:
Беляев Даниил 2022-01-17 23:09:07 +03:00
parent 50985c9aa4
commit c93e1eff29
110 changed files with 5211 additions and 1273 deletions

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@ -1788,6 +1788,7 @@ GameObject:
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- component: {fileID: 874489559}
m_Layer: 0 m_Layer: 0
m_Name: Main Camera m_Name: Main Camera
m_TagString: MainCamera m_TagString: MainCamera
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@ -15,6 +15,8 @@ public class AddEquipment : MonoBehaviour
{ {
Inventory.main.playerPlace[i].image.sprite = Inventory.main.imagePlug; Inventory.main.playerPlace[i].image.sprite = Inventory.main.imagePlug;
Inventory.main.playerPlace[i].GetComponent<PlaceEquipment>().equipmentNum = -1; Inventory.main.playerPlace[i].GetComponent<PlaceEquipment>().equipmentNum = -1;
Inventory.main.localplayerEquipment.Add(Inventory.main.allEquipment[Inventory.main.lastCardNum]);
Inventory.main.gameObject.GetComponent<SpawnButton>().InstantiateEquipmentButton(0, 9);
} }
} }
} }
@ -22,6 +24,8 @@ public class AddEquipment : MonoBehaviour
{ {
Inventory.main.playerEquipment.Add(Inventory.main.allEquipment[Inventory.main.lastCardNum]); Inventory.main.playerEquipment.Add(Inventory.main.allEquipment[Inventory.main.lastCardNum]);
Inventory.main.WhichPlace(Inventory.main.lastCardNum); Inventory.main.WhichPlace(Inventory.main.lastCardNum);
Inventory.main.localplayerEquipment.Remove(Inventory.main.allEquipment[Inventory.main.lastCardNum]);
Inventory.main.gameObject.GetComponent<SpawnButton>().InstantiateEquipmentButton(0, 9);
} }
DataScript.PlayerEquipment = Inventory.main.playerEquipment; DataScript.PlayerEquipment = Inventory.main.playerEquipment;

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@ -35,8 +35,6 @@ public class EquipmentInfo : MonoBehaviour
icon.sprite = Inventory.main.allEquipment[_index].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.sprite; icon.sprite = Inventory.main.allEquipment[_index].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.sprite;
if (Inventory.main.EquipedOrNot(Inventory.main.lastCardNum)) if (Inventory.main.EquipedOrNot(Inventory.main.lastCardNum))
AddButton.GetComponentInChildren<Text>().text = "UnEquip"; AddButton.GetComponentInChildren<Text>().text = "UnEquip";
else else
AddButton.GetComponentInChildren<Text>().text = "Equip"; AddButton.GetComponentInChildren<Text>().text = "Equip";
} }

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@ -8,6 +8,7 @@ public class Inventory : MonoBehaviour
public static Inventory main; public static Inventory main;
public List<GameObject> allEquipment = new List<GameObject>(); public List<GameObject> allEquipment = new List<GameObject>();
public List<GameObject> playerEquipment = new List<GameObject>(); public List<GameObject> playerEquipment = new List<GameObject>();
[SerializeField] public List<GameObject> localplayerEquipment = new List<GameObject>();
public Sprite imagePlug; public Sprite imagePlug;
@ -20,6 +21,7 @@ public class Inventory : MonoBehaviour
{ {
main = this; main = this;
playerEquipment = DataScript.PlayerEquipment; playerEquipment = DataScript.PlayerEquipment;
localplayerEquipment.AddRange(allEquipment);
} }
public bool EquipedOrNot(int _num) public bool EquipedOrNot(int _num)
@ -42,7 +44,7 @@ public class Inventory : MonoBehaviour
allEquipment[_num].GetComponent<Equipment>().equipmentConfig. allEquipment[_num].GetComponent<Equipment>().equipmentConfig.
equipmentCharacteristics; equipmentCharacteristics;
if (_config == null) Debug.LogError("config not found!"); if (_config == null) Debug.LogError("config not found!");
if (playerPlace[i].name == _config.name) if (playerPlace[i].name == _config.place.ToString())
{ {
playerPlace[i].image.sprite = _config.sprite; playerPlace[i].image.sprite = _config.sprite;
playerPlace[i].GetComponent<PlaceEquipment>().equipmentNum = lastCardNum; playerPlace[i].GetComponent<PlaceEquipment>().equipmentNum = lastCardNum;

