using UnityEditor; using UnityEngine; namespace Unity.PlasticSCM.Editor.UI { internal static class DrawActionButton { internal static bool For(string buttonText) { GUIContent buttonContent = new GUIContent(buttonText); GUIStyle buttonStyle = EditorStyles.miniButton; buttonStyle.stretchWidth = false; Rect rt = GUILayoutUtility.GetRect( buttonContent, buttonStyle, GUILayout.MinWidth(UnityConstants.REGULAR_BUTTON_WIDTH)); return GUI.Button(rt, buttonText, buttonStyle); } internal static bool ForCommentSection(string buttonText) { GUIContent buttonContent = new GUIContent(buttonText); GUIStyle buttonStyle = EditorStyles.miniButton; buttonStyle.stretchWidth = false; var width = MeasureMaxWidth.ForTexts(buttonStyle, buttonText); Rect rt = GUILayoutUtility.GetRect( buttonContent, buttonStyle, GUILayout.MinWidth(width), GUILayout.MaxWidth(width)); return GUI.Button(rt, buttonText, buttonStyle); } } }