Made armor for the enemy and the character + cards replenishing HP now work + small fixes

This commit is contained in:
Беляев Даниил 2022-01-15 21:47:03 +03:00
parent 39bda3b743
commit d5c91ca8ff
35 changed files with 6136 additions and 884 deletions

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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -120,9 +152,9 @@ MonoBehaviour:
m_OnClick: m_OnClick:
m_PersistentCalls: m_PersistentCalls:
m_Calls: m_Calls:
- m_Target: {fileID: 0} - m_Target: {fileID: 5565334654496439716}
m_TargetAssemblyTypeName: DeckManager, Assembly-CSharp m_TargetAssemblyTypeName: Player, Assembly-CSharp
m_MethodName: ActionInPlayer m_MethodName: OnClick
m_Mode: 1 m_Mode: 1
m_Arguments: m_Arguments:
m_ObjectArgument: {fileID: 0} m_ObjectArgument: {fileID: 0}
@ -551,6 +583,7 @@ RectTransform:
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- {fileID: 5565334653704318821} - {fileID: 5565334653704318821}
- {fileID: 5565334654129459635} - {fileID: 5565334654129459635}
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m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 0 m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -577,8 +610,11 @@ MonoBehaviour:
playerHealthbar: {fileID: 5565334655056816614} playerHealthbar: {fileID: 5565334655056816614}
marker: {fileID: 5565334654129459634} marker: {fileID: 5565334654129459634}
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armorIcon: {fileID: 5787012421411384893}
armorText: {fileID: 7161917103984752340}
playerConfig: {fileID: 0} playerConfig: {fileID: 0}
hp: 0 hp: 0
armor: 0
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GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -825,3 +861,157 @@ MonoBehaviour:
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View File

@ -8,6 +8,7 @@ using UnityEngine.UI;
public class Card : MonoBehaviour public class Card : MonoBehaviour
{ {
[SerializeField] private CardConfig cardConfig; [SerializeField] private CardConfig cardConfig;
private CardCharacteristics _card;
[Space(3)] [Space(3)]
@ -28,10 +29,14 @@ public class Card : MonoBehaviour
private void Start() private void Start()
{ {
picture.sprite = cardConfig.CardCharacteristics.picture; picture.sprite = cardConfig.CardCharacteristics.picture;
var _card = cardConfig.CardCharacteristics; _card = cardConfig.CardCharacteristics;
picture.sprite = _card.picture; picture.sprite = _card.picture;
nameCard.text = _card.cardName; nameCard.text = _card.cardName;
SetIcon();
}
public void SetIcon()
{
string[,] allVariables = new string[,] {{ _card.healing.ToString(), "Heal" }, { _card.quantityStamina.ToString(), "Stam" }, string[,] allVariables = new string[,] {{ _card.healing.ToString(), "Heal" }, { _card.quantityStamina.ToString(), "Stam" },
{ _card.damage.ToString(), "Atk" }, { _card.addStamina.ToString(), "AddStam" } }; { _card.damage.ToString(), "Atk" }, { _card.addStamina.ToString(), "AddStam" } };
@ -51,7 +56,6 @@ public class Card : MonoBehaviour
allVariables[_num, 0] = "-1"; allVariables[_num, 0] = "-1";
_max = -1; _max = -1;
print(_max);
for (int i = 0; i < allVariables.Length / 2; i++) for (int i = 0; i < allVariables.Length / 2; i++)
{ {
if (_max < Convert.ToInt32(allVariables[i, 0])) if (_max < Convert.ToInt32(allVariables[i, 0]))
@ -70,39 +74,8 @@ public class Card : MonoBehaviour
type.text = ""; type.text = "";
quantity.text = ""; quantity.text = "";
} }
//if (_card.quantityStamina > 0 || _card.quantityHealth == 0)
//{
// costTitle.text = "Stam";
// cost.text = _card.quantityStamina.ToString();
//}
//else
//{
// costTitle.text = "Heal";
// cost.text = _card.quantityHealth.ToString();
//}
//if (_card.damage > 0)
//{
// type.text = "Atk";
// quantity.text = _card.damage.ToString();
//}
//else if (_card.healing > 0)
//{
// type.text = "Heal";
// quantity.text = _card.healing.ToString();
//}
//else
//{
// type.text = "Stam";
// quantity.text = _card.addStamina.ToString();
//}
} }
public void OnClick() public void OnClick()
{ {
if (Session.main.waitingEndingRound || DeckManager.main.waitingEnemyTurn) return; if (Session.main.waitingEndingRound || DeckManager.main.waitingEnemyTurn) return;

