using System; using System.Linq; using NUnit.Framework.Interfaces; using NUnit.Framework.Internal.Filters; using UnityEngine; namespace UnityEditor.TestTools.TestRunner.Api { /// /// A set of execution settings defining how to run tests, using the . /// [Serializable] public class ExecutionSettings { /// /// Creates an instance with a given set of filters, if any. /// /// Set of filters public ExecutionSettings(params Filter[] filtersToExecute) { filters = filtersToExecute; } [SerializeField] internal BuildTarget? targetPlatform; /// /// An instance of to set up before running tests on a Player. /// // Note: Is not available after serialization public ITestRunSettings overloadTestRunSettings; [SerializeField] internal Filter filter; /// ///A collection of to execute tests on. /// [SerializeField] public Filter[] filters; /// /// Note that this is only supported for EditMode tests, and that tests which take multiple frames (i.e. [UnityTest] tests, or tests with [UnitySetUp] or [UnityTearDown] scaffolding) will be filtered out. /// /// If true, the call to Execute() will run tests synchronously, guaranteeing that all tests have finished running by the time the call returns. [SerializeField] public bool runSynchronously; /// /// The time, in seconds, the editor should wait for heartbeats after starting a test run on a player. This defaults to 10 minutes. /// [SerializeField] public int playerHeartbeatTimeout = 60*10; internal bool EditModeIncluded() { return filters.Any(f => IncludesTestMode(f.testMode, TestMode.EditMode)); } internal bool PlayModeInEditorIncluded() { return filters.Any(f => IncludesTestMode(f.testMode, TestMode.PlayMode) && targetPlatform == null); } internal bool PlayerIncluded() { return filters.Any(f => IncludesTestMode(f.testMode, TestMode.PlayMode) && targetPlatform != null); } private static bool IncludesTestMode(TestMode testMode, TestMode modeToCheckFor) { return (testMode & modeToCheckFor) == modeToCheckFor; } internal ITestFilter BuildNUnitFilter() { return new OrFilter(filters.Select(f => f.ToRuntimeTestRunnerFilter(runSynchronously).BuildNUnitFilter()).ToArray()); } } }