using UnityEditor; using UnityEditor.IMGUI.Controls; using UnityEngine; using PlasticGui; namespace Unity.PlasticSCM.Editor.UI { internal static class DrawSearchField { internal static void For( SearchField searchField, TreeView treeView, float width) { Rect searchFieldRect = GUILayoutUtility.GetRect( width / 2, EditorGUIUtility.singleLineHeight); searchFieldRect.y += 2; treeView.searchString = searchField.OnToolbarGUI( searchFieldRect, treeView.searchString); if (!string.IsNullOrEmpty(treeView.searchString)) return; GUI.Label(searchFieldRect, PlasticLocalization.GetString( PlasticLocalization.Name.SearchTooltip), UnityStyles.Search); } } }