using Unity.PlasticSCM.Editor.UI; namespace Unity.PlasticSCM.Editor { internal static class PlasticMenuItem { internal static void Add() { HandleMenuItem.AddMenuItem( MENU_ITEM_NAME, MENU_ITEM_PRIORITY, ShowPanel, ValidateMenu); HandleMenuItem.UpdateAllMenus(); } static bool ValidateMenu() { return !CollabPlugin.IsEnabled(); } static void ShowPanel() { ShowWindow.Plastic(); } const string MENU_ITEM_NAME = "Window/" + UnityConstants.PLASTIC_WINDOW_TITLE; const int MENU_ITEM_PRIORITY = 1000; } }