# Changelog ## [4.0.1] - 2020-06-10 ### Fixed - Fixed the broken documentation URL of the Component. ## [4.0.0] - 2020-05-11 ### Changed - Version bump for Unity 2020.2 ## [3.0.2] - 2020-03-28 ### Fixed - Fixed an issue where Cinemachine Pixel Perfect Extension didn't work when CinemachineBrain Update Method is anything other than Late Update. ## [3.0.1] - 2019-11-14 ### Changed - Deploy samples as individual files. - Made the editor class internal. - Changed License file ## [3.0.0] - 2019-11-06 ### Changed - Update version number for Unity 2020.1 ## [2.0.3] - 2019-11-06 ### Changed - Deprecated the CinemachinePixelPerfect extension. Use the one from Cinemachine v2.4 instead. ## [2.0.2] - 2019-07-13 ### Changed - Mark package to support Unity 2019.3.0a10 onwards. ## [2.0.1] - 2019-07-12 ### Changed - Deploy Samples as UnityPackage. ## [2.0.0] - 2019-07-05 ### Added - Added CinemachinePixelPerfect, a Cinemachine Virtual Camera Extension that solves some compatibility issues between Cinemachine and Pixel Perfect Camera. ### Fixed - Fixed an issue where recompiling scripts while a Pixel Perfect Camera is running would cause null reference exeptions. ## [1.0.1-preview] - 2018-06-19 ### Changed - Disabled "Run In Edit Mode" button for presets and inactive game objects. - "Run In Edit Mode" is now automatically disabled when you enter play mode. ### Fixed - Fixed an issue where some UI text was missing from the preset inspector. - Addressed a performance warning you could get when you target mobile platforms. ## [1.0.0-preview] - 2018-05-03 ### This is the first preview release of *Unity Package \<2D Pixel Perfect\>*. *This initial release contains a Pixel Perfect Camera component which ensures your pixel art remains crisp and clear at different resolutions, and stable in motion.*