using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.SceneManagement; using System; using UnityEditor; [CreateAssetMenu(fileName = "MissionConfig", menuName = "Configs/MissionConfig")] public class MissionConfig : ScriptableObject { public List< MissionCharacteristics> missionItems = new List(); } [Serializable] public class MissionCharacteristics { public BattleConfig battle; // В будущем сюда добавятся события public GameObject incident; }