using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PlaceEquipment : MonoBehaviour { public int currentNum; public int equipmentNum = -1; public void EquipmentAbout() { //Ураааааа, все работает if (GetComponentInChildren().sprite.name != MainMenuScript.main.imagePlug.name && equipmentNum != -1) Camera.main.GetComponent().CardAbout(equipmentNum); } }