using UnityEditor; using UnityEngine; namespace Unity.PlasticSCM.Editor.AssetUtils { internal static class RefreshAsset { internal static void UnityAssetDatabase() { AssetDatabase.Refresh(ImportAssetOptions.Default); VersionControlCache(); } internal static void VersionControlCache() { UnityEditor.VersionControl.Provider.ClearCache(); RepaintInspectors(); } internal static void RepaintInspectors() { UnityEditor.Editor[] editors = Resources.FindObjectsOfTypeAll(); foreach (UnityEditor.Editor editor in editors) editor.Repaint(); } } }