View File

@ -16,7 +16,8 @@ public class EnemyCharacteristics
public string name; public string name;
public int maxHp; public int maxHp;
public int damage; public int damage;
public int armor;
[Header("Healing")] [Header("Healing")]
public int selfHealing; public int selfHealing;
[Tooltip("this parameter affects the recovery of an ally with minimal hp")] [Tooltip("this parameter affects the recovery of an ally with minimal hp")]

View File

@ -16,6 +16,7 @@ MonoBehaviour:
name: Shaman name: Shaman
maxHp: 12 maxHp: 12
damage: 0 damage: 0
armor: 3
selfHealing: 0 selfHealing: 0
allyHealing: 5 allyHealing: 5
allHealing: 2 allHealing: 2

View File

@ -16,36 +16,10 @@ MonoBehaviour:
name: Snake name: Snake
maxHp: 10 maxHp: 10
damage: 1 damage: 1
healing: 0 armor: 5
selfHealing: 0
allyHealing: 0
allHealing: 0
sprite: {fileID: 21300000, guid: 3cd50817f068be2499e7e3509dc6c1e7, type: 3} sprite: {fileID: 21300000, guid: 3cd50817f068be2499e7e3509dc6c1e7, type: 3}
minimumPosition: 1 minimumPosition: 1
maximumPosition: 2 maximumPosition: 2
attackLoop:
- m_PersistentCalls:
m_Calls:
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m_TargetAssemblyTypeName:
m_MethodName:
m_Mode: 1
m_Arguments:
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m_ObjectArgumentAssemblyTypeName:
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 11400000}
m_TargetAssemblyTypeName:
m_MethodName:
m_Mode: 1
m_Arguments:
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m_ObjectArgumentAssemblyTypeName:
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2

View File

@ -16,6 +16,7 @@ MonoBehaviour:
name: Zombie name: Zombie
maxHp: 15 maxHp: 15
damage: 2 damage: 2
armor: 5
selfHealing: 2 selfHealing: 2
allyHealing: 0 allyHealing: 0
allHealing: 0 allHealing: 0

View File

@ -14,5 +14,6 @@ public class CharacterCharacteristics
public string namePlayer; public string namePlayer;
public int maxHp; public int maxHp;
public int maxStamina; public int maxStamina;
public int armor;
public Sprite sprite; public Sprite sprite;
} }

View File

@ -16,4 +16,5 @@ MonoBehaviour:
namePlayer: Pepe namePlayer: Pepe
maxHp: 50 maxHp: 50
maxStamina: 3 maxStamina: 3
armor: 10
sprite: {fileID: 21300000, guid: 1e18a24cab2bb1b4e8c362f1968067b1, type: 3} sprite: {fileID: 21300000, guid: 1e18a24cab2bb1b4e8c362f1968067b1, type: 3}

