using UnityEditor; using Codice.Client.Common; using Codice.Client.Common.Connection; using PlasticGui; using Unity.PlasticSCM.Editor.UI; namespace Unity.PlasticSCM.Editor.Configuration { internal class CredentialsUiImpl : AskCredentialsToUser.IGui { internal CredentialsUiImpl(EditorWindow parentWindow) { mParentWindow = parentWindow; } AskCredentialsToUser.DialogData AskCredentialsToUser.IGui.AskUserForCredentials(string servername) { AskCredentialsToUser.DialogData result = null; GUIActionRunner.RunGUIAction(delegate { result = CredentialsDialog.RequestCredentials( servername, mParentWindow); }); return result; } void AskCredentialsToUser.IGui.ShowSaveProfileErrorMessage(string message) { GUIActionRunner.RunGUIAction(delegate { GuiMessage.ShowError(string.Format( PlasticLocalization.GetString( PlasticLocalization.Name.CredentialsErrorSavingProfile), message)); }); } AskCredentialsToUser.DialogData AskCredentialsToUser.IGui.AskUserForSSOCredentials(string cloudServer) { AskCredentialsToUser.DialogData result = null; GUIActionRunner.RunGUIAction(delegate { result = SSOCredentialsDialog.RequestCredentials( cloudServer, mParentWindow); }); return result; } EditorWindow mParentWindow; } }