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@ -12,7 +12,10 @@ public class PlaceEquipment : MonoBehaviour
{ {
//Óðàààààà, âñå ðàáîòàåò //Óðàààààà, âñå ðàáîòàåò
if (GetComponentInChildren<Image>().sprite.name != Inventory.main.imagePlug.name && equipmentNum != -1) if (GetComponentInChildren<Image>().sprite.name != Inventory.main.imagePlug.name && equipmentNum != -1)
{
Inventory.main.lastCardNum = equipmentNum;
EquipmentInfo.main.CardAbout(equipmentNum); EquipmentInfo.main.CardAbout(equipmentNum);
}
} }
} }

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@ -16,7 +16,7 @@ public class SpawnButton : MonoBehaviour
[SerializeField] private int maxHeroesInRow = 3; [SerializeField] private int maxHeroesInRow = 3;
[SerializeField] private int maxHeroesInColumn = 3; [SerializeField] private int maxHeroesInColumn = 3;
private int maxHeroButOnPage; public int maxHeroButOnPage;
[SerializeField] private int page; [SerializeField] private int page;
@ -29,7 +29,7 @@ public class SpawnButton : MonoBehaviour
public void ChangePage(int _page) public void ChangePage(int _page)
{ {
if ((page + _page) * maxHeroButOnPage - Inventory.main.allEquipment.Count < 0) if ((page + _page) * maxHeroButOnPage - Inventory.main.localplayerEquipment.Count < 0)
{ {
if (page + _page > -1) if (page + _page > -1)
{ {
@ -47,13 +47,19 @@ public class SpawnButton : MonoBehaviour
public void InstantiateEquipmentButton(int _begin, int _end) public void InstantiateEquipmentButton(int _begin, int _end)
{ {
for (int i = 0; i < allButtonLinks.Count; i++)
{
Destroy(allButtonLinks[i]);
}
allButtonLinks.Clear();
float _x = 0; float _x = 0;
float _y = 0; float _y = 0;
int _counter = 0; int _counter = 0;
for (int i = _begin; i < _end; i++) for (int i = _begin; i < _end; i++)
{ {
if (i > Inventory.main.allEquipment.Count - 1) if (i > Inventory.main.localplayerEquipment.Count - 1)
{ {
break; break;
} }
@ -62,7 +68,7 @@ public class SpawnButton : MonoBehaviour
link.transform.GetComponent<EquipmentButton>().num = i; link.transform.GetComponent<EquipmentButton>().num = i;
link.transform.localPosition = new Vector3(_x, _y, 0); link.transform.localPosition = new Vector3(_x, _y, 0);
link.image.sprite = Inventory.main.allEquipment[i].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.sprite; link.image.sprite = Inventory.main.localplayerEquipment[i].GetComponent<Equipment>().equipmentConfig.equipmentCharacteristics.sprite;
_x += gameObject.GetComponent<RectTransform>().rect.width + distX; _x += gameObject.GetComponent<RectTransform>().rect.width + distX;

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[api-updater (non-obsolete-error-filter)] 17.01.2022 21:51:00 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
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Time since last request: 523.186911 seconds.
path: Assets/Scenes/DataHolder.unity
artifactKey: Guid(a1d610a806711c147adee1d91fe7b53c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Import took 0.014202 seconds .
========================================================================
Received Import Request.
Time since last request: 6.114005 seconds.
path: Assets/Scenes/BattleScene.unity
artifactKey: Guid(2cda990e2423bbf4892e6590ba056729) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Import took 0.003927 seconds .
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========================================================================
Received Import Request.
Time since last request: 263.561933 seconds.
path: Assets/Scripts/Inventory/AddEquipment.cs
artifactKey: Guid(2515a089f77897f4ea7e039866ece790) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Import took 0.008098 seconds .
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Time since last request: 24.648461 seconds.
path: Assets/Scripts/Inventory/EquipmentButton.cs
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Import took 0.003731 seconds .
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Time since last request: 4.094910 seconds.
path: Assets/Scripts/Inventory/EquipmentInfo.cs
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Import took 0.008257 seconds .
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Time since last request: 6.791811 seconds.
path: Assets/Scripts/Inventory/Inventory.cs
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Import took 0.003565 seconds .
========================================================================
Received Import Request.
Time since last request: 1.990371 seconds.
path: Assets/Scripts/Inventory/PlaceEquipment.cs
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Import took 0.003781 seconds .
========================================================================
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Registering precompiled user dll's ...
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@ -1,3 +1,4 @@
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Cmd: initializeCompiler Cmd: initializeCompiler
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@ -1,3 +1,4 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines' Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
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Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines' Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler Cmd: initializeCompiler
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Cmd: initializeCompiler Cmd: initializeCompiler
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@ -1,3 +1,6 @@
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Quitting shader compiler process

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