using System.Reflection; using System.Runtime.CompilerServices; [assembly: AssemblyTitle("Unity.Rider.Editor")] [assembly: InternalsVisibleTo("Unity.Rider.EditorTests")] [assembly: InternalsVisibleTo("Unity.PackageValidationSuite.Editor")] [assembly: InternalsVisibleTo("Assembly-CSharp-Editor")] [assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")] [assembly: AssemblyVersion("1.0.0")]