View File

@ -142,12 +142,12 @@ public class DeckManager : MonoBehaviour
if (currentCard.CardCharacteristics.damage > 0) if (currentCard.CardCharacteristics.damage > 0)
{ {
print(1);
enemy.ChangeHp(currentCard.CardCharacteristics.damage); enemy.ChangeHp(currentCard.CardCharacteristics.damage);
} }
else if (currentCard.CardCharacteristics.healing > 0) else if (currentCard.CardCharacteristics.healing > 0)
{ {
//enemy.ChangeHp(-currentCard.CardCharacteristics.healing); enemy.ChangeHp(-currentCard.CardCharacteristics.healing);
} }
NewStaminaQuantity(stamina - currentCard.CardCharacteristics.quantityStamina); NewStaminaQuantity(stamina - currentCard.CardCharacteristics.quantityStamina);
CardInTable[numberCurrentCard].GetComponent<Card>().DestroyObject(); CardInTable[numberCurrentCard].GetComponent<Card>().DestroyObject();
@ -157,13 +157,15 @@ public class DeckManager : MonoBehaviour
public void ActionInPlayer() public void ActionInPlayer()
{ {
if (waitingEnemyTurn || currentCard == null || !Player.main.CheckMarker()) return; if (waitingEnemyTurn || currentCard == null || !Player.main.CheckMarker()) return;
if (currentCard.CardCharacteristics.damage > 0) if (currentCard.CardCharacteristics.damage > 0)
{ {
Player.main.ChangeHp(currentCard.CardCharacteristics.damage); //Player.main.ChangeHp(currentCard.CardCharacteristics.damage);
} }
else if (currentCard.CardCharacteristics.healing > 0) else if (currentCard.CardCharacteristics.healing > 0)
{ {
Player.main.ChangeHp(-currentCard.CardCharacteristics.healing); Player.main.ChangeHp(-currentCard.CardCharacteristics.healing);
} }
NewStaminaQuantity(stamina - currentCard.CardCharacteristics.quantityStamina); NewStaminaQuantity(stamina - currentCard.CardCharacteristics.quantityStamina);

View File

@ -20,11 +20,15 @@ public class Enemy : MonoBehaviour
[SerializeField] public int currentPosition; [SerializeField] public int currentPosition;
[Header("For checking. dont touch this")] [Header("For checking. dont touch this")]
[SerializeField] private int hp;
[SerializeField] int phaseAttack = 0; [SerializeField] int phaseAttack = 0;
public List<UnityEvent> attackLoop = new List<UnityEvent>(); public List<UnityEvent> attackLoop = new List<UnityEvent>();
[SerializeField] private int hp;
[SerializeField] private int localarmor;
[SerializeField] private Image armorIcon;
[SerializeField] private Text armorText;
private void Start() private void Start()
{ {
NewInformation(); NewInformation();
@ -38,7 +42,20 @@ public class Enemy : MonoBehaviour
public void ChangeHp(int damage) public void ChangeHp(int damage)
{ {
hp -= damage; if (damage < 0)
{
hp -= damage;
}
else
{
localarmor -= damage;
if (localarmor < 0)
{
hp -= Mathf.Abs(localarmor);
localarmor = 0;
}
}
if (hp <= 0) if (hp <= 0)
{ {
@ -51,11 +68,16 @@ public class Enemy : MonoBehaviour
enemyHp.text = hp.ToString(); enemyHp.text = hp.ToString();
enemyHealthbar.value = hp; enemyHealthbar.value = hp;
ReupdateArmorIconAndText();
}
public void AddArmor(int value)
{
localarmor += value;
} }
public void NewInformation() public void NewInformation()
{ {
Image _image = buttonInEnemy.image; Image _image = buttonInEnemy.image;
_image.sprite = enemyConfig.enemyCharacteristics.sprite; _image.sprite = enemyConfig.enemyCharacteristics.sprite;
var _character = enemyConfig.enemyCharacteristics; var _character = enemyConfig.enemyCharacteristics;
@ -66,6 +88,23 @@ public class Enemy : MonoBehaviour
enemyHealthbar.value = _character.maxHp; enemyHealthbar.value = _character.maxHp;
hp = _character.maxHp; hp = _character.maxHp;
localarmor = _character.armor;
ReupdateArmorIconAndText();
}
public void ReupdateArmorIconAndText()
{
if (localarmor <= 0)
{
armorIcon.enabled = false;
armorText.text = "";
}
else
{
armorIcon.enabled = true;
armorText.text = localarmor.ToString();
}
} }
public void Death() public void Death()

