using System;
using System.Linq;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal.Filters;
using UnityEngine;
namespace UnityEditor.TestTools.TestRunner.Api
{
///
/// A set of execution settings defining how to run tests, using the .
///
[Serializable]
public class ExecutionSettings
{
///
/// Creates an instance with a given set of filters, if any.
///
/// Set of filters
public ExecutionSettings(params Filter[] filtersToExecute)
{
filters = filtersToExecute;
}
[SerializeField]
internal BuildTarget? targetPlatform;
///
/// An instance of to set up before running tests on a Player.
///
// Note: Is not available after serialization
public ITestRunSettings overloadTestRunSettings;
[SerializeField]
internal Filter filter;
///
///A collection of to execute tests on.
///
[SerializeField]
public Filter[] filters;
///
/// Note that this is only supported for EditMode tests, and that tests which take multiple frames (i.e. [UnityTest] tests, or tests with [UnitySetUp] or [UnityTearDown] scaffolding) will be filtered out.
///
/// If true, the call to Execute() will run tests synchronously, guaranteeing that all tests have finished running by the time the call returns.
[SerializeField]
public bool runSynchronously;
///
/// The time, in seconds, the editor should wait for heartbeats after starting a test run on a player. This defaults to 10 minutes.
///
[SerializeField]
public int playerHeartbeatTimeout = 60*10;
internal bool EditModeIncluded()
{
return filters.Any(f => IncludesTestMode(f.testMode, TestMode.EditMode));
}
internal bool PlayModeInEditorIncluded()
{
return filters.Any(f => IncludesTestMode(f.testMode, TestMode.PlayMode) && targetPlatform == null);
}
internal bool PlayerIncluded()
{
return filters.Any(f => IncludesTestMode(f.testMode, TestMode.PlayMode) && targetPlatform != null);
}
private static bool IncludesTestMode(TestMode testMode, TestMode modeToCheckFor)
{
return (testMode & modeToCheckFor) == modeToCheckFor;
}
internal ITestFilter BuildNUnitFilter()
{
return new OrFilter(filters.Select(f => f.ToRuntimeTestRunnerFilter(runSynchronously).BuildNUnitFilter()).ToArray());
}
}
}