using System.Collections.Generic; namespace Unity.PlasticSCM.Editor.ProjectDownloader { internal static class ParseArguments { internal static string CloudProject(Dictionary args) { string data; if (!args.TryGetValue(CLOUD_PROJECT, out data)) return null; return data; } internal static string CloudOrganization(Dictionary args) { string data; if (!args.TryGetValue(CLOUD_ORGANIZATION, out data)) return null; return GetOrganizationNameFromData(data); } internal static string ProjectPath(Dictionary args) { string data; if (!args.TryGetValue(CREATE_PROJECT, out data)) return null; return data; } static string GetOrganizationNameFromData(string data) { // data is in format: 151d73c7-38cb-4eec-b11e-34764e707226-danipen-unity int guidLenght = 36; if (data.Length < guidLenght + 1) return null; return data.Substring(guidLenght + 1); } const string CLOUD_PROJECT = "-cloudProject"; const string CLOUD_ORGANIZATION = "-cloudOrganization"; const string CREATE_PROJECT = "-createProject"; } }