using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Unity.U2D.Animation.Sample.Dependency { [ExecuteInEditMode] internal class AnimationSampleDependency : MonoBehaviour { public UnityEngine.UI.Text textField = null; public GameObject gameCanvas = null; void Update() { #if PSDIMPORTER_ENABLED if(textField != null) textField.enabled = false; if(gameCanvas != null) gameCanvas.SetActive(true); #else if(textField != null) textField.enabled = true; if(gameCanvas != null) gameCanvas.SetActive(false); #endif } } }