using UnityEditor; namespace Unity.PlasticSCM.Editor.UI { internal static class BoolSetting { internal static bool Load( string boolSettingName, bool defaultValue) { return EditorPrefs.GetBool( GetSettingKey(boolSettingName), defaultValue); } internal static void Save( bool value, string boolSettingName) { EditorPrefs.SetBool( GetSettingKey(boolSettingName), value); } internal static void Clear( string boolSettingName) { EditorPrefs.DeleteKey( GetSettingKey(boolSettingName)); } static string GetSettingKey(string boolSettingName) { return string.Format( boolSettingName, PlayerSettings.productGUID, PREFERENCE_VALUE_KEY); } static string PREFERENCE_VALUE_KEY = "PreferenceValue"; } }