View File

@ -12,11 +12,16 @@ public class Player : MonoBehaviour
[SerializeField] private Slider playerHealthbar; [SerializeField] private Slider playerHealthbar;
[SerializeField] private Image marker; [SerializeField] private Image marker;
[SerializeField] private Button buttonInPlayer; [SerializeField] private Button buttonInPlayer;
//[SerializeField] private Sprite armorSprite;
[SerializeField] private Image armorIcon;
[SerializeField] private Text armorText;
[Header("dont touch this. standart preset, change session")] [Header("dont touch this. standart preset, change session")]
public PlayerConfig playerConfig; public PlayerConfig playerConfig;
[SerializeField] private int hp; [SerializeField] private int hp;
[SerializeField] private int armor;
private void Awake() private void Awake()
@ -28,26 +33,56 @@ public class Player : MonoBehaviour
return; return;
} }
main = this; main = this;
} }
public void NewInformation() public void NewInformation()
{ {
var _character = playerConfig.characterCharacteristics; var _character = playerConfig.characterCharacteristics;
Image _image = buttonInPlayer.image; Image _image = buttonInPlayer.image;
_image.sprite = playerConfig.characterCharacteristics.sprite; _image.sprite = playerConfig.characterCharacteristics.sprite;
playerName.text = _character.namePlayer; playerName.text = _character.namePlayer;
playerMaxHp.text = _character.maxHp.ToString(); playerMaxHp.text = _character.maxHp.ToString();
playerHp.text = playerMaxHp.text; playerHp.text = playerMaxHp.text;
playerHealthbar.maxValue = _character.maxHp; playerHealthbar.maxValue = _character.maxHp;
playerHealthbar.value = playerHealthbar.maxValue; playerHealthbar.value = playerHealthbar.maxValue;
hp = _character.maxHp; hp = _character.maxHp;
armor = _character.armor;
ReupdateArmorIconAndText();
} }
public void ReupdateArmorIconAndText()
{
if(armor <= 0)
{
armorIcon.enabled = false;
armorText.text = "";
}
else
{
armorIcon.enabled = true;
armorText.text = armor.ToString();
}
}
public void ChangeHp(int damage) public void ChangeHp(int damage)
{ {
hp -= damage; if (damage < 0)
{
hp -= damage;
}
else
{
armor -= damage;
if (armor < 0)
{
hp -= Mathf.Abs(armor);
armor = 0;
}
}
if (hp <= 0) if (hp <= 0)
{ {
@ -61,6 +96,17 @@ public class Player : MonoBehaviour
playerMaxHp.text = hp.ToString(); playerMaxHp.text = hp.ToString();
playerHealthbar.value = hp; playerHealthbar.value = hp;
ReupdateArmorIconAndText();
}
public void OnClick()
{
DeckManager.main.ActionInPlayer();
}
public void AddArmor(int value)
{
armor += value;
} }
public void Death() public void Death()

View File

@ -25,6 +25,7 @@ public class Session : MonoBehaviour
[Header("Player")] [Header("Player")]
[SerializeField] private GameObject player; [SerializeField] private GameObject player;
[SerializeField] private Transform playerPosition; [SerializeField] private Transform playerPosition;
[HideInInspector] public GameObject playerLink;
[Space(3)] [Space(3)]

