using System; using System.Reflection; using UnityEditor; namespace Unity.PlasticSCM.Editor { internal static class CollabPlugin { internal static bool IsEnabled() { return IsCollabInstanceEnabled(); } internal static void Disable() { DisableCollabInstance(); DisableCollabInProjectSettings(); } static void DisableCollabInstance() { object collabInstance = GetCollabInstance(); if (collabInstance == null) return; // Invokes Collab.instance.SetCollabEnabledForCurrentProject(false) SetCollabEnabledForCurrentProject(collabInstance, false); } static void DisableCollabInProjectSettings() { // Invokes PlayerSettings.SetCloudServiceEnabled("Collab", false) SetCloudServiceEnabled("Collab", false); AssetDatabase.SaveAssets(); } static bool IsCollabInstanceEnabled() { object collabInstance = GetCollabInstance(); if (collabInstance == null) return false; // Invokes Collab.instance.IsCollabEnabledForCurrentProject() return IsCollabEnabledForCurrentProject(collabInstance); } static void SetCollabEnabledForCurrentProject(object collabInstance, bool enable) { MethodInfo InternalSetCollabEnabledForCurrentProject = CollabType.GetMethod("SetCollabEnabledForCurrentProject"); if (InternalSetCollabEnabledForCurrentProject == null) return; InternalSetCollabEnabledForCurrentProject. Invoke(collabInstance, new object[] { enable }); } static void SetCloudServiceEnabled(string setting, bool enable) { MethodInfo InternalSetCloudServiceEnabled = PlayerSettingsType.GetMethod( "SetCloudServiceEnabled", BindingFlags.NonPublic | BindingFlags.Static); if (InternalSetCloudServiceEnabled == null) return; InternalSetCloudServiceEnabled. Invoke(null, new object[] { setting, enable }); } static object GetCollabInstance() { if (CollabType == null) return null; PropertyInfo InternalInstance = CollabType.GetProperty("instance"); if (InternalInstance == null) return null; return InternalInstance.GetValue(null, null); } static bool IsCollabEnabledForCurrentProject(object collabInstance) { MethodInfo InternalIsCollabEnabledForCurrentProject = CollabType.GetMethod("IsCollabEnabledForCurrentProject"); if (InternalIsCollabEnabledForCurrentProject == null) return false; return (bool)InternalIsCollabEnabledForCurrentProject. Invoke(collabInstance, null); } static readonly Type CollabType = typeof(UnityEditor.Editor).Assembly. GetType("UnityEditor.Collaboration.Collab"); static readonly Type PlayerSettingsType = typeof(UnityEditor.PlayerSettings); } }