using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
namespace UnityEditor.TestTools.TestRunner
{
///
/// Handles deserialization of TestSettings from a provided json file path.
///
internal class TestSettingsDeserializer : ITestSettingsDeserializer
{
private static readonly SettingsMap[] s_SettingsMapping =
{
new SettingsMap("scriptingBackend", (settings, value) => settings.scriptingBackend = value),
new SettingsMap("architecture", (settings, value) => settings.Architecture = value),
new SettingsMap("apiProfile", (settings, value) => settings.apiProfile = value),
new SettingsMap("appleEnableAutomaticSigning", (settings, value) => settings.appleEnableAutomaticSigning = value),
new SettingsMap("appleDeveloperTeamID", (settings, value) => settings.appleDeveloperTeamID = value),
new SettingsMap("iOSManualProvisioningProfileType", (settings, value) => settings.iOSManualProvisioningProfileType = value),
new SettingsMap("iOSManualProvisioningProfileID", (settings, value) => settings.iOSManualProvisioningProfileID = value),
new SettingsMap("tvOSManualProvisioningProfileType", (settings, value) => settings.tvOSManualProvisioningProfileType = value),
new SettingsMap("tvOSManualProvisioningProfileID", (settings, value) => settings.tvOSManualProvisioningProfileID = value),
new SettingsMap("playerGraphicsAPI", (settings, value) =>
{
settings.autoGraphicsAPIs = false;
settings.playerGraphicsAPIs = new[] {value};
}),
};
private readonly Func m_TestSettingsFactory;
public TestSettingsDeserializer(Func testSettingsFactory)
{
m_TestSettingsFactory = testSettingsFactory;
}
public ITestSettings GetSettingsFromJsonFile(string jsonFilePath)
{
var text = File.ReadAllText(jsonFilePath);
var settingsDictionary = Json.Deserialize(text) as Dictionary;
var testSettings = m_TestSettingsFactory();
if (settingsDictionary == null)
{
return testSettings;
}
foreach (var settingsMap in s_SettingsMapping)
{
if (!settingsDictionary.ContainsKey(settingsMap.Key))
{
continue;
}
if (settingsMap.Type.IsEnum)
{
SetEnumValue(settingsMap.Key, settingsDictionary[settingsMap.Key], settingsMap.Type, value => settingsMap.ApplyToSettings(testSettings, value));
}
else
{
SetValue(settingsMap.Key, settingsDictionary[settingsMap.Key], settingsMap.Type, value => settingsMap.ApplyToSettings(testSettings, value));
}
}
return testSettings;
}
private abstract class SettingsMap
{
public string Key { get; }
public Type Type { get; }
protected SettingsMap(string key, Type type)
{
Key = key;
Type = type;
}
public abstract void ApplyToSettings(ITestSettings settings, object value);
}
private class SettingsMap : SettingsMap
{
private Action m_Setter;
public SettingsMap(string key, Action setter) : base(key, typeof(T))
{
m_Setter = setter;
}
public override void ApplyToSettings(ITestSettings settings, object value)
{
m_Setter(settings, (T)value);
}
}
private static void SetEnumValue(string key, object value, Type type, Action