using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class EquipmentInfo : MonoBehaviour { [SerializeField] private Text localName; [SerializeField] private Text desqription; [SerializeField] private Image icon; [SerializeField] private Button AddButton; private void Start() { CardAbout(0); } public void CardAbout(int _index) { localName.text = MainMenuScript.main.allEquipment[_index].GetComponent().equipmentConfig.equipmentCharacteristics.name; desqription.text = MainMenuScript.main.allEquipment[_index].GetComponent().equipmentConfig.equipmentCharacteristics.description; icon.sprite = MainMenuScript.main.allEquipment[_index].GetComponent().equipmentConfig.equipmentCharacteristics.sprite; if (MainMenuScript.main.EquipedOrNot(MainMenuScript.main.lastCardNum)) AddButton.GetComponentInChildren().text = "UnEquip"; else AddButton.GetComponentInChildren().text = "Equip"; } }