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m_EditorHideFlags: 1 m_EditorHideFlags: 1
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m_EditorClassIdentifier: m_EditorClassIdentifier:
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m_MinSize: {x: 101, y: 121} m_MinSize: {x: 231, y: 271}
m_MaxSize: {x: 4001, y: 4021} m_MaxSize: {x: 10001, y: 10021}
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m_LoadedToolbars: m_LoadedToolbars:
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m_MainToolbar: {fileID: 19} m_MainToolbar: {fileID: 19}
m_LastLoadedLayoutName: Default m_LastLoadedLayoutName:
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@ -251,7 +251,7 @@ MonoBehaviour:
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@ -343,22 +343,22 @@ MonoBehaviour:
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m_LastFolders: m_LastFolders:
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m_LastProjectPath: "E:\\Projects \u0441#\\Unity\\omega" m_LastProjectPath: "E:\\Projects \u0441#\\Unity\\omega"
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m_SelectedIDs: 864b0000 m_SelectedIDs: fc460000
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@ -386,7 +386,7 @@ MonoBehaviour:
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@ -411,10 +411,10 @@ MonoBehaviour:
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@ -430,7 +430,7 @@ MonoBehaviour:
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@ -509,7 +509,7 @@ MonoBehaviour:
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@ -525,7 +525,7 @@ MonoBehaviour:
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@ -569,9 +569,9 @@ MonoBehaviour:
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@ -622,9 +622,9 @@ MonoBehaviour:
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@ -378,3 +378,53 @@ C# parse time : 173ms
candidates check time : 60ms candidates check time : 60ms
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[api-updater (non-obsolete-error-filter)] 15.01.2022 20:59:02 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
jit/startup time : 174,1523ms
moved types parse time: 38ms
candidates parse time : 7ms
C# parse time : 170ms
candidates check time : 44ms
console write time : 0ms
[api-updater (non-obsolete-error-filter)] 15.01.2022 21:00:40 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
jit/startup time : 61,8349ms
moved types parse time: 37ms
candidates parse time : 8ms
C# parse time : 127ms
candidates check time : 34ms
console write time : 0ms
[api-updater (non-obsolete-error-filter)] 15.01.2022 21:01:00 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
jit/startup time : 49,8661ms
moved types parse time: 39ms
candidates parse time : 8ms
C# parse time : 134ms
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[api-updater (non-obsolete-error-filter)] 15.01.2022 21:01:18 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
jit/startup time : 50,8641ms
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[api-updater (non-obsolete-error-filter)] 15.01.2022 21:15:35 : Starting C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe
[api-updater (non-obsolete-error-filter)]
----------------------------------
jit/startup time : 53,8543ms
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Import took 0.002540 seconds .
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path: Assets/Scripts/Enemy
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path: Assets/Prefabs/Enemy
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Import took 0.003320 seconds .
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path: Assets/Prefabs/Enemy/Shaman.prefab
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Import took 0.046566 seconds .
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Import took 0.004402 seconds .
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Import took 0.007216 seconds .
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Import took 0.013463 seconds .
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Platform modules already initialized, skipping
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Unloading 2105 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 2566.
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AssetImportWorkerClient::OnTransportError - code=2 error=End of file

View File

@ -1,6 +0,0 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number (error -2147483644, transferred 0/4)
Quitting shader compiler process

View File

@ -1,43 +1,4 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines' Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler Cmd: initializeCompiler
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Cmd: preprocess
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Cmd: preprocess
insize=12310 file=Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=4702
Cmd: preprocess
insize=3662 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2718
Cmd: preprocess
insize=4513 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=3751
Cmd: preprocess
insize=3640 file=Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1347
Cmd: preprocess
insize=10917 file=Assets/TextMesh Pro/Shaders/TMP_SDF.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=4057
Cmd: preprocess
insize=3177 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2815
Cmd: preprocess
insize=8069 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2811
Cmd: preprocess
insize=10902 file=Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=4047
Cmd: preprocess
insize=3694 file=Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1723
Cmd: preprocess
insize=7914 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2554
Cmd: preprocess
insize=2468 file=Assets/TextMesh Pro/Shaders/TMP_Sprite.shader surfaceOnly=0 cachingPP=1 buildPlatform=13 pKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING dKW=UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1177
Cmd: shutdown Cmd: shutdown

View File

@ -2,3 +2,5 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: shutdown Cmd: shutdown
Quitting shader compiler process

View File

@ -2,3 +2,5 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.19f1/Editor/Data', plugins
Cmd: initializeCompiler Cmd: initializeCompiler
Cmd: shutdown Cmd: shutdown
Quitting shader compiler process